Doom Eternal designer recreates Pokémon Red and Blue Palette Town with the Unity engine

 

Doom Eternal designer recreates Pokémon Red and Blue Palette Town with the Unity engine

Mark Diaz, developer of Id Software (Doom, Wolfenstein) shares his recreation of Palette Town from Pokémon Red and Blue.

Pokémon Red and Blue marked many generations of players, and are sometimes the subject of recreations and tributes of all kinds. For example, a Doom Eternal developer has shared his recreation of Pallet Town , the first setting we visited in early Pokémon games.


As part of the 25th anniversary of the Game Freak saga, Mark Diaz did not want to miss the occasion, and spent several nights recreating Pallet Town with the Unity graphics engine , the 3D platform used by games like The Falconeer, for example .


Responsible for the development of titles such as Doom Eternal or Quake Champions , Mark Diaz shared this beautiful tribute with his Twitter followers. It is a recreation of Palette Town and Route 1 of Pokémon Red and Blue , which could well go through a new official remake of the origins of Pokémon.



'' This is what I got after 3 or 4 nights of work. Nothing crazy yet, but the only real direction I have is to see the game as I remembered it as a child, '' 

explained Mark Diaz, who declares himself a true Pokémon fan. 


Doom Eternal designer recreates Pokémon Red and Blue Palette Town with the Unity engine

Under a cartoonish and carefree aesthetic, this designer added striking lighting and drawing effects , which show the classic environment of Pueblo Paleta but in a way never seen before. In addition, a perspective is used that alternates the classic with 3D environments , as we will see in the new remakes of Pokémon Pearl and Diamond.


The short gameplay snippet does not include fighting or catching Pokémon , but does include the classic Pallet Town melody and sound effects. Mark Diaz wanted to stick to the original material of Game Boy games , but with an aesthetic reminiscent of games like Minecraft.


Mark Diaz's intentions do not go beyond dedicating a beautiful tribute to the games that started the saga , and that also marked his childhood. The results are impressive, and we're sure Nintendo will appreciate this nice gesture from the designer at Id Software .

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