Marvel's Spider-Man: Miles Morales - Mod Guide

Marvel's Spider-Man: Miles Morales - Mod Guide


In this guide, we'll walk you through everything and everything about visor and costume mods, including the cost and prerequisites for each upgrade in Marvel's Spider-Man: Miles Morales.


Marvel's Spider-Man: Miles Morales "Enhancements"

Mods are additional features for Spider-Man suits. These mods expand the possibilities of costumes and also affect character builds.


There are 27 improvements in Spider-Man: Miles Morales, of which 14 are suit modifications and 13 are visor modifications.


Some of these mods can be unlocked by opening costumes, while others must be purchased with in-game tokens.


In order to unlock / buy some of these mods, you must meet some requirements in advance. These requirements could be completing a side quest, player level or unlocking a specific costume, etc.


Suit modifications

Details of all 14 costume mods are below:


Bioshield

Bio-shield lasts 5 seconds and is triggered if a full bar of Bio energy is spent on healing.


It can be used to block all damage, and the poison used in it stuns melee attackers.


  • Cost: 3 tech parts, 18 activity tokens;
  • Requirements: Level 21, New Game +.


Stronger networks

Stronger nets increase the time it takes enemies to break out of the net.


  • Cost: N / A;
  • Requirements: Animated costume.


Vibe the verse

Used to transition and mimic aesthetics with a suit attached.


  • Cost: N / A;
  • Requirements: Suit Across the universes.


Deep pockets

Deep pockets increase the ammo capacity of all gadgets by 1.


  • Cost: 2 tech parts, 14 activity tokens;
  • Requirements: Level 10.


Steady focus

If you are not moving, steady focus will slow down the depletion rate of the camouflage.


  • Cost: N / A;
  • Requirements: Ultimate suit.


Feed force

Increases the damage of all thrown objects.


  • Cost: N / A;
  • Requirements: homemade costume.


Zap slap

When an underground weapon is shattered, Zap Slap creates a shaking force.


  • Cost: N / A;
  • Requirements: classic suit.


Bio-Energy Suppression Resistance

Activates the Roxon Bolt Release camouflage and reduces the duration of Roxon Suppression.


  • Cost: N / A;
  • Requirements: Miles Morales 2099 costume.


Invulnerable

Decreases damage taken from melee attacks by 25%.


  • Cost: 3 activity tokens;
  • Requirements: N / A.


Bio-impulse

The enemy will be stunned at 6th hit from all combos.


  • Cost: 2 tech parts, 12 activity tokens;
  • Requirements: Level 10.

Induction mesh

Used to reduce damage from melee attacks by 25%.


  • Cost: 1 technical part, 10 activity tokens;
  • Requirements: Level 5.


Hidden rage

Generates additional camouflage time for each melee attack.


  • Cost: 2 technical parts, 10 activity tokens;
  • Requirements: Level 10.


Untouchable

Increases damage by 5 seconds for attacks followed by perfect dodge.


  • Cost: 8 activity tokens;
  • Requirements: N / A.


Electricity transmission

Causes camouflage to deactivate early so that unused camouflage energy can be converted into bio-power.


  • Cost: N / A;
  • Requirements: Spider-Transfer Suit.


Visor modifications

Details on all 13 Visor mods are given below:


Threat sensors

Threat sensors temporarily slow down time after perfect dodge.
  • Cost: 2 technical parts, 18 activity tokens;
  • Requirements: New Game +, level 23.


Reclaimer

Reloads ammunition for 1 gadget, performing stealth melee destruction.


  • Cost: N / A;
  • Requirements: Purple Reign costume.


Phantom Strike

Your enemies will not be able to hear Spider-Strike takedowns while in disguise.


  • Cost: N / A;
  • Requirements: Crimson suit.


Bam! Pow! Bam!

Used in jumping and rendering combat sound effects.


  • Cost: N / A;
  • Requirements: costume Across the universes.


Venom overlock

Increases bio-energy production as your health decreases.


  • Cost: N / A;
  • Requirements: STRIKE suit


Eyes on target

When scanning, they connect the line from the enemy with all other enemies that can see them at the moment.


  • Cost: 10 activity tokens;
  • Requirements: Level 10.


Untraceable

Used to reduce damage from ranged attacks by 25%.


  • Cost: N / A;
  • Requirements: TRACK suit.


Residual energy

The energy left over from a successful Venom attack becomes visible and can be absorbed on contact to generate more Venom Power.


  • Cost: 11 Activity Tokens;
  • Requirements: Level 10.

Trick master

Gives bonus bio-strength for performing aerial stunts.


  • Cost: N / A;
  • Requirements: Brooklyn Visions Academy costume.


Eyes at the back of the head

During stealth encounters, camouflages are automatically activated immediately before being detected.


  • Cost: 3 tech parts, 14 activity tokens;
  • Requirements: Level 10.


Optical triangulation

Marks enemies through walls when scanning, and they will remain marked while you are in stealth mode.


  • Cost: 8 activity tokens;
  • Requirements: N / A.


Eye for supplies

Increases the chance of gadget ammo drops.


  • Cost: 2 technical parts, 10 activity tokens;
  • Requirements: Level 5.


Perfect vision

Enlarges the window for perfect dodging.


  • Cost: 2 tech parts, 14 activity tokens;
  • Requirements: Level 5.

Post a Comment

0 Comments

close