Among Us: How to Play the Custom Mini-games "A Murder Has Been Wrote" and "Dynamic Duo"

Among Us: How to Play the Custom Mini-games "A Murder Has Been Wrote" and "Dynamic Duo"


"Murder Wrote" and "Dynamic Duo" are two game modes created by the Among Us community that are being some of the most played in recent weeks.

Among Us is an extremely fun title, but always playing in the same way can get overwhelming after many games. For this reason, the community of fans of this sociable game has launched new proposals that are very interesting.


Although the objective remains the same, the way to discover the impostors or to assassinate the crew varies a lot. OS we present two modes that are hitting you among the most demanding players of Among Us:  "A crime has been written" and "Dynamic duo".


Among Us: How to Play the Custom Mini-games "A Murder Has Been Wrote" and "Dynamic Duo"

Rules of Murder Has Been Written Mode

This is a variant in which discussions are completely changed after a player reports a corpse. In this case , all living players must question the player who has reported the murdered . Only the player who has reported can give information, answering the questions of others. It is a different but very entertaining formula. Imposters can also sabotage. This is the configuration that you must make:


  • Emergency meetings: 1
  • Player Speed: 1.5x
  • Crewmate Vision: 1.0x
  • Imposter Vision: 1.0x
  • Kill cooldown: 30 seconds
  • Death distance: short
  • Task View: On
  • Common Tasks: 2
  • Long tasks: 3
  • Short tasks: 5

Rules of the Dynamic Duo mode in Among Us

This is a game mode that requires two imposters. When the game begins, both of you must establish who will be the murderer and who will be the saboteur . When the role is decided, the saboteur must make an emergency call and declare himself an imposter.

Up to this point, the crew members should not perform any tasks. Once the saboteur declares himself an impostor, everyone will vote for him and he will become a ghost, to make sure that he cannot kill. The game can continue like any other. We leave you the starting configuration:


  • Imposters: 2
  • Confirm Ejects: Disabled
  • Emergency meetings: 1
  • Discussion time: 120 seconds
  • Kill cooldown: 30 seconds
  • Death distance: short or medium
  • Task display: disabled

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