Far Cry 6 may return to basics

The fifth installment in the series highlights how sophisticated the gameplay has become since its update in Far Cry 3, as the story doesn't quite match some of the previous stories. But more importantly, the protagonist of Far Cry 5 is a silent dummy that players can create themselves. And in Far Cry 6, they decided to remove this feature so that the character would become alive again, as it was in Far Cry 3 and 4.

Far Cry 6 may return to basics

 Dani Rojas will be the main protagonist of Far Cry 6, she or he was born and raised in a fictional Caribbean country. Players will be able to choose a male or female version of Tribute, and regardless of their choice, both have their own separate storyline. The main cutscenes in the game will also use a third person perspective, which was not actually used in Far Cry. What's interesting about Far Cry 6's protagonist is that he is not a fish out of water character like the previous protagonists, but rather someone who grew up and lived in the city for years.

Presumably, the events of the game will unfold in the Republican War. Previous protagonists, like Far Cry 3's Jason Brody and Far Cry 4's Ajay Gail, were characters appearing in a very unfamiliar world to varying degrees. The protagonist of Far Cry 6 supposedly knows Yara very well since he grew up there, which is a unique premise for the protagonist of Far Cry. This kind of inherent narrative involvement was greatly overlooked in Far Cry 5's silent protagonist. While players were given a high degree of character customization as a result, it didn't help to curb the feeling that the main character was forced into the story.

That wouldn't be a huge problem in itself, but with the way Far Cry 5's narrative presents itself to the player, this narrative problem is compounded even more. Far Cry 5, and several installments before it, mainly used first-person cinematics as a way to keep players immersed in the scenario. As a result, players felt even more out of place, as most scenes either reduce their importance to awkwardness, or minor characters end up speaking for them, which is even worse. Having a central character to drive the story forward will be the most important key to Far Cry 6's success, more important than Giancarlo Esposito's role as Anton's main antagonist. There is credit for Far Cry's always putting the antagonist at the center of the game's story, but the presence of even a very important protagonist makes the story of the game much more attractive and interesting. Especially when first-person cinematics are ditched in favor of third-person cinematics, the return of the central character will be much more impressive.

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