Watch Dogs: Legion turned out to be very demanding on hardware - analysis from Digital Foundry

Watch Dogs: Legion turned out to be very demanding on hardware


A detailed analysis of graphics in Watch Dogs: Legion has appeared online. The video was published by Digital Foundry specialists on YouTube.


Most of the video is devoted to a detailed analysis of ray tracing in the game. According to experts, Legion uses a number of technical solutions designed to reduce the load on the system: reflections are rendered at a lower resolution, plus often the title uses SSR technology instead of RT, so only those elements that the user currently sees are reflected. Ray tracing works within a certain radius from the player: when removed, it is replaced by simpler solutions.


There are three ray tracing options available in the game: from "maximum" to "medium". With this parameter, the radius in which the reflections work changes, as well as the quality of the render changes and some of the objects are removed during reflection: at the "medium" level, for example, there are no graffiti and reflections of particles such as splashes of water and smoke. DF representatives recommend enabling tracing: with the option disabled, some of the surfaces look strange and "highlighted", while tracing adds realism. At the same time, for a stable 60 FPS, an i9-level processor and an RTX 3090-level video card are required.


Analysts emphasize that the game is very demanding on the hardware, and the load goes to both the video card and the processor. To achieve a stable 60 FPS on weaker systems, you will have to significantly reduce the graphics settings. In this case, the game is designed to work at 30 FPS. Another parameter that strongly affects the work is shadows: the setting is very demanding on the parameters, so experts do not recommend setting it to "ultra".


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