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Haru is the daughter of Konikazu Okumura, president of Okumura Foods. In Persona 5, she is distant from people due to trust issues. She will become friends with the Phantom Heart Thieves in the future, as well as their ally.
Haru will free herself from the burden of a possessive father and fight to change society along with her new friends. Now she attends university and is involved in the management of Okumura Foods.
In this guide we will explore the Persona di Noir, its stats, abilities and usable combos.
Haru Okumura (Noir)
Code name: Noir
initial Personae : Milady
Arcana : Empress
Peculiarities of Personae : Specializing in psychokinetic attacks and skill with weapons
Weapon: Ax
ranged weapon : Throw Grenade
Combat Style:Â Attack enemies with his ax at the same time as Psycho attacks of firearms.
ShowTime: Haru summons Milday, revealing the little tags under her skirt, starting to fire a barrage of bullets. Concluding with psychokinetic attacks.
Milady person
Person Statistics
Arcane | Level | Power | Magic | Resistance | Agility | Luck |
---|---|---|---|---|---|---|
Empress | 4 | 6 | 6 | 5 | 7 | 6 |
Innate | Reflette | Absorbs | Block | It resists | Weak |
---|---|---|---|---|---|
Psi | - | - | - | Psi | Nuclear |
Skill of the Persona
Element | Skills | Cost | Effect | Level |
---|---|---|---|---|
Psychokinetic | Psi | 8 SP | Slight Psi damage in one area. Effective against enemies affected by negative ailments. | Innate |
Alteration | Touch of evil | 8 SP | High chance of inflicting Fear in an area. | Innate |
Weapons | I shoot | 16% HP | Medium area firearm damage. | Level 6 |
Physical | Hysterical slap | 10% HP | Average Psi damage in one area. Medium chance to apply fury. | Level 9 |
Passive | Scientific | It is not | Increases the damage dealt by technical hits | Level 11 |
Recovery | Drop of Amrita | 4 SP | Heals an ally's non-special negative ailments. | Level 14 |
Psychokinetic | Mapsi | 10 SP | They give light Psi over a large area. Effective against enemies affected by negative ailments. | Level 18 |
Passive | Pot. Firearms | It is not | Boosts Gun Attacks by 25%. combinable with firearms booster | Level 24 |
Psychokinetic | Psio | 14 SP | Average Psi damage over a large area. Effective against enemies affected by negative ailments. | Level 28 |
Weapons | Gust | 24% HP | Heavy firearm damage over a large area. High Critical Chance. | Level 30 |
Psychokinetic | Mapsio | 16 SP | Average Psi damage over a large area. | Level 33 |
Alteration | Cruel grin | 10 SP | High chance of inflicting fear in an area. | Level 37 |
Passive | Upgrade Psychokinesis | It is not | Boosts Psi attacks by 25%. Combinable with Amplify Psychokinesis. | Level 40 |
Recovery | Rain of Amrita | 8 SP | Care for alt. non-special negatives of allies | Level 42 |
Support | Strengthening | 36 SP | Increase temp. ATK / DEF and automatic critical / dodge chance of an ally. | Level 48 |
Psychokinetic | Psiodyne | 24 SP | Heavy Psi damage to area. Effective against enemies affected by alt. negative. | Level 53 |
Weapons | Perfect center | 30% HP | AoE heavy firearm damage. Very high chance of criticism. | Level 56 |
Passive | Upgrade alterations. | It is not | Increases the chances of inflicting negative ailments. | Level 60 |
Psychokinetic | Mapsiodyne | 26 SP | Heavy Psi damage in a large area. Effective against enemies affected by alt. negative. | Level 64 |
Passive | Amplify firearms | It is not | Greatly strengthens firearm attacks. Combines with firearms upgrade. | Level 67 |
Weapons | Suppression fire | 40% HP | Severe gunshot damage over a large area. High Critical Chance. | Level 73 |
Recommended skills
Commands
First name | Key | Note |
---|---|---|
Throw grenades |
| Shoot with the grenade launcher |
Blow ax |
| It can be repeated up to 4 consecutive hits |
â–³ |
| Summons Milday for an explosive crossfire. |
Downswing |
| Hit enemies with the axe. |
Combo
First name | Key | Note |
---|---|---|
Combo + Milday summon |
| Use the equipped Personae's ability at the end of the combo. |
Giant spin attack |
| Use the equipped Personae's ability at the end of the combo |
Masterful Talents
First name | Key | Note |
---|---|---|
Ax waltz |
| Perform a chain attack after 4 volte times |
Dizzying swing |
| Chance to inflict Dizziness |
Dancing Raider |
| Increases the range and damage of firearm attacks. By holding △ / X, you will no longer consume ammo. |
Étoile |
| By keeping the special attacks â–³ / X, the attacks become faster and faster, and you unstoppable. |
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