Immortals: Fenyx Rising - combat system and enemies guide

How to defeat mythical monsters and clusters of enemies, Typhon's minions

Many people compare Immortals: Fenyx Rising to The Legend of Zelda: Breath of the Wild, which recently freshened up the open-world genre . There are really many similarities, and the setting is completely close to the previous work of Ubisoft Quebec - Assassin's Creed Odyssey . However, the combat system here is more inspired by Devil May Cry . Like Dante in his adventures, Phoenix gradually masters a variety of acrobatic techniques and supernatural abilities, which is the best suited for effective (and effective!) Destruction of monsters.

Next, we talk about everything you need to know in order to often win in battles with mythical monsters and other henchmen of Typhon.

Combat Basics

Combat Basics

  • Health is not restored in combat. Therefore, you need to try to avoid taking damage using dashes (dodges), parries (blocks) or oncoming attacks with the Gifts of the Gods.

  • The sword is for quick strikes, the ax is for the strong. The sword is well suited for intercepting the initiative when the enemy misses or is stunned. He can carry out combinations of 4 hits, with a particularly strong last one. And with an ax, you can hook several surrounded enemies at once or end combinations with them in order to quickly stun the enemy, and then finish off.

  • Stun is the main way to defeat a powerful enemy. The game often features large monsters or soldiers perverted by Typhon (the main antagonist) with a large number of health points. It will be too long and risky to “pick” them with ordinary attacks. Therefore, you need to try to inflict more blows with an ax at the right moment in order to fill the stun bar (blue bar under health points). In addition to attacks with an ax, ideal blocks (parries) and some of the Gifts of the Gods help to stun the enemy.

  • Parrying is especially useful in duels. If you are fighting with only one opponent, then you can take your time and study his behavior in battle. This will help you block attacks in time with parry, which will also speed up the stunning of the enemy. For a successful parry, you need to get into timing after the opponent's swing and before the strike. However, be careful - red-lit attacks cannot be parried.

  • Dodging is sometimes even more useful than parrying. You can not only block the enemy's attack, but also dodge it with a dash to the side. This is especially useful when you are surrounded. In addition, dodges save you from unblockable attacks, in front of which the enemy flashes red. And if you dodge at the last moment, then time will slow down by a few seconds, and you yourself can make several attacks from the side or from behind, while the enemy is vulnerable.

  • Sneak attack deals more damage. Usually 4 times the normal sword hit. It is so good to eliminate single targets by hiding in the bushes behind them. Or get rid of small opponents at the edges while the rest turned away.

  • Don't forget about the hit counter. The more swings with the sword or ax of the Phoenix reach the target, the more damage each next blow deals. The growth is rather slow, but it is still there.

  • Weapons can be upgraded. There is no better or worse weapon in the game - the new blades differ only in appearance and small bonuses. But you can increase the damage from a sword, ax or bow at the forge in the Hall of the Gods (a safe hub for the player). The pumping works immediately on all types of weapons of the same category.

  • The bow is revealed only towards the end of the game. The indicator of damage per hit for a sword and a bow is approximately the same at each of the weapon pumping levels. But with a sword in 5 seconds, you can manage to inflict a whole combination of blows, and shoot from a bow only once (there are also fast shots, but they do little damage). Therefore, in the first hours of the game, you should not really count on long-range combat - the bow will most likely come in handy for solving puzzles.

  • Gifts of the Gods greatly increase effectiveness in combat. And there are no superfluous ones among them - it is worth opening at least basic levels for everyone. After that, you can deal a lot of damage to several enemies at once, stun them faster or knock down their attacks with the help of the Phosphorus companion bird. But after two uses in a row, you will have to wait for the restoration of the Phoenix's stamina.

Grading enemies by difficulty

Grading enemies by difficulty

  1. Brown. Among them, there are mainly common beasts that have not been touched by Typhon's corruption (crystals on charred skin). They don't even attack humans or the Phoenix themselves.
  2. Red. The lightest enemies, Typhon's minions. Not very skillful in battle. Rarely found alone - usually in clusters of ordinary enemies no larger than a person.
  3. Blue-violet. Usually - either two large and strong enemies, or one large and several smaller ones. They pose a great danger in the first hours of the passage, as they do a lot of damage and sometimes avoid Phoenix attacks. In addition, many of their attacks are unblockable.
  4. Emerald gold. A more advanced version of the previous ones, especially skillful in combat.
  5. The gray ones. The most powerful lone enemies in the game, various bosses and mini-bosses.

Types of enemies and tactics of fighting with them


Types of enemies and tactics of fighting with them People

  1. An infantryman with a sword. Usually they are found together or three, or they are part of a squad with stronger opponents. They rarely block blows, so you can safely unleash a hail of blows on them first. The main thing is not to forget to switch between enemies.
  2. An infantryman with a shield. A slightly more dangerous variation of the previous species. You won't be able to attack first - most of the sword blows will break against his shield. It is best to hit after successful dodges or parries, or stun with ax blows. The main thing is not to forget about the rest of the infantry.
  3. An infantryman with two swords. Dexterous and fast enemy, which should be eliminated first from the squad. Likes to thrust blades into your back while you're busy with someone else. It practically does not block blows, so you can quickly deal with it with ordinary blows with a sword or ax.
  4. Infantryman with a hammer. The first truly dangerous foot soldier. Often uses powerful unblockable hammer attacks. It is best to throw stones at him or use the Gifts of the Gods. Stuns quickly enough from stones - only after that you should come close.
  5. An officer. A tall infantryman with powerful weapons and three energy shields flying around him. It can only be hooked with blows from above or with the help of the Gifts of the Gods. Or first get rid of his escort of three rank and file infantry. The latter will destroy his shields. But if you delay after that, the officer will quickly call for new reinforcements.
  6. Ghost. Subordinate souls of legendary heroes like Achilles or Hercules, as well as legendary monsters and beasts of the Lernaean Hydra or Nemean Lion. Each has its own fighting style, but everyone can kill in a couple of hits (often even one), have a lot of health points, and are tall (or large). These are the main bosses in the game. The universal advice when fighting such strong opponents is to dodge all blows and wait for the enemy to set up. We will analyze the bosses in more detail in a separate guide.

Beasts and Monsters:

Beasts and Monsters:

  1. Wild boars. At first they may seem like strong enemies, but only until you learn their habits in battle. Most boar attacks are blocked (even ramming), and it is often possible to stun with the first block or a couple of blows with an ax.
  2. The Bears. They beat them with their paws near or with a running start. The first type of attacks is blocked, but the second is not. Slower than boars, but do much more damage.
  3. Harpy. Flying enemies that fire energy projectiles and sometimes ram from the air. It is difficult to reach them until you acquire the gift of the gods, which attracts the Phoenix to the enemy. And shooting from a bow is ineffective - they often dodge, so you will have to spend a lot of arrows. Therefore, at first, it is best to reflect their projectiles back by parrying or hitting them with an ax towards a ramming attack.
  4. Gorgons. Quite slow enemies who like to hit with rays from afar, and strike with their tail near. The last attack is more insidious - first they turn with their body and only then they swing their tail. Therefore, you can often start parrying ahead of time and end up taking damage.
  5. Minotaurs. They mainly use a ramming attack, which can be killed with one hit. However, immediately after it, they need a few seconds to catch their breath. Therefore, it is better to keep at a distance from them throughout the battle, dodge in time and hit with an ax in order to quickly stun and then finish off.
  6. Cyclops. If you come close to them, they will inflict powerful punches around themselves, or jump with damage in the area from the stomp. And if you move further away, they will start throwing stones, trees and even columns from the nearest ruins. It is best to intercept their ranged attacks on the fly with Hercules' bracers and send them back. When you pump the bow to the last levels, then you can effectively use it.

That's all. The combat system in Immortals: Fenyx Rising is both easy to master and challenging to master. And besides, it is complex, with a large number of gradually opening new mechanics. We hope our guide helped you figure it out faster.

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