Assassin's Creed: Valhalla - All Jorvik Collectibles

Assassin's Creed: Valhalla - All Jorvik Collectibles


In this guide, we'll show you where all the collectibles you can find in the Jorvik region of Assassin's Creed: Valhalla are located.


Collectibles location in Jorvik

Jorvik is a region in England and it is best to at least get close to the recommended power level of 190 before purchasing these collectibles.


Artifact locations

There are 5 artifacts to be found in Jorvik. When syncing viewpoints, white icons will appear on the world map to show you the location of the Artifacts.


Artifact # 1 - Tattoo Design

The first artifact on Jorvik is northeast of Jorvik Theater. The tattoo will float in the air.


It will be surrounded by yellow leaves, so it will be relatively easy to spot it.


As you get close to the tattoo design, it will start flying away from you.


You will have to parkour over the rooftops in the area to see the tattoo.


Artifact # 2 - Roman Artifact

The next Artifact is located inside the Royal Hall. You can access it by hopping on a boat that is parked in the river next to the Royal Hall and crossing the river to two NPCs sitting at the docks.


Take the pot of explosives next to the NPC and return to the other side of the river.


You will see a beating wall at the spot where the boat was originally parked. Throw the pot against the wall to smash it and pull the Artifact from the inside.


Artifact # 3 - Treasure Map

This artifact is located inside Minster. Enter the building and run to the northeast corner of the floor. Move the shelves and enter the room hidden behind them to receive the Artifact.


Artifact # 4 - Roman Artifact

This Artifact is located southeast of Minster. Climb one of the columns at this point and follow the rope to reach the next column. The artifact will sit on it.


Artifact # 5 - Tattoo Design

This tattoo design hovers on the roof of the Councilor's House. It will start flying away as soon as you approach it, so you will have to park at home again to catch up with it.


Jorvik Secrets

There are 5 secrets to be found in Jorvik. Secrets act like side quests in the game.


The locations of these Secrets will be marked with blue icons on the world map when syncing viewpoints.


When you reach the following locations, look for NPCs that have a blue glow around them. This means that a Mystery is associated with them.


Secret # 1 - Devil's Water (World Event)

You can find this secret at Coppergate Market.


To complete the Mystery, knock the man rowing the boat into the water.


Secret # 2 - Elder of the Silver Wind (World Event)

You can find this secret right next to the Councilor's House.


Talk to the person who is complaining about the robbery to start the quest. He will tell you that someone stole his cake from him.


Follow the man as he searches for the thief. There will also be a blue glow around the thief, so you won't have any trouble finding him.


The thief will turn out to be a small child. After the man has spoken to the child, talk to him again to complete this Mystery.


Secret # 3 - Hertha Very High (Flight)

This Secret is located in a building southeast of Minster.


Interact with the barrel sitting on top of the building and Hertha the Highest will summon you from above and challenge you to fly.


Choose the following options to win:

  • That fool I see here on the wall.
  • Then enjoy while you can, the great fall is at hand.
  • How does it feel to pretend to be huge? You're just a gnome.

Secret # 4 - Bridges of Oppression (World Event)

This Mystery is located near the bridge between the Councilor's House and the Royal Hall.


Talk to the man who is lying by the scaffolding and he will ask you to take him to the bridge so he can get the medicine.


When you carry this person to the bridge, you will be confronted by the person who mistreated him. Give it to the person to complete the Secret.


Secret # 5 - Warmth of Winter (World Event)

This Secret is located northeast of the Jorvik Theater. Talk to the Anglo-Saxon woman surrounded by blue light to begin the Mystery. Choose to buy a goat from her.


When you do, she will run away in excitement.


As you follow the child, she will lead you to her sister's grave, which she speaks so highly of. Talk to the child again to complete the Mystery.

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