A few hours ago, on the official Destiny 2 website released a series, dedicated to the upcoming major expansion “Beyond light”. This time we were talking about changes in the sandbox component (weapons), which, of course, means amplification and nerf.
In this article, as always, you will find a summary of the basic information. I also want to remind you that the list below reflects only some of the changes in the sandbox, and you will most likely be able to familiarize yourself with a more detailed version after the add-on is released, on November 10.
Sandbox changes
Miscellanea:
- Daredevil perk bonus increased from +50 to +70.
- Rifles - Increased the impact of each point of Aim Assist (AA) on the AA cone. At maximum AA, the cone is 15% wider.
- Rocket launchers - the reserve is increased by 1 - 2 missiles, depending on the indicator of the characteristics of the inventory.
- Merciless - Inventory stat (?) Has been increased from 36 to 55, which increases the ammo supply.
- Arbalest - no longer hits shields multiple times (?), But increased its effectiveness against shielded targets.
- Jade Rabbit - The "Armor-Piercing Ammo" perk has been replaced with the "Large-Caliber Ammo".
Mountain peak
- AOE / splash damage reduced by 33%, direct damage increased. As a result, the total damage was reduced by 5%.
- The projectile speed multiplier of the “Micro-Missile” perk has been reduced from 1.4 to 1.2. That is, now the speed of the "roller coaster" projectile is only 20% faster compared to other grenade launchers, before it was 40%.
- Reduced accuracy in the air and, if I understood the translation correctly, it will become much more difficult to aim.
Guillotine blade
- Heavy / heavy attack damage reduced by 24% to match other swords (although in fact most of them are useless in PvE).
- Despite this, in terms of damage, the Blade is still slightly higher than the rest of the swords.
- Perhaps the most annoying nerf, which will probably remove swords from the meta altogether due to the small damage and, of course, the mechanics of stumping / knocking back bosses. Eh, that would be to return the exotic swords from the first part and nerf the mechanics of the stomp.
MIDA (both versions)
- Perk "MIDA Support" moved to internal, similar to how the version (Baroque) works. I will leave machine translation, as I did not quite understand what this means.
- Added perks "Ergonomic Handle" and "Killer Store".
- The developers are aware of the problem with the catalyst, they will fix it in one of the updates.
- On November 10, the gunsmith will sell a version of the weapon without a maximum light level limit (this most likely means an exotic).
Sturm und Drang
- Perk "Together forever" moved to internal, similar to how the version (Baroque) works. I will leave machine translation, as I did not quite understand what this means.
- Added perks "Precision Ammunition" and "Moving Target".
- The developers are aware of the problem with the catalyst, they will fix it in one of the updates.
- On November 10, the gunsmith will sell a version of the weapon without a maximum light level limit (this most likely means an exotic).
Fatal scarecrow
- Sphere - Melee aerial attack damage reduced by 25%.
- Sphere - if I understand correctly, in PvE, the periodic damage of the AOE dome has been significantly reduced.
Revolvers
- Aggressive Frame - Rate of Fire (RoF) increased from 110 to 120.
- Adaptive and accurate frame - the characteristic range will have a much greater effect on the drop of damage depending on the distance. If I understood correctly, with a range value of 100 (you can check through DIM), the damage drop starts from 25 meters (it was 20 meters).
- Precise frame - for weapons with RoF 180, the magazine has increased by 37%, even affecting exotics.
- Lightweight frame - all weapons of this archetype (RoF 150) have been moved to the adaptive archetype (RoF 140), including the exotics Luna's Howl and Not Forgotten. However, Sunshot will still be the RoF 150.
Sniper rifles
- Adjusted the influence of AA stats on the zoom level of the sniper rifle. Scopes with smaller zoom have less AA, scopes with larger zoom have more, scopes with zoom around 50 have not changed. And again, you can see the exact numerical indicators of the characteristics in DIM.
- The scopes with the lowest zoom have significantly reduced the AA cone angle.
- The scopes with the highest magnification have the AA cone angle slightly increased.
Automatic machines
- In the Season of Greatness, the developers strengthened the adaptive archetype automata (RoF 600), and now they decided to “roll back” this change in order to “equalize” with other archetypes.
- Damage per bullet reduced from 15.75 to 14.25. Prior to the Season of the Great, this damage was 13.75.
Adept weapon
On November 10, after installing the "Beyond Light" add-on, all existing weapons from "Trials of Osiris" (trials) will receive a special "Adept" version. Below is a list of the differences from conventional weapons of trials:
- You can only get an adept weapon from the beacon chest, making a perfect win streak (7-0). Like the armor, the adept version is included in the weekly rotation.
- The first weapon from the chest drops out as super-powerful equipment, and then, if you wish, you can “farm” flavles chests in order to roll perks.
- Improvement to the absolute state adds +10 to certain characteristics and +3 to all others.
- Weapons can be equipped with regular or special fashion adepts. The latter drop from the flavless chest and they enter the weekly rotation. When you get an adept mods, they automatically appear in the collection.
- There are two types of adept mods - the first enhances a certain characteristic by +10 (by analogy with the masterwork). The second acts as an improved version of the regular mod, but with a negative effect. For example, adept shop: +40 shop and -20 convenience (a regular mod gives +30 shop).
- The weapon has a unique shader that cannot be removed even after destruction.
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