When Riot Games unveiled their K-pop group K / DA to the world in 2018, few ordinary players expected the project to be a phenomenal success. Yes, Korean expansion into the Western music market had already begun, but it was still far from the 2020 level. And it was extremely strange to watch a rather long inactive virtual girl band.
I was lucky enough to take part in a small press conference with Riot Music Group head Toa Dunn and League of Legends Creative Director Patrick Morales, during which Riot representatives spoke about the past, present and future of K / DA.
Dunn: “Over the past few years, we've introduced our players to the various bands of the Riot universe. From hip-hop and pop artists to metal bands. Our team is constantly experimenting with different genres of music and looking for ways to bring music into everyday life. We hope that one day we will create a musical universe in which fans will communicate with each other in unique ways. For us, music is a key aspect of creating unforgettable memories that resonate in the hearts of players and fans. ”
It was this kind of creative approach that led to the fact that the virtual girl band became incredibly popular around the world. The illusion that K / DA are real is skillfully created by the various accounts of the participants in social networks, as well as the EP released just yesterday. Even the collaboration with guest star Serafina, which resulted in the track MORE, looked like a typical announcement of any real musical group. Plus, Serafina, even before the official statement from Riot, was perceived by many fans as a real performer, thanks to all the same live accounts on social networks.
Morales: “In many ways, K / DA represents the natural evolution of all Riot's musical ideas. Throughout most of League of Legends' existence, we've worked on musical identity, creating unique Champion themes and Worlds anthems. But then we thought, what else can be done so that our music not only pleases our players, but also be an independent creation? And in 2018, the Riot Music Group teamed up with marketing to bring our entire musical experience outside of the game. Which, in fact, became the foundation for K / DA. We wanted K / DA to be an invitation for the world to enter the League of Legends universe. ”
Morales: “We really wanted players to be able to interact with K / DA members in the same way fans can interact with real artists through social media.”
Dunn: “We've heard a lot of stories of people getting into League of Legends because of K / DA, and stories of the band helping players discover a whole new genre of music.”
Dunn: “We create special content that provides players with emotion in new ways that are different from the traditional gaming experience.”
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