What does an architect think of Knight City in Cyberpunk 2077?

 



Much of the work that went into Cyberpunk 2077 revolves around the design of the game's world - the sprawling city itself and the massive buildings that make up it. What will a person who is deeply versed in the arts and crafts of architecture, the creation of spaces and their use?

The Morphologis Youtube channel is releasing a video series titled An Architect Reviews about spaces within digital worlds, and the author's latest work focuses on the spaces of Knight City. It's an interesting tour of some of the main areas in the game, starting with Vee's massive residential block, which Morphologis likens to 70s Japanese architecture, which focused on huge semi-organic structures. He also mentions other architectural styles such as Brutalism, 1930s Asian Art Deco, business architecture, all of which are scattered throughout the city.

Morphologis returns time and again to the idea of ​​oppressive,  oppressive architecture, to the idea that humans are cogs in the huge machine of Knight City. However, there are many interesting ideas that only an architect can know: for example, Morphologis notes that when corporations took over the world of Cyberpunk 2077, it becomes clear that building codes disappeared, allowing buildings to overtake each other and build higher, disrupting public space. ...

Ultimately Morphologis concludes that Night City is "an accurate portrayal of what the corporate-run city of the future might look like."

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