Call of Duty: Black Ops Cold War - Map Guide

Call of Duty: Black Ops Cold War - Map Guide

In Black Ops Cold War you fight multiplayer battles in Miami, Moscow, East Berlin and many other places. In this guide we present you all maps.

In this Call of Duty: Black Ops Cold War Map Guide you will learn:

  • How many maps there are
  • Tips for all maps
  • Which maps in the main modes are available

Knowing the maps also plays an important role in the new Black Ops. That's why we present all maps in more detail here and give you helpful tips for each map.

How many maps are there in Call of Duty: Black Ops Cold War?

There were ten maps at launch, two of which are only available in fire team mode. Three maps are available in Combined Weapons and Standard Modes , the remaining five only in Standard Modes.

In addition, the classic Nuketown has since been submitted. As with Call of Duty: Modern Warfare, Activision also wants to bring out free updates with new weapons and maps for the new Black Ops .

All maps in the standard versus modes

On these maps you can play in the standard versus modes such as Team Deathmatch , Kill Confirmed or Conquest. There are currently six maps, but we are sure that new maps will be added for free over time.


It's off to Florida! Miami is a medium-sized map with accessible buildings such as a bar, a restaurant and the Blackwood Hotel. In addition, fights take place in the outdoor areas - i.e. on the streets, by the hotel pool and on the beach.

The beach takes up a larger part of the Miami map.

Most of the fighting takes place on the streets in the center of the map - especially in modes with objectives (e.g. Conquest). Expect a particularly high number of shootings here, especially since snipers will also target you from inside the buildings. In general, stay away from the beach, as you make an easy target due to the lack of good cover and long-range sight lines.

By the way, you can dive into the water in the pool . Ambush unwary enemies from the water. In addition, some weapons can also be fired in and out of the water.


There's a lot going on in the Soviet capital! Here you can expect quick exchanges of fire in a narrow space. There is hardly a map that is so winding and consists of so many buildings that can be entered. Among other things, fights take place in a museum, a subway station, a police station, an apartment complex and the cultural center.

Moscow follows the classic three-line structure of old COD parts.

In the metro (underground station) it will escalate properly in objective modes. In the middle of the station there is a huge statue that you can use as a cover in battle. Otherwise, you have to watch out for the windows of the apartment and the exits and entrances to the buildings - enemies often camp there to kill unwary players in the outside areas.


An old GDR aircraft hangar that was used for the training of the HVA. This map is comparatively small and its structure is reminiscent of the Map Shoot House from Call of Duty: Modern Warfare. The plane in the middle is the focal point of the map. Also, always stay under cover - running around in the open areas would mean (virtual) suicide.

Checkmate offers many coverage options on the outer edges.

Furthermore, you should rather rely on the ground-based series of points on Checkmate (for example the remote control charge). After all, the match takes place in a hall. Although there are openings in certain places so that air-based series of points are not completely useless, you must be able to aim very well with the series of points and also be lucky that at that moment players are below the opening.


It goes from the GDR to a port in the FRG. Garrison also follows the three-line principle, but is much wider than, for example, Moscow. In addition, this map consists of many outdoor areas that offer you insufficient protection from air-based series of points . If possible, stay inside buildings to avoid falling victim to series of points and campers.


Satellite consists mostly of sand and rock formations. It can roughly be divided into two halves : The desert and a kind of small canyon with three smaller caves. In the desert section you are of course exposed to snipers and all air-based series of points. If you're a sniper yourself, the desert is a great way to do it - but don't forget that you're as easy to spot as your opponents.

The canyon offers plenty of cover behind rocks and the destroyed satellite. However, it is quite tight, which is why you have to be prepared for a lot of close combat . It's best to take a submachine gun like a modified MP5 or a shotgun like the Gallo 12 with you. In the caves you can hide from air-based series of points.

Nuketown '84

Nuketown returns in a post-apocalypse look! However, nothing has changed in the layout. Prepare for endless grenade spam and quick close combat on the streets. Watch out for snipers in the houses on opposite ends of the map.

Use the cars and the truck in the middle as a cover from side fire from the windows. If you are clever, you can also sneak into the house through the back garden and quietly turn off enemies at the windows.

Maps in standard and unified weapon modes

You can gamble on these maps in the standard modes as well as in the new connected weapons mode . In order to harmonize with the rules of the combined weapons mode, these maps are enlarged as soon as you play the combined weapons mode. In the standard modes they are a bit smaller, but they don't change fundamentally.


The Armada Map consists of three warships , all of which are freely accessible. You can get from one ship to another via zip lines. Boats are also available as a means of transport in Linked Weapons mode. Most of the fighting is centered on the deck of the large ship in the middle. In the connected weapons mode, of course, there are also shootings on the other ships, since there are more players and several conquest points, but basically you can be prepared for the fact that there will always be a bang on the big ship.

You can also dive into the water in connected weapon mode.

Flanking is particularly important on Armada and, thanks to the location - the ocean - is also easy to do. If you want to conquer a point that is occupied by opponents, it is a good idea to jump into the water and dive into it. Swim under the ship to the opposite side and climb back on from there. Now you can surprise the opponents from behind.


Cartel is, so to speak, a three-line map in very large. You can move through the huts and workshops on the perimeters to get from one point to the next. You can also go through the battlefield in the middle - preferably with vehicles, otherwise you will be quickly lost. This center is very big and this is where most of the action will take place.

In the center there are also some coca plantations , where opponents often hide. So feel free to throw grenades into the bushes every now and then to chase out potential opponents or even kill them. In the middle there is also a watchtower, which can only be entered through a ladder. Make sure to keep an eye on this tower and always look for cover so that you do not fall victim to potential tower shooters.


In contrast to Armada and Cartel, a lot of vehicle fights take place here. Tanks in particular are regularly used on Crossroads - so take rocket launchers and mines with you when this map is selected! Several snowmobiles are available for quick transport. Basically, it can be said that the tanks and snowmobiles dominate the entire central area (i.e. the frozen lake) - if you don't feel like tank fights, you should rather stay on the sides.

Which maps are there in the new fire team mode?

These maps are only available in the brand new Fire Team mode. In this mode, ten four-player squads are dropped over the map. Your goal is to collect materials for a dirty bomb. In the end you have to blow up the said bomb to get points and win the match. Teamwork and a tactical approach are essential in this mode.

These cards are significantly larger and could also come from the Battle Royale offshoot Call of Duty: Warzone in terms of design. There are currently two maps.


By far the largest map in the entire game. For the most part, it consists of snowy landscapes, smaller collections of trees and many smaller buildings such as huts, hotels and restaurants. In the middle there is also the entry / exit station for the ski slope. If possible, climb buildings to quickly scan the surrounding area for enemies.

Most of the buildings are in the north (left on this map).

Since Alpine is a ski area , that means that - depending on where you land - you have to either walk up or down the mountain to get to your destination. Basically you have an advantage if you start at the top and fight your way down, as you have a height advantage even in firefights in the forest. The northern area usually has much better loot - but is accordingly much more fiercely contested.

Use the snowmobiles to quickly go up and down the mountain. In addition, nature is a great way to ambush opponents out of bushes. However, you shouldn't spend too much time camping - after all, you have to detonate a bomb!


Since Ruka is a training camp, this map is significantly smaller and above all more level than Alpine. The northern part consists mainly of nature. There tends to be little loot there, but fewer opponents. In the center is the headquarters - the building with a hammer and sickle. Sometimes there is very good loot here, but it is also highly competitive.

The buildings on Ruka are much more widely distributed than on Alpine.

Ruka is a fairly open map, which is why you will also have to deal with many air-based series of points here. So take rocket launchers with you and equip series of points for aerial combat yourself.

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