Hitman 3 Walkthrough

Hitman 3 Walkthrough


 Detailed walkthrough of all Hitman 3 missions

Hitman 3 is the final part of the Agent 47 trilogy. In our guide you will find a walkthrough for each mission in the game. In addition, we have tried to collect information on each challenge so that you can unlock all the photos of the game and get 100% of the achievements.




Mission 1 - On Top of the World

Mission 1 - On Top of the World


Tasks :

  • Eliminate Karl Ingram
  • Eliminate Markus Stuyvesant

How to the Might Fall

After the introductory video, move along the metal bridge and jump to the right. Go down even lower to the visor and click on the X to climb up the pipe. Once on the elevator, hold down the I key to open the inventory, and use the wheel to select the camera. Confirm your choice by pressing Enter, then hold down RMB and scan the lock with red indicators. Your partner will crack it.

Move inside through the technical tunnel. There is a coin lying on the floor on the right. You can pick it up (used to distract enemies), and then go up the fire escape to the left. Walk through the curtain for Agent 47 to wear a tuxedo. So, here we are.


How to the Might Fall


On the table to the right, with the bottles, is the Welcome to the Spectrum brochure. After picking it up, press F1 to examine the data. Climb up the stairs to find yourself in the atrium. You will see in front of the guests and the sheikh speaking before them. However, if you stay at the bottom, the sheikh can complete the performance and you won't even see him.


Hitman 3 Walkthrough


Take a good look around. Go to the right of the people and you will see terminals with various information. Interact with any of them, press S to select the FLOOR PLAN button and press E. You will see a floor plan in front of you, and you will also receive tips from your partner. Need to get into the personnel area. Go strictly along the marker (to the stairs, along which they climbed here) and examine the door in the wall. There is a terminal to the left of it. Interact with him. Your partner will use the surveillance system and use the cameras to detect the board with the code combination. Enter her (4706) and enter the personnel area.

In the hallway, turn on the vacuum cleaner and run back. When the janitor approaches, stun him and hide the body in the closet on the right. Do the same with the waiter around the corner. Equip the form of the latter to make it easier to pass "for your own". Move forward on the marker. Next there will be two guards. Remember that even wearing different clothes can create suspicion. Go to the indicated room and use the camera from your inventory to scan the terminals to open the windows. You are interested in the left window. As soon as the woman and the soldier leave, walk up to him and click on X to get out. Climb the visor to the right, then climb up the pipe and make your way to the marked place. Open the window in the same way - through the camera from the inventory.


Hitman 3 Walkthrough


Move forward in the hallway, but be careful as there is a surveillance camera at the top. Go around it and open the second door on the left, leading to the storage room. Disarm the technician (you can change into his costume) and hide the body inside the closet. Go to the server room and examine the terminal. It is blocked. Pull out any rack, which will trigger an alarm. Hide behind the counter to the left or right. Two guards will come. Wait for them to leave, and then follow the marker to the marked technician. Stun him and immediately hide the body in the closet. Pick up the dropped key card. Return to the server room, use the key card and examine the four racks. One of them will be not green, but yellow (on the monitor). Get it out! The alarm will not work and the terminal will be available. Interact with him and select the first item,


Hitman 3 Walkthrough


Follow the marker to the indicated penthouse and wait. You may see Markus walking towards Karl on the way. As soon as both are in the office opposite the main entrance, and the guard goes outside, use the dedicated terminal to block the room. Let your customer negotiate with Karl and Markus, while you can still pick up the knife lying on the counter (next to the terminal that blocked the room). Approach Karl and Marcus, who are standing at the monitor. As soon as the customer orders Agent 47 to eliminate the targets, kill both Karl and Marcus. And it's better to start with the first one, otherwise he will run to the terminal and unlock the room. Having done this, hide the bodies, remove the blockage and run to the exit - to the balcony with a parachute.

Hitman 3 Walkthrough

(In) Security


Hitman 3 Walkthrough


From the lobby, head left to the Black Gold Bar. Take the steps to the left (just beyond the passage to the private balcony) to go up to the security office. Stand by the glass and overhear the conversation of two guards. Confirm the beginning of the storyline. Go back down to the bar and go behind the counter when the girl is distracted (and the guy leaves). There will be a pantry behind the door with another waiter. You can stun him, change clothes and hide in the closet. Go through the door with the "code panel" (in fact, the code is not needed). Go downstairs and see two military men talking. When they disperse, stun the first one and hide in the container behind the door on the left (don't worry, the woman and the military won't notice you). Pick up his weapon so as not to attract the attention of another. You can use the mouse wheel to hide the active item.


Hitman 3 Walkthrough


Follow the marker to the kitchen and go to the dressing room. Stand beside the naked recruit and wait. He will first finish communicating with Agent 47, then sit down and continue the conversation with the girl. And then he will get up and turn away. At this moment, take the documents from the bench! Return to the security room, go inside and show the documents. Wait for Marcus to appear. Talk to him, show the documents and follow together to the balcony. When his guard has laid out knives on the table, take each of them and throw them at swinging targets. You need to shoot down 4 targets with six knives. In the case of long-range targets, aim slightly higher. Throwing a knife (LMB) is necessary only at the moment when an aiming circle appears on some target (and the white curved line disappears, which shows the trajectory of throwing an object in the hands). After that, he says goodbye to his former bodyguard. Wait a little, and then push Marcus off the roof. The first target has been eliminated!


Hitman 3 Walkthrough


Bird of prey

To start this storyline, follow from the foyer to the right. But go further, past the terminals that allowed you to study the map. Turn right and you will see a ladder guarded by soldiers and a man with a woman. Eavesdrop on the conversation of the latter, after which you learn that Mr. Kazim is a hired killer. Follow him. He will sit on the bench. There is a corner on the side with a panel that can be used as a distraction. Do this and stun Kazim. Change your clothes, make sure there are no weapons in your inventory, and then go to the soldiers at the stairs. Let them search Agent 47, then head upstairs and talk to Carl Ingram's assistant.

Climb up behind her, go to the meeting room and wait for Karl to appear. Sit in a chair and listen to the man. He asks to eliminate the reporter. Pick up the photo, go down to the lobby with the main guests and look for a man in a red jacket. Found it? Talk to him to follow the Agent. Go to the toilet nearby, go to a separate booth and stun the reporter. Take a picture of it. You don't have to kill! Go back to the assistant and show the photo. Follow her into the penthouse, where you can talk to Karl. Unfortunately, he will be accompanied by bodyguards, so it will not work secretly to kill the enemy. To eliminate Karl, I recommend that you complete all the actions from the first storyline (only now Marcus is dead, and Karl will be alone).


Hitman 3 Walkthrough


Mission 2 - Death in the Family

Means, Motive and Opportunity

Move forward along the road until you see a gate. A private detective will walk through them - and this is your chance to overhear the conversation and launch the story arc. If you confirm it, you will need to follow the detective to the mansion in order to get closer to Alex. The first thing to do is to go to the right of the gate, hiding behind the bushes, and climb over the fence. Then follow the stream to the right and over the bridge. Ordinary workers will not raise the alarm. The security service is worth fearing.


Hitman 3 Walkthrough


In the courtyard, move to the right behind the bushes and stand to the right of the entrance. You will see how the bodyguards search the private investigator, after which he goes inside. There is an open window to the right of the entrance. Climb through it into the mansion and wait, hiding behind suitcases. Eventually a private detective will enter the corridor. Stun him, change clothes and hide the body in the closet on the right. Done? Then go to the lobby to meet with Alexa. After listening to the woman, interact with the butler to begin the investigation. Climb up together to the second floor and get to Zachariah's bedroom.

Go inside. Go to the bed, get the camera and scan the corpse of Zechariah. By doing this, you will know that he died of poison. Go to the right corner to find the laptop. Interact with him. You will learn that Zachariah tried to buy shoes last night. Not exactly like a man who was about to end his life! There is a fireplace to the right, next to it there is a table, and on it is a suicidal note. It is necessary to compare the handwriting in the note with the documents of Zechariah. Return to Zachariah's bed and scan through the camera a bottle of whiskey and a glass on the bedside table.


Hitman 3 Walkthrough


Now go to the left side of the room, looking towards the balcony. There are bookshelves here. One of the books can be interacted with (to the left of the stairs) to reveal a secret passage. This is the fifth piece of evidence. And the sixth is the card lying in this cache, behind the mirror. Leave the premises and go down to the foyer to speak with Mr. Fernsby, the butler. After the conversation, press F1 to open the data menu and see a list of suspects:

  • Gregory is the eldest son of Alexa
  • Edward is Alexa's middle son
  • Rebecca is Alexa's youngest daughter
  • Emma is Gregory's wife
  • Patrick is the son of Emma and Gregory
  • Mr. Fernsby, Butler

Hitman 3 Walkthrough


Now we need to interrogate the suspects. Go from the foyer to the room on the left (library) where Patrick plays billiards. He will say that he is busy and will ask to meet him later. At the time of Zachariah's death, Patrick was with Rosie's maid. He considered Zacharias himself without ambition. And regarding the situation, he believes that Zachariah really could have killed himself. Or you should pay attention to the butler.

Walk a little further out of the library with a pool table. On the left there will be a door to the bathroom, and a little further to the courtyard. Exit through the latter and overhear the conversation of the bodyguards. You learn that there is a certain cell in the bank, which may contain a copy of the file on Arthur Edwards.

Return to the building, go left and enter the room on the left. This is the trophy room. Rebecca, Alexa's youngest daughter, will come here. Talk to her. You learn that Edward and Gregory, after drinking alcohol at the mansion, went to a local pub. Emma was acting strange, but Rebecca doesn't know how she spent the evening. Patrick disappeared after dinner. Rebecca thinks he "might have problems." Rebecca herself at the time of Zachariah's death was in her room, where she used a laptop and participated in a conference call. She also remember how in the evening Mr. Fernsby left Zachariah's room.


Hitman 3 Walkthrough

In the upper room (open the map and press M), opposite the trophy room, there are Gregory and Emma (Alexa's eldest son and his wife). Interrogate them in any order. From Gregory you will learn the following ... At the time of the death of Zacharias, he was in the bar with Edward. He left for the reason that he could not look at the restless Emma and the obnoxious little sister Rebecca. Regarding Zacharias, he will say that he loved to drink and had a passion for rare plants. Gregory is also amused by his mother's obvious mistakes and is now "enjoying this whole show."

As for Emma, ​​he went to bed the moment Gregory and Edward went to the pub around 8pm. The reason is migraines. Zachariah always felt awkward in companies, but he adored rare plants. She believes that Alexa is partly guilty of Zacharias' suicide, as she herself made him a hermit. Zachariah looked depressed after he stopped communicating with his sister.

Go to the room opposite. This is the dining room and Edward will be here. Interrogate him. Edward will confirm that he was in the pub with Gregory at the time of Zachariah's death. He is also not sure that Zachariah could have killed himself, and invites you to interrogate Rebecca and find out what he and Zachariah had such a long conversation about. Edward is worried about Alexa's fake death and Zachariah's suicide, but he has nothing more to add.


Hitman 3 Walkthrough


As a result, we have: everyone has been interrogated, only Gregory and Edward have an alibi.
From the dining room, go to the kitchen and to the servants' room below. There will be several maids, but one of them - a blonde - sits separately on a chair and holds her head. Talk to Rosie and she will confirm Patrick's alibi. If you leave the staff room and look left, you will find the office of Mr. Fernsby, the butler, but you do not have the key to the room.

Climb to the second floor and go left. Opposite there will be a door to Rebecca's room, but it is locked. On the right is the end of the corridor and the window. Climb out through the window and follow the parapet to the right to find another open window leading to Rebecca's room. Once inside, examine the laptop lying on the table, and then scan Rebecca's notebook lying on the table next to the fireplace. The handwriting is different from Zechariah's suicidal note, so Rebecca is definitely innocent.

Go to the other wing, where there will be Gregory and Emma's bedroom. Obviously, it is closed, so follow the bathroom on the right and get out through the window. Move to the right around the wall of the building until you find yourself on the balcony. From it, go to the bedroom and start exploring it. Examine the letter from Emma's mother, lying on the bedside table on the right. It says that her real father is Montgomery, the older brother of Alexa and Zachariah. And according to rumors, the last two killed him. Next, examine the dog-headed cane to the left of the front door. In the corner not far from the cane (behind the screen) there are shoes. They need to be scanned with a camera. If you go down to the living room where Emma and Gregory are and exit through the glass door to the terrace, footprints on the ground can be found through the camera. They match the sole of these shoes. Finally, there are suitcases next to the fireplace screen. Between them and the screen on the floor is the key tag for the greenhouse. The key itself is gone.

There is a book corner on the second floor. In one corner there is a point of interest behind a wall. Look for a button in the floor there and use a cane on it to get into a secret room. Inside is a Montgomery letter and a couple of coins. This does not affect the investigation.


Hitman 3 Walkthrough


It remains to infiltrate Fernsby's office. There are two ways. The first is to take the moment and stun the butler, and then take his key. In this case, when you have done everything, you will have to go up to the second floor and walk closer to the office where the lawyer works (examines the laptop). There is a staircase to the third floor, but you will not be allowed there. But sooner or later Alexa herself will come down, and you can tell her about the results of the investigation.

But let's focus on another option. There are several attractions around the mansion. One of them is the greenhouse behind the garden. Move there. All doors are closed, but there are 2-3 workers behind the greenhouse. There is a pry bar on the box. Take it and return to the door to Fernsby's office, on the first floor near the servants' room. Break open these doors. Explore the room. The master's key is on the left. You can also find Zechariah's diary in the fireplace, and on the table - a list with Fernsby's handwriting. There is a jar of poison on the windowsill, but this is not the poison that caused Zachariah to die. Hence - Fernsby is not guilty.

Before chatting with him, go to the greenhouse.
To get inside, use the crowbar to break open the side door that no one is looking at. Inside, inspect the mini-lab, and then scan the manual lying on the right with your camera. It turns out that Emma was going to poison Alex as well.


Now go to Fernsby, talk to him and tell him that you have studied everything. Only if you have interrogated everyone and examined the greenhouse (maybe not necessary, but you can tell Alexa that she should be next), Rebecca's room, Emma and Gregory's room and Fernsby's office, the butler will escort you to Alexa. Follow him and talk to the woman. You can blame the butler. I do not know what will happen in this case, but I followed a simple thread. The container itself is located outside the mansion, against the wall, sort of not far from the living room, where Emma and Gregory are located (when you exit to the terrace, go left). In this case, after you blame Emma, ​​you can ask Alexa not for money, but for the dossier on Edward. She will open the safe, you can pick up the dossier. Alexa will go to the balcony. And you still need to kill her.

If you can't ask for a dossier as a reward (or simply don't want to), then choose money. Throw Alexa off the balcony and then return to her office. Wait. Two guards will come out onto the same balcony. Eavesdrop on their conversation and learn that the safe is behind the painting with the dog. If you have found a manual before. There is a button on Alexa's chair. Click on it to remove the painting and reveal the safe. Now you need a four-digit code. There are hints in the form of four pictures - a clock, a telescope, a fireplace and an elk head. The table clock is on the side of the room, opposite the fireplace (to the left of the door to the strange interrogation room). Below them will be the number "1". Look for the telescope up the stairs. Above it, on the wall, is the number "9". The fireplace is at the bottom, and accordingly the number "7" is displayed on the wall inside it. Finally, the number "5" should be found on the side of the elk's head hanging above the front door. Enter the code 1975, take the documents and leave the location.

A day to remember

Hitman 3 Walkthrough


After you find yourself on the territory of the mansion, look for the side of the greenhouse. At the very beginning, there will be a photographer communicating with a maid preparing for a photo shoot. This is how you learn about the second storyline. Wait for the photographer to leave, follow him, stun him, and change. If a guard interferes, you first have to get rid of him. There is a box behind the bushes on the side of the electrical panel, which lacks a fuse. Hide bodies in it. Run around the mansion as a photographer and stop by the hearse. There is a side entrance to the mansion nearby, where two guards are talking. From them you can learn about the safe deposit box, which contains a copy of Edward's file. There is a fuse on the box nearby. Taking it, return to the flap and insert. Take a couple of pictures of the maid, after which she will call the whole family. First you need to find a screwdriver, spoil the outlet and spill water from the fountain. In this case, during the photographing, Alexa will die, sitting on a metal chair.


Hitman 3 Walkthrough


Her final resting place

On the territory of the mansion, look for a cemetery with a destroyed building on the side. The maid and the cleaner will communicate in front of the entrance. From them you will learn about the next storyline. Go to the cemetery and see birds. There are three nests in the trees. If you have a pistol with a silencer, then you can shoot them down without any problems. Just stand somewhere in an inconspicuous place. Then take the moment and neutralize the undertaker. Put on his suit and inform the servants that you are ready to meet with Carlisle. Alexa will arrive at the cemetery. Communicate with her, walk from one place to another, and when she gets up at the pit, push her down. Then you can bury the body. It remains to find the documents.

There are two ways to get documents:

  1. Through the safe in Carlisle's office.
  2. Pick up a copy from the safe deposit box after obtaining both access tokens from Rebecca and Fernsby (the butler). As you understand, they will have to be stunned or killed.

Mission 3 - Apex Predator

At the beginning of the mission, pick up the phone and dial Olivia. She won't answer. Go forward. You can find a flyer in the small courtyard at the gas station. Turn off the road to the right where the car is headed. Along the way, you can pull out a knife from the agent's corpse. Eventually, you will get to the object.


Hitman 3 Walkthrough


Follow down the mountain, but take your time. An agent will walk from left to right. You need to neutralize him, and then take the communication device. Finish off the agent and go downstairs to the club located inside the factory. You will not be allowed here, so go right to the water channels. Make your way past the opponents, and then eliminate the girl near the red door, in the far corner. A key will fall from it. The body can be hidden in the container to the left of the door. Then go through it inside.

Enter the room on the left, you can climb through the window, and look for the clothes of the working club in the closet on the right. After changing your clothes, go out into the corridor and go to the first floor of the club. See the red lines that show the way to the stairs down? Take your time to follow this path. Instead, turn right, walk past people, and exit into an open area on the right. There will be a bar, and the first ICA agent (in fact, already the second) - Swan will come here.


Hitman 3 Walkthrough


There are several characters in this location that can identify Agent 47. Not all of them are agents, but there is a white circle above each such character. You need to look for them, track them and wait for them to use the communication device. In this case, Agent 47 will recognize them as ICA agents. And instead of a white circle above your head, a red target will appear, indicating that you need to eliminate the agent.

So, in the bar outside there will be a bald man with glasses and a faded dark green T-shirt. Hide behind the counter and wait for him to get in touch with the rest of the agents. Now watch him. He will go into the distance, stand at the table, and then come to the channel. Get closer to him and push him into the water. You may be noticed by other people. If so, run along the canal, around the corner, and into the bushes ahead. As soon as the search stops, you can exit. It may be best to change your disguise by stunning another character.


Hitman 3 Walkthrough


Return to the beginning of the bar outside. Take your time to leave, but stand at the bar and wait. Another agent will come out of the plant - Davenport. He is dressed in black pants and a T-shirt, wears glasses, and will use a communication device when leaving the factory. Then he will stand with the rest at the table. After that, he will return to the corridor, go to the right and visit the toilet. But there are many people there. Then he will go back and walk to the left. I suggest going back to the bathroom and stunning the guy in the back booth where Davenport is looking. Open the door "for staff" on the left (you already have the keys) and stand by the wall behind it, pressing close on the "Space". Wait. When Davenport comes here, he will see the stunned guy and will approach him. You boldly sneak up behind and attack. Finish off the agent.


Hitman 3 Walkthrough


Now go down to the very bottom, to the dance floor. Another agent (in the form of a security) walks through it. Another agent (Montgomery) is also outfitted in security clothing and is constantly followed by another guard. Chamberlain will enter the security room, follow him and immediately turn into a small back room to the right. There will be a guard's clothes inside. You can disguise yourself. You just have to eliminate two more agents. In addition to Montgomery and Chamberlain, there is another agent a little higher, in the Tech Only zone. He stands on the bridge and constantly looks down. It is easier to eliminate it than others. Walk forward, past the other two technicians on the other side of the bridge, and find the fuse box behind the wall on the left. Disable it, then eliminate the two technicians who come in turn to fix it. There is a box behind where you can hide the bodies. After them, the agent will approach the dashboard. Kill him. Montgomery with another guard will also walk past this place. Shoot Montgomery and then stun the second guard. Five agents have been eliminated, which means you can leave the location.


Hitman 3 Walkthrough


Hitman 3 Walkthrough - Mission 4 - End of an Era

You need to eliminate Hasha and Imogen Royce.

Impulse Control

Go forward along the path, climb the steps and open a new location - the square. Turn left, go up the steps. There will be a mini-karaoke building in front, a laundry room on the left, but you go right. This path will lead to a building with a blue sign, The Block. If you go inside, you will be stopped by the guards, who will say that the building is closed. Go outside, go around the building in a circle and see a white van. Tramps will be standing nearby: eavesdrop on their conversation to start this storyline.


Hitman 3 Walkthrough


Return to the square and go downstairs where you came from. To the left is a homeless man sitting on a bench. Stun him and change. You can hide the body in a box nearby. Pretending to be homeless, go to the shelter. It is located in front and to the left of the square, with a blue sign for The Block. There are guards inside. And if earlier they could not let you pass, now you can talk to one of them. Follow the guard (you need to go through the search procedure), wait for your turn upstairs, sitting on a chair, and go to the laboratory assistant. Listen to her and leave the building, following the guard.

Walk around it and climb the stairs near the place where the homeless were overheard. Having done this, climb inside through the window. There is one staircase upstairs, which is guarded by two guards, and another staircase upstairs behind bars. The latter requires a mount. Follow the stairs with two guards and go downstairs. This way you can find the clothes of the street guard. Walk across the street with two enemies (courtyard with bars) and enter the door ahead. You can find a pry bar behind it. Use it on the grate of the second floor and climb higher. At the very top, go to the balcony and climb up the scaffolding. There will be two doors with a code. Through the window you can see a board on which the old ones are crossed out and the new code is indicated - 2552. Go through the left door. Stun the doctor and the guard. Equip any clothing and hide both bodies.


Hitman 3 Walkthrough


Having done this, go to the main hall with Hashem. Follow the subject into the room, stun and change. After hiding the body, go to Khash. When he sits down, do the same. If you don't resist, it will be more difficult to eliminate Khash. We'll have to break open the door from the side, bypass the guard in the blue suit, eliminate him, and then the bodyguard and Khash himself. If you resist in the chair, Khash will go to the back room. As soon as he comes out, eliminate the bodyguard and Hasha.

Certainty Principle

Hitman 3 Walkthrough


Once in the first square, enter the diner with red signs on the right. Eavesdrop on the conversation between the man and the woman at the table. Confirm the beginning of the storyline. Go outside and look around the corner to the left. Do you see the stairs? Climb up it and walk along the bridge until you see the courtyard at the bottom left. There will be a woman chef trying to remember the password. Eavesdrop on her until you hear the code 0118. Now return to the square. Opposite the diner with red signs is the entrance to a corner building with a blue sign. Go inside, go up to the upper floor and find a door with a code terminal there. Enter 0118 to get inside. Go to the back room, the bedroom, and pick up the P41 form lying under the bed.


Hitman 3 Walkthrough


Now you need to disguise yourself. Follow the marker, back to the restaurant where the man is sitting. There is a waiter standing nearby. Go through the door on the right, duck, sneak up and stun the distant cook. Hide it in a drawer and then examine the table. Prepare a dish and press the bell. The waiter will go here. Run back, stun the seated man and change. Drag it a little further and into the toilet on the right, where there is a box in which you can hide the body. Run to the marker and chat with the girl guide. Follow her to the inside of the lab and send Form P41 below. Then throw away all weapons and go to the guards. Let them search you.

After meeting with the guide, follow the girl forward. When you find yourself in the room where the guide will give you time to look around, go back a little and look to the right. There is a laptop on a shelf to be hacked, but a woman is sitting behind a transparent glass. Apply the camera and scan the device on the wall to the right of the laptop. This will close the window. Take a look around. If no one is looking, hack into the laptop and move on. Move forward until you meet Royce. Then follow her and listen in her office. Then Royce will leave. You use the terminal to fire her guard. If you wish, you can fire two more people. Then go outside and ask the guard to call Royce. Return to the study and use the wall panel to close the windows. When Royce arrives, eliminate the girl and hide the body inside the closet.


Hitman 3 Walkthrough


After both Hash and Royce are dead, you can go to the core. If you first got rid of Khash, and then followed the current branch, it will be easier. If everything was the other way around, then after the current branch you had to leave the laboratory and go after Hashem. In this case, you can return here in the same way as in the case of the guide. But in the room where the laptop was hacked, you will have to look into the pantry on the left (however, you get into it through the ventilation from the neighboring locker room, since the way to the room is closed) and find the 1st level access key. Then it will be possible with the help of the camera to break open the panel at the door. Once you get to the kernel, interact with the terminal several times. Eventually the alarm will be raised. There is ventilation behind the terminal. Make your way through the first one and wait. When the guard appears (he will be alone), return to the core and eliminate the target, to change. Disguised, you can get out of the laboratory. Just run past other guards so that they don't have time to recognize you. Go to any exit point.

All-Seeing Eyes

Move to the square, go up the stairs on the left and enter the laundry room on the left. There will be a code door here. To open it, enter 0118 - the same password that you heard from the woman in the courtyard on the right. You used it in the second plot to get into the room with the P41 form. Another option to get to the roof of the laundry is to stand on the square, enter the building on the left (to the right of the stairs to the alley with laundry and karaoke), go upstairs, go out onto the balcony and climb over the fence on the left. Move along the balcony of the building and climb up the pipe. In the end, you must climb to the topmost roof and find a broken drone. Scan it with your camera. Go down a little lower, neutralize the guard and pick up his sniper rifle.


Hitman 3 Walkthrough


Go back upstairs and stand under the billboard. Additional cartridges are on the side. Shoot all the drones flying in front and to the right. Some will be farther than others. When shooting, use the slowing down of time and breathing while holding Shift. If the drone is far away, try to shoot a little to the right or to the left along its path. After shooting all the drones on the right, deal with the drones on the left. The story will end. Now, when you get to Royce's laboratory, Olivia will call her, and you can follow the girl, trying to find a convenient moment to eliminate her.

Mission 5 - The Farewell

At the beginning of the mission, go to the observation deck and chat with Diana Burnwood. She will issue an invitation, and also indicate two targets - Don Archibald and Tamara Vidal. If you suddenly do not take an invitation from Diana, you can find it a little lower, on a flowerbed from the side of the trailer, next to a smoking man.

Hitman 3 Walkthrough


The tour

Walk to the winery and celebration location. Enter the building on the left and overhear the conversation between Corvo and the military on the right. After that, confirm the start of the storyline and follow Corvo. When he comes out and goes for a smoke break to the outskirts, stun him and put on a suit. Hide the body in the nearest flower bed. Move in the role of Corvo to the indicated place and talk to the administrator at the reception about the guided tour. Exit through the door on the right and go down to the grape fields. Chat with Diana and Tamara.


Hitman 3 Walkthrough


Now you need to jump over the fence so that no one will notice you, and then move between the rows with grapes. Get to the head winemaker and overhear his conversation. Pursue the worker, stun and equip his clothes. The body can be hidden in a box by the road. He will also drop the worker's key. Next, go under the roof of the barn. Please note that people with a white dot over their heads can identify you even in a worker's outfit. There will be a table under the roof with a grape cutter. Take this knife. Now you need to find three large clusters of dark grapes with round berries. There are many such grapes here, but only the largest grapes will be allocated. Just walk along the rows of dark grapes (on the other side of the barn, not where the head winemaker is) and look for grooves to interact with. Not every row will have such a groan,


Hitman 3 Walkthrough


After cutting them, take them to the chief winemaker, then change into Corvo's clothes and get out of the fields. Go to Tamara and Diana, who will catch up with the main winemaker. This is how the excursion begins. Follow the head winemaker and listen to him. Then he will ask if anyone has any questions. Tell them that you have them. Four markers will appear. They lead to four different devices that you can use to eliminate Tamara:

  • There is a press nearby. If you ask about him, the winemaker will offer to take a joint photo. Stand next to Tamara and Diana. Then Diana will distract the winemaker, and Tamara will remain under pressure for a while. But there is a nuance here: you need to interact with the press control panel twice, and after the first one the winemaker will be distracted by you. Somehow it turned out that even with the winemaker looking in my direction, I managed to press the button a second time, thereby killing Tamara and not arouse suspicion in anyone. Perhaps there is some other way.
  • Next, there is a huge barrel of wine. Go up to her, ask the winemaker and wait. When he and Diana leave, Tamara will be a little late. Stun her, and then drag the body to the barrel and drop it there.
  • There is a crusher in another room. Ask for her, and when Diana turns on the radio and thereby distracts the winemaker, push Tamara into the crusher. Cruel death.
  • Finally, there is a freezer in the back of the same room. On the way to it, there are wooden barrels behind the entry point. One of them has a screwdriver stuck. Take it as it is useful for the freezer. When the winemaker and Tamara are inside, you can interact with the panel on the left (you need a screwdriver) to lock them in the freezer and thereby kill them. Or you can wait for the winemaker to come out and lock only Tamara inside.

Hitman 3 Walkthrough


The second and third options are the simplest for me. After them, the winemaker will not be distracted, but will accompany you to the room with wine barrels. Don Archibald will appear. He and Diana will leave, and the storyline will end. But here the next, hidden one begins - Closing Statement.

Closing Statement

This line only starts if you follow The Tour's storyline below. When the chief winemaker accompanies you to meet Don Archibald, let everyone leave, but take your time. Watch the guard who will approach the glass on the right and talk to the sommelier. Mr. Yates will ask you to bring him 1945 wine. The door is closed inside, but there is a hole next to it, through which you can jump down. First, take the screwdriver sticking out in the barrel to the right of the entrance to the winery (as you entered it from the side of the fields, in a room with a freezer and a crusher). Use a screwdriver to open the ventilation below and go up to the room with the sommelier. There will be two of them, so take a moment and eliminate both. Change your clothes, you can throw the bodies down. And if there are guards outside, first use the panel on the wall,


Hitman 3 Walkthrough


After disguising as a sommelier, open the vault by entering the code 1945 (the note above the code panel indicates that the code is a vintage year; winemakers call one of the most fruitful years for grapes the vintage year, and therefore the wine made from it is highly valued). 1945 is the year when the wine was created and is kept in storage. Not too secure and original password, but still. Take the bottle and go to a meeting with the guard. You can first drop all weapons and other prohibited items (highlighted by a red label in your inventory). Follow the chief of security, allow yourself to be searched, and imagine wine at the edge of the table. Then wait. In the end, Diana will be tied up and taken to Archibald's house.

Follow the marker and open the far door. Climb out carefully. You can neutralize the guard. At the top of the stairs is an enemy who looks down. Run up to him and attack in melee (Q). Or try to find another path (I failed). Then hide his body on any balcony. On both balconies, stun the guards and talk to Diana. Sit on a chair and wait for Archibald to come. Watch his monologue until Diana stabs the knife in the rib. Kill both guards and finish off Archibald when Diana asks about it. Hide his body, put on the Agent 47 suit and head outside. Dance with Diana at the indicated location.


Hitman 3 Walkthrough


Eyes on target

Move forward to the holiday entrance, but look to the left. There is something like a protected dam here. Make your way into the restricted area on the left side, go around the enemies and enter the building ahead. Disable the fuse box on the left wall to lure a soldier here. Deactivate him and equip clothes. She is needed for the mission. Next, drag the body to the closet inside the room.


Hitman 3 Walkthrough


Follow the marker and go upstairs to the snipers. If you see a person with a white dot overhead, then try to avoid direct contact. Upstairs, overhear the snipers and activate the storyline. Go downstairs and steal a communication device from the indicated box. Do this after the enemies leave. Then pick up your camera and scan any item on the table. Then give the order to fire. After that, it remains to go to the party, find Tamara, scan her and give the order to shoot. Moreover, this must be done in a military uniform.


Hitman 3 Walkthrough


Over the top

This mission will lure the sommelier out of the room, and somehow flows into the Closing Statement storyline (the only one that allows you to kill Archibald). Go inside the building where you took the first story mission. Go to the far end, to the stairs leading to the winery (to the factory itself). There are two workers on the stairs. Eavesdrop on their conversation and agree to start the plot. Follow the senior worker until he interacts with his subordinate. Next, you need to change into a worker. You don't need to stun anyone. Go to the left room where the grinder and freezer are. To the right of the freezer, behind the tables there is a door to the dressing room, where the bag with the worker's uniform is.


Hitman 3 Walkthrough


Change clothes, find the screwdriver in the barrel to the right of the exit to the vineyards. Look for the wrench below to the right of the crusher. Be careful as a worker can identify you. The key is on the movable toolbox to the right of the table against the wall. After receiving both items, go to the pipe. Throw a coin so that the worker looks away. Having done this, interact with the pipe. Repeat the steps and interact with the terminal to sabotage the winery. The story will end. A sommelier will run out of the room with barrels. You can take a moment to stun him. But in general, I did not understand the meaning of this plot.

Hitman 3 Walkthrough - Mission 6 - Untouchable

Watch the introductory video. Move forward following the visions, blow up the car, and then wake up in some kind of laboratory. Stun the doctor and change. From it the key card will fall out. Open the door in front of it, walk past the couple on the right side and open the back room. There will be a door with a combination lock. On the wall to the left hangs a poster with large numbers (year) - 1979. Enter the code on the panel and take the mount from there. Use it to open the door. Get out of the car and move along the ledge to the right. Go up to the roof where the logo is displayed. Stun the guard and equip his suit.


Hitman 3 Walkthrough


In the next car, at the very end, look for a yellow valve that needs to be applied to the mechanism in the middle. Get out, go into the new carriage (it's useless to climb on the roof) and get out through the window to the left or right. After going around the door, climb through another window and follow the guards. The only one who can see you is looking down.

Next there will be a room with a compartment. You can hide in the compartment on the left so that the enemy will pass by (he can identify the Agent), and then go further. Next there will be a carriage with three enemies. Let the one who can identify you stand by the window on the left. And you go ahead. Then there will be a carriage with billiards. In front of him, on the left, is a room with fuses. If you find a rusty nail earlier, you can hack it and distract attention. If not, take your time, but stop in front of the counter opposite the billiards. Remove the key to the passenger car from the wall, and then go back and open the door to the room with a shield. Or you can just get out of the carriage through the window and go around the enemies across the street. You decide. If you turn off the light with a shield, hide in the closet and wait for the enemy to appear. Stun him and hide in the same closet.


Hitman 3 Walkthrough


Climb to the bar through the side window of the carriage. Follow the bar to hide from enemies. In the next car, get out again through the window and climb into the compartment with the sleeping soldier. Equip clothes from the bag on the bench. Next, there will be an open carriage with one soldier. There is also a safety box and the fuse itself lying on the floor. Better not spend it, but stun the soldier in hand-to-hand combat. If you spend it, find the yellow valve in the next car and open the car behind you. Inside there will be a weapon and another fuse. It is extremely important, since there will be another open carriage with five enemies further. Insert the fuse into the box, and while everyone is stunned, run to the very end. Enter the car and hide in the box on the left. Wait until the enemies outside stop searching (as one of them will enter this car). When it all ends


Hitman 3 Walkthrough


It remains to go forward past the soldiers, get over the armored personnel carrier and disconnect all the cars. Put on your office suit first and make your way further. Talk to Arthur, and then decide what to do: you can shoot, strangle (the string is in the wardrobe in front), finish off with a blow from a fire extinguisher. Or you can take a syringe from the table and inject it into his neck so that he will forget about everything, as it happened with Agent 47. Watch the end credits.

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