The first Resident Evil launched with ray tracing. The game turned out to be much more detailed

 

The first Resident Evil launched with ray tracing. The game turned out to be much more detailed

Original Resident Evil was released in 1996 and has become a pillar of the horror gaming genre. 19 years later, Capcom has released an updated HD remaster on popular consoles and PCs. The game retained the atmosphere of the original and continued to use a suspended camera. Like most gamers, YouTuber Harry101UK believed thatResident Evil HD Remaster renders characters and monsters on top of a static image. But it turned out that all the objects in the game are real detailed models.


The first Resident Evil launched with ray tracing

The 2015 remaster was based on version Resident Evil for Nintendo GameCube. Therefore, in the picture, despite the fact that it was pulled up, it was still possible to see artifacts. Youtuber decided to check how the ray tracing game would look like using Reshade.


It turns out that the horror used static backdrops as the top layer, while all the models in the game turned out to be complete and detailed. For example, in many dark locations, some parts of the picture simply cannot be seen. But with the help of the global illumination shader from Reshade, it became clear that quite worthy 3D models are located in these places.


Resident Evil Remastered graphic comparison

Resident Evil Remastered graphic comparison

Resident Evil Remastered graphic comparison

Resident Evil Remastered graphic comparison

Resident Evil Remastered graphic comparison

Youtuber also noted that due to the poor quality of the backs, it was not always possible to understand what was shown on the screen. For example, he always believed that there were spoons on the table in the laboratory. But with the shader, he saw that these are full-fledged syringe models. Another example: the scarecrow model in the picture was created with hair that the developers really worked on.




Most likely, Capcom either refused to fully update the image with textures during the remastering process, or used models without textures specifically for effects and preserving the spirit of the original.

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