Assassin's Creed: Valhalla - Best Builds, Weapons, Skills, and Armor for Eyvor

Assassin's Creed: Valhalla - Best Builds, Weapons, Skills, and Armor for Eyvor


Assassin's Creed: Valhalla delights in the juxtaposition of brutal berserkers and cunning assassins, so it's no surprise that it offers you a wide variety of battle structures to choose from. Valhalla gives you options, from piloting arrows to the perfect headshot to cracking skulls with double shields, when it comes to combat, it can be a little overwhelming at times.


To keep things simple, we've taken the liberty of putting together a guide to the best Assassin's Creed: Valhalla builds based on the time spent in the game so far. His skill trees can be challenging and beyond anything the series has ever seen, but with a little help, you should be able to create some of the best Avor builds in the game in no time.


Understanding the skill tree

Assassin's Creed: Valhalla's skill tree stretches in three different directions: Path of the Raven, Path of the Bear, and Path of the Wolf. Each of these three branches is directly related to different types of combat and includes several separate subsections. All of these smaller segments also have their own special skills that can be unlocked along with small boosts on stealth, melee damage, kill damage, and so on.

Understanding the skill tree

Path of the Raven is the most assassin-like path, offering you powerful skills like Chain Assassination, which allows you to silently kill two unsuspecting enemies in one go. It also specifically enhances stats related to stealth, evasion and damage from cover. Path of the Bear is more aggressive, leaning towards the berserk aspect of Viking battles, while Path of the Wolf is quite balanced, with utility skills like Last Chance Heal and Stealth. All three paths are viable, and you can combine them as you see fit - you don't have to stick to one particular route irrevocably.


The most important thing to know from the start is that you can change your skill tree as you see fit, which means spending skill points on abilities doesn't pose a lot of risk. This is an experiment, and you can get your skill points back if you find that a certain style is not right for you - this is especially useful when you score a lot during the game and find out which abilities of each path are your favorites. On top of that, you get skill points for everything, so you don't have to be too economical with them - you have two more that you can use in about ten minutes. I often realized that I had six or eight unspent skill points before I actually bothered to open the menu to refresh my tree.


Understanding the skill tree

That being said, we had our greatest success on the Path of the Raven, which makes sense considering that Eivor is from the Raven clan. Here's a more detailed overview of what this particular skill tree has to offer.


Raven's way

The Raven's Path skill tree gives you a great balance of old Assassin's Creed: abilities and true combat vitality in a Viking raid. Some of the best abilities on offer here include Chain Assassination, Advanced Assassination - which are completely game-changing and only require eight skill points to unlock from the start - Brush With Death, Miasma, and Counter Roll, which is somewhat similar to the Mikiri Counter. Sekiro. Having only these abilities makes you a killer to be reckoned with, and also gives you two advantages based on dodging in one-on-one combat, as well as a devastating poison attack for fighting mobs.


It's worth noting that you don't need to unlock every secondary ability in a subsection to get the primary one. As you can see in the screenshot below, there are a few skills I didn't acquire, but I was still able to expand a few microtrees further outward without them.


Raven's way

The only minor skill that you need to develop in every single branch is the Raven Path itself, which enhances your Raven gear. You can get this ridiculously early in the game, and as long as you improve it, it stays viable for the rest of the game. In fact, you can have the vast majority of the best Raven Path skills and the Raven's fully reinforced armor by the time you hit power level 80, which is less than mid-game. Essentially, you are a silent assassin and a berserk bulldozer at the same time, offering you the best of both worlds and presenting an intriguing hybrid of old school and modern Assassin's Creed :.


Best weapons and armor

As mentioned earlier, I think that the Raven clan armor you get at the start of the story is just as good as any armor you will encounter for most of the entire game, especially if you stick to the appropriate skill tree as recommended above. You will need to upgrade it at Gunnar's Forge to unlock the rune slots there, but you can easily get the materials you need to do this just by going through the main story - you probably won't even have to raid additional monasteries. if you haven't fully committed yourself to updating Ravenstorp yet. Heavier armor sets are offered, which can absorb a little more damage, but the Raven clan set is light, durable and has excellent dodge stats. I think this looks the best too.


Best weapons and armor

When it comes to weapons, you are honestly pretty spoiled for choice. Shields, axes, spears, hammers - you can play with all kinds of steel. Plus, your bow and hidden blade are always equipped, which means you get ranged and kill weapons that are automatically included in your main build, no matter what else you choose to equip.


Since you can use dual wielding in Valhalla, I've tried all kinds of rearrangements here. Personally, I've found the use of double axes to be most successful, although banging on the monastery with two berserker shields is admittedly quite fun. I liked Ax Varin and Bear Claw because they increased attack speed and damage dealt in tandem with each other to reward aggressive play. It's worth noting that this depends on your playstyle - if you're more of a hover than an aggressor, the British shield is a great choice because it regenerates health on every successful parry. This is especially good for boss fights, where healing items are usually in very limited quantities.


For my bow, I chose the Bullseye. You won't get it until about halfway through the plot, when it is stolen from the corpse of a mandatory kill target, but this is a real turning point. It has a different aiming and aiming interface compared to other bows, making it extremely effective at range, but difficult to use up close. This is a worthy compromise because you still have to use melee weapons at close range - bows are needed when sneaking into a busy camp unnoticed and you need to kill soldiers one by one. Bullseye also automatically creates a trap when you successfully execute a headshot while sneaking, which means you can kill multiple enemies with one skillfully delivered shot. It is the perfect weapon for an archer who likes to hang out in the shade.


Ultimately, I think the strongest build of Assassin's Creed: consists mainly of the Raven Path skills, the completely revamped Raven clan armor, twin axes, and the Apple Bow. Obviously, you can experiment with other abilities, weapons, and armor, but if you want a build that allows you to jump from assassin to drangram right away, this is definitely the best way to go. It's also easy to max out early in the game, which means you'll be exceptionally strong in areas in the early, mid, and late game throughout the entire experience.

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