Cyberpunk 2077: All about hacking

Cyberpunk 2077: All about hacking

 In Cyberpunk 2077 , you play as V, a character seeking to make a name for himself in the city of Night City, surrounded by gangs and corpos hungry for ever more power. If magic isn't an integral part of the universe, hacking is the closest thing to it. Whether it is invading a local network to hack it or triggering quick hacks on your enemies or the objects surrounding them, you will have a whole panel of hacks to complete your missions without firing a shot. Discover in this guide all our tips on hacking.


The Cyberconsole

Before you can do any hacking with your scanner, you will need to have a Cyberconsole installed as an operating system in the Cyber ​​hardware menu . Each Cyberconsole has its own characteristics and you should take a good look at them before changing them. Although we cover some topics further below, here is a quick overview of the main features that you can find on all Cyberconsoles:

  • The RAM: This will be of use to you during quick hacks on objects or enemies . The more you have, the faster chain hacks you can do. It does not recharge in combat unless you invest points in certain perks or equipment to do so. It's kind of your mana.
  • Buffer memory : This memory is used to place Daemons on local networks in order to weaken enemies, to make your hacks more interesting or to do Data Mining , all this during hacking protocols .
  • The number of slots: This is the number of different quick hacks that you can load into your cyberconsole . Having four of them will allow you to use them as you wish during quick hacks, with the help of RAM. It's a bit like the range of spells available during your clashes.
  • Statistics: They vary depending on the Cyberconsole chosen. They can increase your hack damage, reduce the time it takes for your hacks to be active, etc.

Quick device hacks

Quick device hacks are uploaded directly to your online console. The only way to get more is to buy a new cyberconsole. These hacks have many functions and can greatly help you on your excursions. You can distract enemies by activating a radio, throwing overloads on a generator to detonate it near an enemy, taking control of cameras, etc.

Quick anti-personnel hacks

These hacks must be added directly to your cyberconsole and you can change them at will in the cyberconsole menu as long as you are not in combat. Every quick hack has a theme. Some will be used for stealth, others for control and finally the last for combat. All fast hacks consume your RAM when used.

Hacking protocols

The hacking protocol can be used in the local networks of the areas you visit in order to facilitate your hacks or to weaken the enemies connected to the network . You can also hack some access points with Data Mining in order to steal Eddies and crafting components, and even new quick hacks.

During a hacking protocol in a hostile zone , you will attempt to insert Daemons into the network. You will eventually have access to several of them, but the first is the Ice Pick, which reduces the cost of all your quick hacks by just one point of RAM.

In order to switch to the hacking protocol , use your scanner and target any object connected to the network . Use the hacking protocol and a window will open. You will need to load sequences in the correct order to activate Daemons . These are on the right and are made up of two or more code matrix characters. You can of course load multiple sequences, but this will mainly depend on your buffer memory , in other words the number of characters of the code matrix that you can activate. This mini-game is presented as a puzzle. You can first activate a character on the first horizontal line , then a second onthe vertical line where you activated the character in the horizontal line , then another on the next horizontal line, etc. Until you've filled your buffer or loaded all the sequences , hence the importance of having a large buffer memory . It works the same for Data Mining .

It can be interesting to play with the first and last digits of two sequences. If the last character in a sequence is for example 55, this last character may count as the first character of a second sequence if it also starts with 55. This will reduce the buffer memory used and may allow you to load more sequences than your buffer allows.

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