As the title suggests, this will be a guide to the final boss in Persona 5 Strikers, so it will contain heavy spoilers from the final part of the game.
The False God Demiurge is the ultimate form of EMMA, which he obtains upon acquiring a consciousness, developing the ability to modify cognition in the real world and merge it with the Metaverse due to the wishes of its users .
The Demiurge is normally described as a male mythological figure, a divine being endowed with creative and generating capacity. In Persona 5 Strikers he is portrayed as a female entity, due to the connection with the EMMA app as it is run by a female AI.
This boss having many stages for sure will give you a lot of trouble, so we advise you to level up your party , buy lots of healing items and get the best Personae through mergers!
False God Demiurge Stats (Phase 1)
Life points | 21,600 (Main Story), 25,920 (Request: Past Painful) |
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Strikes Bar KO | 8 |
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Weaknesses | Sacred, cursed |
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Resistors | Fire, Ice, Thunder, Wind, Psychokinesis, Nuclear |
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Exp / Yen Rewards | |
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Skills | Effect of skills |
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Light of Judgment | Shoot five laser beams from horizontal or vertical directions. |
Homing Beam | Fire a barrage of searching lasers. |
Arrows of Light | The False God Demiurge lifts the panel he holds, firing a series of light bullets from above, covering the entire section of the ground. |
Enclosing Wings | The False God Demiurge traps the party with his wings before firing a series of arrows, which cover the entire panel. The attack is interrupted if the wings take enough damage. |
Party recommended during the first phase
Name | Note |
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Joker | Can gain access to cursed and holy-type abilities through equipped or fused Personae to which Demiurge is weak. It can also play the supporting role. |
Noir | He has the Firearm-type abilities to which Demiurge has no resistance, and at high levels he learns the Augment ability that allows you to increase attack, defense and dodge of an ally. |
Wolf | He has the Divine-type skill available to which Demiurge has no resistance, and he also has the Enhancement skill that allows you to increase an ally's attack, defense and agility. At higher levels, it unlocks Enfeeblement which lowers an enemy's attack, defense, and agility. |
Sophie | Has access to Holy-type abilities that Demiurge is weak against. He can use healing and debuff abilities like Rakunda to reduce the enemy's defense. |
The final battle of Persona 5 Strikers will be divided into four phases. In this first phase you will have to remove all the HP from the boss to move on to the second phase of the fight. Our advice is to use Haru and Wolf to power up the party and pay attention to your HP as the enemy will inflict a lot of damage on you!
The main attackers will be Joker and Sophie, who will come in handy thanks to their Cursed and Holy type abilities. Remember to lower the stats of the boss with debuff skills, such as Rakunda or Debilitation so that you have a better chance.
At this point Demiurge will change appearance, after a few minutes of fighting we will realize that his life regenerates itself indefinitely and the only way to stop his immortality is to destroy the 10 spheres that float behind him .
At this point, Futaba will suggest dividing the Phantom Thieves into three groups, the first two will take care of destroying 5 spheres each, while the third group led by Joker will have the task of defeating Demiurge. We recommend dividing each group with 3 characters inside .
Statistics of the first five orbs (second phase)
Geburah Mini-Boss
Life points | 3000 (Main Story), 3600 (Required: Painful Past) |
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Strikes Bar KO | 4 |
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Weaknesses | Fire |
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Resistors | Thunder |
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Cancel | Ice |
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Skills | Effect of abilities |
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Mabufudyne | Heavy Ice damage to a large area. Low probability of inflicting frostbite. |
Chokmah Mini-Boss
Life points | 3000 (Main Story), 3600 (Required: Painful Past) |
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Strikes Bar KO | 4 |
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Weaknesses | Ice |
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Resistors | Thunder |
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Cancel | Fire |
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Skills | Effect of abilities |
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Maragidyne | Heavy Fire damage to a large area. Low chance of inflicting on fire. |
Kether Mini-Boss
Life points | 3000 (Main Story), 3600 (Required: Painful Past) |
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Strikes Bar KO | 4 |
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Weaknesses | Nuclear |
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Resistors | Ice |
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Cancel | Psychokinesis |
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Skills | Effect of abilities |
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Summon Apostle Alpha | Summons a Guardian |
Chesed Mini-Boss
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Life points | 3000 (Main Story), 3600 (Required: Painful Past) |
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Strikes Bar KO | 4 |
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Weaknesses | I shoot |
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Resistors | Physical, Fire |
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Cancel
|
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Skills | Effect of abilities |
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Mediarama | Recover a fair amount of party HP |
Binah Mini-Boss
Life points | 3000 (Main Story), 3600 (Required: Painful Past) |
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Strikes Bar KO | 4 |
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Weaknesses | Wind |
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Resistors | Fire |
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Cancel | Thunder |
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Skills | Effect of abilities |
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Maziodyne | Heavy Thunder damage to a large area. Low probability of inflicting paralysis. |
Party recommended during the second phase
Name | Note |
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Panther | He has access to the abilities of Fire that Geburah is weak against. He can use debuff abilities like Tarunda to reduce the enemy's attack power. He can also use healing skills. |
Fox | He has access to the skills of Ice that Chokma is weak against. Can use buff support skills such as Sukukaja to increase an ally's critical evasion / evasion in battle. |
Queen | He has access to nuclear abilities that Kether is weak against. Can use buff abilities such as Rakukaja to increase an ally's defense power in battle. He can also use healing skills. |
The second phase will begin with the fight against the first 5 mini-bosses, it will not be difficult at all, try to prioritize first the orbs that are weak to your elements , being careful of their attacks.
Statistics of the last five spheres (third phase)
Tifaret Mini-Boss
Life points | 3000 (Main Story), 3600 (Required: Painful Past) |
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Strikes Bar KO | 4 |
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Weaknesses | Thunder |
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Resistors | Sacred |
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Cancel | Wind |
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Skills | Effect of abilities |
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Magarudyne | Heavy Wind damage to a large area. Technical Damage: On fire. |
Netzach Mini-Boss
Life points | 3000 (Main Story), 3600 (Required: Painful Past) |
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Strikes Bar KO | 4 |
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Weaknesses | Psychokinesis |
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Resistors | Cursed |
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Cancel | Nuclear |
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Skills | Effect of abilities |
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Dash Attack | Netzach loads in a straight line, across the room. |
Malkuth Mini-Boss
Life points | 3000 (Main Story), 3600 (Required: Painful Past) |
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Strikes Bar KO | 4 |
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Weaknesses | Sacred |
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Resistors | Psychokinesis |
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Cancel | I shoot |
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Skills | Effect of abilities |
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Summon Apostle Beta | Summon different shadows |
Yesod Mini-Boss
Life points | 3000 (Main Story), 3600 (Required: Painful Past) |
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Strikes Bar KO | 4 |
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Weaknesses | |
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Resistors | |
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Cancel | Sacred, cursed |
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Skills | Effect of abilities |
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Makougaon | Heavy Holy damage to a large area. |
Maeigaon | Heavy damn damage to a large area. |
Hod Mini-Boss
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Life points | 3000 (Main Story), 3600 (Required: Painful Past) |
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Strikes Bar KO | 4 |
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Weaknesses | |
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Resistors | Shot, Nuclear |
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Cancel
|
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Skills | Effect of abilities |
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Megidolaon | Severe divine damage over a large area. |
Party recommended during the third phase
Name | Note |
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Skull | Has access to Electric-type abilities that Tifaret is weak against. He can use abilities like Charge and Tarukaya to increase an ally's attack power in battle. |
Morgana | Has access to healing and debuff skills like Masukunda to reduce enemy critical evasion / evasion |
Noir | He has access to Psychokinetic abilities that Netzach is weak against. also at high levels he learns the Enhancement skill that allows you to increase attack, defense and dodge of an ally. |
Here too nothing new, same and identical strategy of the second phase , beware of enemy attacks and it will be a walk.
False God Demiurge Stats (Stage Four)
Life points | ? |
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Strikes Bar KO | 8 |
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Weaknesses | Sacred, cursed |
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Resistors | Fire, Ice, Thunder, Wind, Psychokinesis, Nuclear |
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Exp / Yen Rewards | 14,000 exp, 58,240 yen (Request: Painful Past), 20,000 exp, 78,000 yen (Request: Painful Past +) |
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Skills | Effect of skills |
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Maragidyne | Heavy Fire damage to a large area. Low chance of inflicting on fire. |
Mabufudyne | Heavy Ice damage to a large area. Low probability of inflicting frostbite. |
Magarudyne | Heavy Wind damage to a large area. Technical Damage: On fire. |
Maziodyne | Heavy Thunder damage to a large area. Low probability of inflicting paralysis. |
Makougaon | Heavy Holy damage to a large area. |
Maeigaon | Heavy damn damage to a large area. |
Megidolaon | Severe divine damage over a large area. |
Scepter Strike | False God Demiurge throws his scepter forward 3 times. |
Scepter Swipe | The False God Demiurge strikes the ground with his scepter, before rubbing it. |
Thunder of Cleansing | The False God Demiurge holds the panel on his hand forward, before firing a huge beam that positions itself around the player's direction, starting from where the player is. Run in circles through the boss room to dodge this attack. |
Recommended party during the fourth phase
Name | Note |
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Joker | May have access to the cursed and holy-type abilities of other gained or fused Personae to which Demiurge is weak. It can also play the supporting role. |
Wolf | He has the Divine-type skill available to which Demiurge has no resistance, and he also has the Enhancement skill that allows you to increase an ally's attack, defense and agility. At higher levels, it unlocks Enfeeblement which lowers an enemy's attack, defense, and agility. |
Sophie | Has access to Holy-type abilities that Demiurge is weak against. He can use healing and a debuff ability like Rakunda to reduce the enemy's defense. |
The strategy is similar to the first phase, with the difference that this time there will be only three and Demiurge will have many more skills available . Use wolf to power up and debuff the boss, while joker and sophie will attack the enemy using Holy and Cursed-type abilities.
Congratulations, you have completed Persona 5 Strikers once you are defeated. After the movie and the credits you will be ready for the postgame and then for the new game plus .
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