Assassin's Creed Valhalla - All Game Details

Almost a week later, on November 10, the release of Assassin's Creed Valhalla will take place - a new part of the confrontation between the Templars and Assassins, the release, which I personally look forward to almost the same as Cyberpunk. It is for this reason that in this article we will study everything that we know about the various features and changes of Valhalla in order to refresh knowledge and add a primary idea of ​​the game.


For obvious reasons, Ubisoft didn't talk too much about the storyline.

  • The main character will be a Viking - Eivor (Eyvor). As in the last part, at the beginning of the game you can choose between male and female sex, although this is not so important, because you can change it at any time.
  • The game will take place in the lands of England in the 9th century, where Eivor led his clan from Norway in search of new lands to conquer.
  • The king, Alfred the Great, will act as an obvious antagonist for now, but the developers managed to hint at the presence of much more "evil", most likely in the face of the Templars, who may be pulling the strings from behind the curtains.
  • During the game, the player has to make several important choices, which are always followed by consequences. In other words, by choosing a certain option, you will turn the course of the development of the plot in a certain direction. As an example we have already been given the situation.


  • Excluding sea space, the size of the Valhalla map is supposedly smaller than Odyssey, 94 square kilometers versus 130.
  • The map is divided into 14 regions that the player can explore in any order and whenever they want: Cent, Suthsexe, Wincestre, Hamtunscire, Essexe, Oxenefordscire, Glowecestrescire, East Anglia, Grantebridescire, Sciropescire, Ledecestrescire, Lincolnscire, Eurvicscire.
  • Due to the reworking of the equipment system for each region, instead of the recommended character level, the power level of the equipment is displayed, in other words, GS (we will return to this in the “Equipment” section).
  • The developers decided to abandon the standard markers on the map, replacing them with multi-colored dots that correspond to one of the three new indicators - Wealth, Mysteries, Secret. Thus, you will not know what exactly is hidden behind the point until you arrive at the designated place.
  • The three new indicators also act as a kind of indicator of the completeness of a particular region, that is, if one of the bars is not fully filled in, you will have to carefully study what exactly you missed.
  • The content of the open world includes: places with puzzles and unusual mini-games, ordinary quests, world events, a standard system of legendary creatures, collecting resources and other activities in the style of the latest games in the Assassin's Creed series.
  • I think this can be attributed to the presence of mythical content, which is an integral part of the last two parts. This time, players will immerse themselves in Scandinavian mythology: fight with mythical creatures and even visit several worlds of the gods (Asgard and Jotunheim).
  • Raids and sieges occupy a special place in terms of the content of the open world, their essence lies in the capture of a certain fortification of opponents together with your brave team of Vikings, of course, for the sake of resources and other valuable rewards. If I understood correctly, sieges can only be launched at a certain point in the plot, while raids can be launched at any time.
  • Itinerant bounty hunters, now called Zealots, were transferred from the Odyssey to Valhalla. Since the actions of the protagonist do not cause positive emotions for everyone, from time to time such mercenaries will get in his way, however, their appearance can be delayed, destroying orders left in secluded places. Zealots can be found simply by studying the world of the game, as they move along the roads of England. In case of a successful murder, a confirmation button will appear, you will be shown an x-ray splash screen and a posthumous cut-scene.
  • Eivor can travel the endless expanses of England by horse, boat or on foot. You can summon a horse and a ship at any time.


Ubisoft decided to bring the concept of a personal lot back into the game. If I remember correctly, for the first time something like this appeared in part 3 (mansion), and then in part 4 (private port), and a mansion from the second and ownership of real estate for the purpose of income from the following are no longer quite suitable.

  • Honestly, it is not yet clear how, but upon arriving in the lands of England, the main character acquires a personal settlement - Ravensthorpe, the management of which immediately gives to his brother's wife - Randvi.
  • Despite possible misconceptions, the settlement plays a much more important role than just a side system. It is here that the huge campaign map is located, with which the main plot events begin (at least this is the conclusion that can be drawn based on the available information).
  • Along with the hero, the settlement is gradually developing, while changing its appearance and expanding its boundaries. It will initially look like a small shelter with a bunch of tents.
  • There are about 20 buildings in the settlement. Some will first have to be built and then improved, expanding their functionality. The latter will require various resources, presumably obtained during raids on enemy settlements / fortifications.
  • The functionality of each building is varied, from the trivial improvement of equipment to communication with the mythical side of the game world. There are very unique structures, such as a stable, where you can buy upgrades for a horse, change the skin of a horse / raven (a new feathered companion of the GG). Or a tattoo store where you can change the look of your character or get various tattoos on your body.
  • Separately, it is worth highlighting the building of The Hidden Ones Bureau \ Bureau of Assassins, which will provide Eyvor with a list of targets to eliminate.
  • Using a special bell, Eivor can start a feast, which, from a game point of view, endows the character and your Vikings with various bonuses (in the basic version, it increases HP). Some buildings enhance the feast bonuses.
  • Among other things, in one of the buildings the player can create his own Viking lieutenant - Jomsviking, which automatically becomes part of the ship's team for the raid / siege. In the process of creation, you have to choose the gender of the Viking, appearance by switching between presets, equipment and weapons in each hand. Alas, the last two points only affect the appearance and, most likely, the movement of attacks (applies only to weapons). What is most interesting, if I understood correctly, your Viking has access to all the external equipment that you have ever found.
  • In the settlement you will meet various NPCs, and not all of them belong to your clan. For example, in a special building, you will find merchants who will gladly offer you to see the range of goods.
  • The settlement also acts as a place where various mini-games are collected and access to auxiliary systems opens. For example, by building a fisherman's hut, you will unlock the ability to fish and exchange fish for useful items. The hunter's hut is built on almost the same principle, where you can exchange animal parts for runes.

Assassin's Creed Valhalla - All Game Details

Character development and abilities

Finally, they decided to introduce a full-fledged skill tree system into the game. In fact, through it, the main character development takes place through the distribution of skill points.

  • The tree is divided into three categories / branches - Raven, Wolf, Bear. In each category, you will find small nodes that enhance certain characteristics and large nodes that open up new movements and techniques (not abilities). For example, the ability to use two paired two-handed weapons or fire several arrows in a row at once.
  • Opening nodes increases the character's power.
  • Each branch, so to speak, is specialized in a certain style of play. For example, a raven enhances the stealth component, while a bear enhances aggressive open combat.
  • Skillpoints are awarded as follows: filling the experience scale, completing the above-mentioned mini-game of building a tower from stones, from books of knowledge and several other sources.
  • At any time, you can return all used skill points for free, which will come in handy, taking into account the following feature.
  • Initially, most of the tree is hidden by a kind of fog of war, and to remove it, you need to open a node located on the border with the fog. Only in this case the next segment of the tree will open to you. Moreover, when the skill points return, the open sections are not covered with fog again.
  • The ability system hasn't changed significantly. You can use 4 melee and 4 ranged abilities at the same time (I didn't find information about the second set of skills). Only the process of obtaining and improving has changed.
  • You can learn a new ability by reading a book of knowledge, which, apparently, can only be found in a fortification / settlement guarded by the enemy, in fact, this is one of the reasons for organizing raids. To improve the ability, you will have to find, so to speak, a copy of the book with this very ability.


This aspect of the game has undergone significant changes, in my opinion, for the better.

  • Equipment no longer drops from enemies. It can be found in chests scattered around the world, obtained through quests, and, sort of, bought from merchants.
  • Equipment is divided into schools - Raven, Bear, Wolf, which are interconnected with the character development tree. Upgrading a branch (opening nodes) of a particular school enhances the corresponding equipment.
  • Equipment includes 8 items - head, torso, back, gloves, legs, bow, weapon in the left hand, weapon in the right hand.
  • Each piece of equipment enhances certain characteristics of the character. For example, armor, resistance to light and strong attacks, dodge rate, attack, attack speed, amount of damage per stun bar, critical damage, etc.
  • The equipment now has a weight indicator that affects the character's mobility.
  • Runes can be installed in equipment, they additionally enhance certain characteristics of the character.
  • Armor and weapons are improved up to a maximum of 10 times (depending on the grade of equipment), due to this, the bonuses provided are increased. An improvement can be made at any time, since it is not tied to any NPC.
  • Only at the blacksmith you can increase the equipment grade by one level. Due to this, the maximum possible number of improvements increases, new slots for runes are opened and the appearance of equipment changes. A good example of the latter feature would be the Witcher 3 schools' gear.
  • There is a set system. Put on a certain number of things from one set = activated its effect. Based on the available information, set bonuses depend on the school, for example, a raven enhances hidden damage.
  • You can turn off the display of all equipment by leaving the character in basic clothing.

Combat system

Basically, the combat system has not changed much compared to the previous parts, but the developers have added new features and interesting functions.

  • Due to the presence of the gore element, the fight itself became more bloody and brutal, this is expressed in fountains of blood and the ability to chop off limbs. If you don't like such things, you can completely disable the gore effect in the settings.
  • The character gained stamina, fortunately, it is mainly spent only on rolling and running in battle. Stamina is restored by dealing damage.
  • Health regeneration in or out of combat now occurs by absorbing ration charges that accumulate through the collection of various foods, with this in mind, fishing can be quite useful.
  • In addition to HP, opponents above their heads have a gray bar of stun / exhaustion, as soon as it ends, you can perform a beautiful finishing move.
  • Using abilities still requires a certain amount of adrenaline charges. It is restored when hitting, and judging by the video, even during the use of some abilities.
  • When using a bow, a certain part of the enemy's body lights up with an orange light - this is a vulnerable point, firing at which you inflict increased damage on the HP bar and, like, exhaustion.
  • The character will finally learn how to use dual weapons in each hand, for example, two axes, shield + ax, or two shields. Only the weapon in the main (right) hand has a full set of movements, while the secondary weapon has one unique attack that consumes stamina. Moreover, the unique attack can vary depending on the main weapon.
  • Taking into account the feature above, the character can deliver strong, weak, special blows (also works with two-handed weapons), block and parry attacks. What is most interesting, based on the cutscenes, you can jerk off the animation of any attack.
  • Opponents can now throw their weapons and even the corpses of fallen comrades at the character.
  • The system of the indicator of the special attacks of opponents has been updated: orange indicates attacks that can be blocked or parried, red - attacks that can only be dodged.
  • By choosing the correct nodes in the development tree, the player can significantly improve the combat system. For example, open the ability to finish off lying opponents, use a dual two-handed weapon and, most importantly, swap the weapon in the right and left hand.
  • Other interesting new features include the following: the ability to use enemy weapons as a throwing projectile and, so to speak, reflecting the weapon flying at the character back to the enemy.
  • The hidden blade in its familiar form and the advanced stealth system from the early parts of the series will return to the game. Eyvor will be able to hide among a group of monks passing by, on benches among ordinary townspeople or near counters. All for the sake of more invisible destruction of the desired target.

Assassin's Creed Valhalla-Combat system


A list of features and changes that I could not categorize above.

  • Another forerunner weapon has appeared in the form of a two-handed sword - Excalibur.
  • The pulse system has returned from the Origins. With its help, for a certain period of time, you can mark nearby opponents, quests, treasures, riddles, and more.
  • As you, most likely, should have already understood, this time the loyal feathered companion of the main character is a raven named Synin. Apparently, this choice was made because of Odin. It performs almost all of the same functions as its predecessors.
  • The raven, it seems, will no longer be able to mark opponents, but only interesting places on the map. The reliability of this information is difficult to verify, as some sources claim the opposite.
  • The game still has sync points that act as fast travel points.
  • The horse can now be pumped by buying various improvements in the stable (one of the buildings of the settlement). For example, horses will finally be allowed to swim and you will not have to dismount near every more or less deep stream.
  • Horses have gained stamina, spent on sprints.
  • For horses and ships, an automatic movement system is provided (most likely in the direction of the marker / task).
  • There is a system of romantic relationships.

Post-release content

  • The first expansion, Wrath of the Druid's, will be released in early spring 2021. Will be held in Ireland.
  • The second expansion, The siege of Paris, will be released in early summer 2021. Will be held in Paris.
  • New settlement area allowing players to continue to grow and develop their settlement.
  • The traditional Viking festival is the Yule Festival, which players can experience in their settlement.
  • New game mode - River Raids. Based on the Valhalla raid mechanics, this mode will provide a fast-paced, challenging and easy-to-play raid.
  • New functionality for Jomsviking Vikings. They will be able to gain experience and increase ranks. The higher the rank of the lieutenant, the more silver you get when another player hires your Viking.
  • The first and subsequent seasons will also add new skills and abilities, weapons and equipment, cosmetic items for the settlement \ Drakkar \ Horse \ Raven.

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