Demon's Souls will not support ray tracing

Demon's Souls will not support ray tracing


The PlayStation 5 remake of Demon's Souls will not support ray tracing, contrary to what was previously announced.


Creative director Gavin Moore has confirmed that the upcoming remake of the first installment of the Souls series will not support ray tracing, saying it is costly to implement and that it would mean missing out on something else.


 Like any other graphics enhancement of a game, It comes at a cost [to implement ray tracing]. If we were to implement ray tracing in the game, it would mean that we would have to miss something. Game development time is limited.

Gavin Moore also added that at the beginning of development, the team did not know if Demon's Souls would support ray tracing as they wanted to focus on the setting and characters.


When we started development, we didn’t know there would be ray tracing in the game, so it wasn’t in our original vision. We wanted to focus on the customization and appearance of the characters. Everything is illuminated in real time with real-time shadows


Demon's Souls, which do not support ray tracing, are definitely disappointing, but that shouldn't be a big problem considering how good the game looked in the latest gameplay footage. Ray tracing would also only be available in cinematic mode, which is likely to be the less used of the two included in the game: Souls does its best at 60 FPS.


Demon's Souls will launch on PlayStation 5 on November 12 in North America and November 19 in the rest of the world.

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