What is the meaning of the plot and ending of Little Nightmares 2 - explanation of the essence of the story of the game

 

What is the meaning of the plot and ending of Little Nightmares 2 - explanation of the essence of the story of the game

Little Nightmares 2 is not as simple as it seems at first glance. The developers managed to very accurately convey the atmosphere of their world of dreams and nightmares, as well as introduce a deep idea that lies on the surface and does not require additional explanation. However, many events require additional explanation and analysis. In this article, we will try to reveal in more detail most of the plot details that might have gone unnoticed, as well as analyze the game's finale and answer a few main questions that interest players.


Main synopsis and brief description of the plot

Main synopsis and brief description of the plot

In the second part of Little Nightmares, players will play as the child Mono. This boy walks most of the game with a bag on his head, hiding his face. Throughout the adventure, players will visit several locations, where most of the inhabitants are zombified by a huge tower. It resembles the All-Seeing Eye from The Lord of the Rings and sends its signals throughout the city, distorting reality for all its inhabitants.

Main synopsis and brief description of the plot

In the first chapter we get to know the Sixth - the heroine of the first part. If you carefully examine the drawing on the wall in her room, you will notice a painted tower with an eye at the top. Arriving in the city, the heroes will more than once meet this symbol on their way.The clock and pictures at the school are decorated with them, and children also draw it on the floor and walls

Main synopsis and brief description of the plot

What can we say about the hospital, where the eye sign is generally found at every step, and in the Pale City the heroes will see a real tower. This is not the only coincidence, because the mysterious image of the eye can be found not only in the locations of this game, but also seen in the first part of Little Nightmares. There constantly met eyes on various buildings that burn Sixth as soon as she entered their line of sight. For a simple coincidence, this symbol comes across the player too often, isn't it?

Let's go through the final, in which everything was also not so obvious. Mono and Six meet a mysterious man in a black hat who kidnaps the girl, leaving the hero alone with a decaying world. Mono successfully overcomes all trials and wins the battle of the Thin Man in the Hat. Before the battle, the boy opens his face and gets rid of the headdress. The hero goes in search of the Sixth and finds her enlarged, evil version, which protects her music box.

Mono manages to bring the girl back to reality and her friends have to run away from an amorphous pile of meat with a huge number of eyes. Before entering the real world, the Sixth releases Mono, who is hanging on the ledge, who ultimately falls into the abyss and, passing through an unknown substance with eyes, climbs onto a chair that previously belonged to a man with a hat. Then you can see how the boy, after a while, gradually turns into that very strange man who pursued the children in the last chapters.


What is a TV tower for?

What is a TV tower for?

The zombie theme of humanity is the main theme in the game and sweeps through all corners of the Pale City. The tower changes not only the reality for all adults, but also their inner world, depriving them of their usual human appearance. For example, all the inhabitants of the city have faces twisted into a spiral. And this is not the last coincidence. All of these spiral signs are just as common as the eye symbols. In a mental institution, there is a sheet of paper hanging in the torture room with an electric chair. The entire city is distorted by the impulses emanating from the tower, so twisted or bent houses constantly surround the heroes.

The main purpose of the tower is to isolate society, break any human relationships and control what is happening. A sort of analogue of the state system. That is why people in the Pale City no longer communicate with each other. They are buried in the TV and do not notice what is happening around them, they are ready to jump from the roof and go to the call of the tower. This means that there is something in the tower that can distort the minds of living beings and deform the appearance of the city.

Based on this, there is another important purpose for the existence of a structure with an eye. She is the protective shell of the substance that lives inside. This can be seen at the end of the game, when Mono for a short period of time destroys the effect of illusions and reveals the real image of the creature. Therefore, Mono is needed for substance. Taking control of a child with such telepathic powers, this demonic creature will be able to freely continue its existence in disguise, which means endlessly wreaking havoc and evil for humanity.


The purpose of the school and the mental hospital

The purpose of the school and the mental hospital

If everything becomes quite clear with the control of adults, then what should the creature do with the younger generation? The substance is not capable of zombifying children, so it needs a school that destroys all positive personality traits and brings up soulless empty-headed cattle. As a result, children turn into dolls, which do not have a single drop of independence and have no feelings at all. They are ready to gnaw each other for the sake of a higher being.

But what if, in addition to the people “necessary” for the system, dissenting personalities appear who are ready to fight it for freedom, like Monod? Such subjects were immediately taken to the hospital for correction. The Entity had to take the most persistent children on its own, so there is a theory in which all the children caught later turned into the main punishers of the system. This happened with the Sixth, which noticeably increased in size and did not leave her cherished box until the protagonist freed her. Partly confirms the theory and the comic strip of the same name, where some chapters describe events that happened to other children. All of them were eventually caught, and their appearance is very similar to the bosses from the first part of the game.


Who is the thin man in the hat

Who is the thin man in the hat

Traveling around the world, players come across TVs that put pressure on children with their impulses and allow Mono to go inside, where he discovers a mysterious man in a hat. At first, the hero follows him on his own, but towards the end of the game, the man in the hat gets out of the TV and follows, as if pushing Mono to move straight to the tower.

The connection between Mono and the Thin Man can be guessed much earlier if we pay attention to Mono and his initial attempts to move through television boxes. Only a mysterious person and his protégé were able to climb in and out. And did he really want to harm the child?

More like the man in the hat is putting moral pressure on the hero. He slowly trails in the trail of the child, each time allowing him to escape at the last moment. The villain even takes the Sixth in front of Mono to force her to go to the tower. But what actually connects them: direct relationship or another snag of a substance, recreated with the help of a spell?


Theory 1. Projection

Theory 1. Projection

The most plausible theory, in which only Mono is given the main role, and the man in the hat is just an insane projection represented by substance. The demonic creature feeds on the powers of the right children who are ready to resist evil. Gradually, their capabilities end, so the demonic entity is constantly in search of new victims.

At some point in time, she discovers Mono, who is capable of single-handedly energizing the tower. The creature with the last bit of strength decides at all costs to catch the child in its nets, so it sends a projection after him, which constantly moves in jerks and dissolves in front of Mono. In addition, the identity of the powers of the tower only enhances the capabilities of the child, who easily destroys the current witchcraft.


Theory 2. Time loop

Theory 2. Time loop

Throughout the game, children come across chaotic remains. These are some phantoms of children who ended up in the paws of a man in a hat. It is worth noting how Mono absorbs these projections. He seems to feel the pain and emotions of each child, passing them through himself.

In this version, it is believed that the monster in the hat and Mono are the same person at different intervals. The villain can travel through time and is the main weapon of the tower. He came for Mono to prevent the child from deviating from the previously marked path. In this case, his easy death is quite logical. Mono returns to the tower again and turns into who he is destined to become.

In this case, the substance only needs Mono, whose powers are so great that they allow the creature to cope with the zombie of the Pale City alone. However, the Sixth manages to escape and she will continue her further journey regardless of the adventures with a friend. This can be explained by the fact that the time loop exists only for Mono, so it will not affect other characters in any way. Perhaps in the future, Mono will again be able to escape from the influence of the substance and return to the past again before the first meeting with the Sixth, but we will not know about this soon.


Why did Six let go of Mono

Why did Six let go of Mono

At the end of the story, an unexpected event occurs: the Sixth first draws out Mono, but then looks into his face and jerks her hand away, without thinking about the consequences. The girl lets go of her hand and her friend falls into the abyss. So why couldn't the Sixth save her friend after all the tests she had passed and left Mono to be devoured by the system?


Theory 1. The sixth was scared by Mono's face

Theory 1. The sixth was scared by Mono's face

This is due to the fact that Six had never seen Mono's face, which was hidden by a wearable box on her head. Now the girl was able to see close to her friend and catch the features of a thin man in a hat, who dragged the child into the tower. In addition, Mono shares abilities with the villain. This could overlap and frighten the girl, because the Sixth remained a cautious and distrustful loner for a long time.


Theory 2. The sixth wanted peace

Theory 2. The sixth wanted peace

This more negative version of the final events is difficult to characterize from the point of view of the average player. In addition, after so many jointly passed tests, it is hard to believe in the girl's sincere desire to betray Mono. However, for the Sixth, not everything turned out to be as obvious as it might appear to the player during the passage of the game.

We return to the first meeting of the heroes and understand that it was Mono who purposefully disturbed the girl's peace, following his ideas about the freedom of each person. He forced the Sixth against his will to go on a long journey, in which she, moreover, almost died.

Once in the tower, the hero discovers a girl in an enlarged, frightening form. She hugs her favorite music box, and various toys are scattered around her. The sixth, even in this terrible place, is in complete tranquility and clearly does not want to leave here. Mono, in this situation, considered that it was imperative for him to break the girl's favorite thing in order to free her. So he destroyed not only the kind children's atmosphere that filled the entire room. Mono deprived Six of the comfort that allowed her to be alone with herself in her little world.


Theory 3. Substance within the Sixth

Theory 3. Substance within the Sixth

The most unlikely interpretation, in which it is assumed that the substance infiltrated the body of the Sixth and caused her to throw her friend into the abyss. The only confirmation of this theory can be a further development of events, thought out by the essence of the tower, in which it was surprisingly able to send an impulse to the Sixth after its release. This explanation is reinforced by the appearance of the girl's shadow in the secret ending, but it shouldn't be taken seriously.


Little Nightmares 2 - Continuation or Prehistory?

Little Nightmares 2 - Continuation or Prehistory?

The developers have officially announced that Little Nightmares 2 is a sequel, however, there are several very important details that refute this version:

  1. Upon meeting with the Sixth, the main character finds her sitting in a locked room in one nightgown. The girl later finds a yellow cloak and puts it on as if she has never seen the garment before.
  2. After collecting all the chaotic remains, the player has access to a secret ending, in which the girl first appears rumbling in her stomach. It haunts Six throughout the first Little Nightmares adventure.
  3. In the tower you can find a suitcase, from which the Sixth will crawl out at the very beginning of the first part.
  4. There is a map of the Womb on the floor near the TV. It would be illogical if the girl went to the same place from which she miraculously escaped.

The sixth received the power of Mono

The sixth received the power of Mono

In the first part, after defeating the Geisha, the girl received the abilities of a monster and could use them in the future. The same thing happened in the secret ending of the second part. The girl was able to get out of the TV and saw her shadow, although previously only Mono owned these forces. Recall that until this moment the Sixth could not get out of the TV on her own. This is clearly seen in the moment when the girl tried to escape from the Subtle Man.

Her escape attempt fails, so Mono has to follow the girl to the tower. Considering that every sane child most likely has some kind of superpower in this world, it can be assumed that the main ability of the Sixth is the ability to take away some of the abilities or absorb them completely. Perhaps, in the future, the girl will be able to take away the abilities of various evil creatures and use them for the benefit of humanity.

***

Despite the fact that the theme of the zombie of humanity is central to the game and sweeps through all corners of the Pale City, it also touches on other more important issues. For example, human fears, human relationships, dedication and sacrifice for the sake of a close friend. Many theories help reveal the true idea of ​​the developers, but there are still many questions that we may never get answers to, even in subsequent additions and new parts of the game.

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