Monster Hunter Rise is upon us and today we at GameIndustry.it together with Ars Light - Lux PKK are here to give you a general overview of the weapons present in this new chapter, coming to Nintendo Switch.
This will be the first of a series of guides / videos in which we will go to see specifically each weapon in the game at the moment, barring last-minute surprises, there are 14 in total .
Which weapon do I choose?
We can answer this question in two ways, the first is: if you are old players you will already know which weapon is more akin to your style, nothing having changed compared to the previous chapters, if not the addition of some extra combos that can be performed with the new one. Insect wire . You can safely continue to use your favorite weapon, or, if you want to approach something different than usual, you will already have the basics to be able to do it without any problem.
If, on the other hand, Rise is the first Monster Hunter you approach, we advise you to try them all in order to understand which one best suits your style. Are you a ranged type? You can choose the Arc which with its gameplay linked to the vials will allow you to inflict altered statuses on the monster.
You will have access to the following weapons:
Melee weapons | Ranged weapons |
Greatsword | Arch |
Long Sword | Light crossbow |
Sword and Shield | Heavy crossbow |
Double Blades | Launch Rifle |
Hammer | |
Hunting horn | |
Launch | |
Launch Rifle | |
Spadascia | |
Loaded blade | |
Insect glaive |
Melee weapons and ranged weapons
Melee weapons
- X button = Attack 1
- A button = Attack 2
- Keys X + A = Attack 3
- ZR Button = Special Action / Block if your weapon has a shield available
Ranged weapons
- ZL button = Aim is taken
- ZR button = You shoot
- X button = Special action 1
- A key = Special action 2
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