How to remove unnecessary things from the screen in Cyberpunk 2077

How to remove unnecessary things from the screen in Cyberpunk 2077

 The HUD / UI screen in Cyberpunk 2077 can feel overloaded - the screen displays a lot of information that can unnecessarily cover the screen and interfere with the immersion in the game world. On this tutorial page, we'll show you how to get rid of unnecessary HUD stuff. 

You can find all the most important HUD settings under the Interface tab in the options menu. Below we have compiled a list with an explanation of what they refer to and recommendations on whether to leave them enabled.

  • Mini-map - always displayed in the corner of the screen. It is not recommended to turn it off, as the mini-map is very useful. First of all, you can follow the actions of your opponents and find the best ways to complete the mission. In addition, the minimap may show unusual locations that are worth searching.

  • The health bar is another parameter that should not be disabled. Information about the number of V's health points is very helpful in determining when to start healing your hero. If the health bar is disabled, you will have to rely on the damage indication on the screen, which symbolizes taking serious damage.

  • Endurance and Oxygen Scale - this parameter is not very “annoying”, since the endurance and oxygen bars appear on the screen only when they are depleted as a result of a long run or if you have been underwater for a long time. We advise you to leave them on. Especially in the case of stamina, seeing the stamina bar will make it easier to plan your next attacks, for example during hand-to-hand combat.

  • Boss health bar - each time a boss encounters a boss, a large enemy life bar is displayed at the top of the screen. It can ruin the dive and the atmosphere, but it has practical uses. It will be easier for you to monitor your progress in battle and see when the boss is trying to heal himself in order to react to them faster and stop the enemy's regeneration.

  • Background conversations - this parameter allows you to display captions to conversations of characters from the environment - an example of such a situation is shown in the image below, where Panam and the Beast are talking, and we do not participate in their dialogue, but we see subtitles. Turning this option on or off depends on whether you want to help yourself listen to the dialogues and catch them all along, or not clutter up the screen with subtitles. 

  • The cartridge counter is another option where a lot depends on your preference. Observing the ammo gauge can be useful for weapons that have a small clip and / or are slow to reload. This will allow you to predict in advance when a reload will occur, and, for example, hide behind cover for this time.

  • Hints is a display of hints / guides prepared by the game authors. It is recommended to turn it off after you become more familiar with all the game mechanics.

  • Action Buttons - This parameter specifies which buttons / keys trigger additional actions. This is displayed in the lower left corner of the screen (example in the picture below). We advise you to leave this option active for the first few hours of the game in order to remember the shortcuts for the most important actions, and then turn it off to clear the HUD a little.

  • Event Log - As the name suggests, you can use this feature to find out about your actions. This is an option that doesn't take up screen space unnecessarily and we think it's worth keeping.

  • The sight - must definitely remain, because thanks to it you will be able to make accurate shots aimed at your opponents. This is useful for almost all types of firearms, especially for snipers who shoot in the head.

  • Quest Markers - Use this option to display information about the currently tracked quest under the minimap. Leaving or hiding it is a matter of personal preference. Keeping your quests on-screen can save you the hassle of opening the journal frequently and possibly skipping additional mission objectives or quest lines.

  • Johnny Silverhand's UI elements are a secondary element that only affects the visibility of the HUD when controlling Johnny. The first such scene takes place at the end of the first act.

Damage indicator

Damage indicators are a separate category of settings in the interface. They appear when shooting at enemies, and an example of such a situation is shown in the picture above. Their task is to confirm that the enemy was hit and provide information about how many points of damage he received and whether it was critical damage.

Knowing how much damage you are dealing can be helpful, especially if you want to hit critical hits as often as possible, or if you want to be sure that your attacks actually do damage. However, we recommend turning it off so as not to lose the atmosphere of the game.

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