Marvel's Spider-Man: Miles Morales: Act 11: Curtain Call Walkthrough

Marvel's Spider-Man: Miles Morales: Act 11: Curtain Call Walkthrough


This Marvel's Spider-Man: Miles Morales Walkthrough article on PS4 and PS5 guides you through the main mission “Curtain Call” by showing you the process, the fights to be fought and the puzzles to be solved so that you can complete the game 100% safely.


ENTER THE THEATER BY DESTROYING 4 GENERATORS

Barely escaped from the Underground hideout, Miles goes to the theater, still looking for the Nuform. It is a complex of several buildings dominated by huge winged statues. Difficult to miss without seeing it.


To enter the main building, you have to go through ... an electrified plate. It's a classic in a lot of video games, you will have to deactivate generators (here, there are 4) in order to free the passage. To find the generators, start from the electrified plate and follow the huge cables . By pressing R3 , you will see each of these cables highlighted, even through walls. Do it regularly!


The 4 generators are guarded by many minions from the Underground. There is a plan of attack to apply each time that gives you an easy victory.


  • Start by placing yourself in height , overlook the small yellow areas of the mini-map and analyze your future battlefield.
  • Use Camouflage , slip near the Snipers (often isolated and high up) and assassinate them.
  • The bio-electricity gained from these easy kills allows you to throw yourself into the fray with one or two big attacks ready to swing.
  • Dodge bullets from submachine guns with it  CIRCLE , and, if needed, consider using your bio-electricity to regain some life.
  • We gave many other tips to shine in combat during the walkthrough of the previous mission . We strongly invite you to consult it if you have not already done so!

Once all the generators have been destroyed, all that remains is to return to the level of the "hatch" to strike it with a large blow of an electric hammer . Here you are in a dark room inside the theater. Activate the pulley on the right of the room with L1 + R1 then block it with your web launchers. This allows you to sneak up to the next room.

RECOVER THE NUFORM BY CONNECTING 4 GENERATORS.
Another enigma! After having destroyed 4 generators, it is now necessary to connect 4 others . As usual, press R3 to display all highlighted electrical conductors. Remember to press R3 again after each generator connected to the central container. Only the threads you still need to take care of remain highlighted!

Quietly follow the cables one by one. There is no particular order to respect, only 4 puzzle "difficulty levels". Nothing too bad either, I promise. Let's see it all together.

The simplest generator is visible transparently from the center container when you press R3 . Simply follow the cable that leads there, peel off a bio-electric donut and you're done.

The second generator is a little more complex to access since you will have to weave webs between two connectors in order to reach it (To do this, use your web launchers. Aim at a connector with L2 , shoot it with R1 , then turn the camera towards the generator or a second connector and press R1 again ). The first canvas starts from the cut cable near the center of the map and runs to the eccentric connector. The second canvas starts from this eccentric connector and connects it to the generator under the balcony. If you didn't understand anything from our description, just look at the screenshot below. Again, all that's missing is an electric potato to validate this generator.

By following the 3rd cable, you see that it sneaks under a wall marked with the seal of the underground. No problem for Spider-man. A good old L1 + SQUARE blows the wall. The generator to which this 3rd cable is connected is hidden in the ground. To activate it, you have to use the electric hammer . We're not saying it, it's the game.


Just one more ! The last generator is the most complicated to activate because it requires you to combine thinking and a sense of timing . For reflection, we give you the solution. For the timing, it will take to get by. Press R3 again to locate the place where the cable ends. You will quickly notice that it is blocked by two kinds of screens which fall from the ceiling. To the right of these screens, there is an umpteenth pulley to rotate with L1 + R1 then to block with R1. Your goal is to block the stack pulley when the two screens are in the air. Once the path is clear, all that remains is to connect the generator to the connector using a web and then activate this same generator using a mandale. Here are our screenshots, it's up to you!

END OF MISSION BATTLE

Once all the generators are connected, a small cutscene begins and a horde of soldiers from the Underground disembark. We have made a video for you of our fight against them. You see, the strategy is simple. First, attack in Camouflage, as usual. Then seclude yourself on a balcony and let your enemies come to you and death one by one. When the "brute of the Undergroud" (that's his official name) arrives, there is nothing rocket science: we bully. Nothing very fine, but a lot of very effective.

After this happy massacre, Miles will start a chase with Tinkerer. Nothing too complicated, just keep pressed on R2 and press  CROSS from time to time. Just pay attention to the final part of the chase, when you have to run all the way up a building. Phin will throw big purple disks at you that you can't dodge with  CIRCLE. To avoid them, just head right or left.

Just one more ! The last generator is the most complicated to activate because it requires you to combine thinking and a sense of timing . For reflection, we give you the solution. For the timing, it will take to get by. Press R3 again to locate the place where the cable ends. You will quickly notice that it is blocked by two kinds of screens which fall from the ceiling. To the right of these screens, there is an umpteenth pulley to rotate with L1 + R1 then to block with R1. Your goal is to block the stack pulley when the two screens are in the air. Once the path is clear, all that remains is to connect the generator to the connector using a web and then activate this same generator using a mandale. Here are our screenshots, it's up to you!

END OF MISSION BATTLE

Once all the generators are connected, a small cutscene begins and a horde of soldiers from the Underground disembark. We have made a video for you of our fight against them. You see, the strategy is simple. First, attack in Camouflage, as usual. Then seclude yourself on a balcony and let your enemies come to you and death one by one. When the "brute of the Undergroud" (that's his official name) arrives, there is nothing rocket science: we bully. Nothing very fine, but a lot of very effective.

After this happy massacre, Miles will start a chase with Tinkerer. Nothing too complicated, just keep pressed on R2 and press  CROSS from time to time. Just pay attention to the final part of the chase, when you have to run all the way up a building. Phin will throw big purple disks at you that you can't dodge with  CIRCLE. To avoid them, just head right or left.

And this is where this very rich mission ends! The next one is called Breaking Through the Noise , and it's much quieter.

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