How to keep the population happy and how to increase popularity in Stronghold: Warlords

 

How to keep the population happy and how to increase popularity in Stronghold: Warlords

Popularity in Stronghold: Warlords plays a very important role, since it is this indicator that determines whether new peasants will appear in your settlement. Sometimes, in order to maintain your reputation, you have to sacrifice taxes and the amount of extracted resources. And with a sufficiently large indicator of popularity, one can afford to increase the fear factor among peasants in order to increase their productivity. In this guide, we'll go over everything about popularity in Stronghold: Warlords, along with some tips on how to keep the happiness of the population in balance.


At the start of each new game, a certain amount of popularity will be available to your lord (by default, this indicator is 6 units). It is important from the very beginning to understand how this indicator affects the gameplay, to learn how to increase it and keep the happiness of your subjects in balance.


Regulate taxes

In-game taxes represent a daily tax from every citizen in your settlement. The usual rate is 1 gold coin per day. If you do not increase the daily tax collection, then the usual rate will not affect the popularity of your lord in any way. Each subsequent increase in taxes will be accompanied by a decrease in the popularity of the lord:


  1. Tax 2 coins : -10 popularity points.
  2. Tax 3 coins : -22 popularity points.
  3. Tax 4 coins : -36 popularity points.
  4. Tax of 5 coins : -52 popularity points.
  5. Tax 6 coins : -70 popularity points.
  6. Tax of 7 coins : -90 popularity points.
You should only raise taxes when you give people something in return. For example, increase your daily intake of rice, vegetables, or meat. We talked more about increasing food rations below.

Regulate taxes

The only thing worse than daily collection can be the distribution of money to your subjects. If your popularity has dropped too low (for example, due to lack of provisions), you can maintain the happiness of the population through direct daily distribution of gold. This is a great way to settle the situation and buy time until food production resumes or any of the commanders sends support (we talked more about the commanders in this article ).

What happens if you completely reduce taxes or start distributing gold to your subjects (all subjects in your settlement are taken into account):

  1. No taxes at all : +5 popularity points.
  2. Spend 1 coin : +10 popularity points.
  3. Spend 2 coins : +25 popularity points.
  4. Spend 3 coins : +45 popularity points.


Regulate your daily food intake

In Stronghold: Warlords, there are three types of food with which you can maintain your popularity and the happiness of the inhabitants of your settlement.

Rice is one of the main resources in the game, because every inhabitant of your settlement needs food. The main difference between rice and other provisions is that you can fine-tune the delivery of food to your subjects. Naturally, any operation to increase or decrease the amount of food will be accompanied by a change in the Lord's popularity.

Regulate your daily food intake

To increase your daily rice rations, build more rice paddies . Unlike meat and vegetables, the lack of rice is bound to lead to a decline in popularity.

With no or reduced portions of rice:

  1. Assign 1/2 serving : -10 popularity points.
  2. Assign 1/4 portion : -20 popularity points.
  3. Remove rice completely from the diet : -30 popularity points.

If you have grown enough rice, vegetables, or meat, you can increase the daily rations for the residents of the settlement. If you increase your daily intake of rice , vegetables, or meat, you will get:

  1. Assign 1 serving : +6 popularity points.
  2. Assign 2 servings : +11 popularity points.
  3. Assign 3 servings : +16 popularity points.
  4. Assign 4 servings : +20 popularity points.
  5. Assign 5 servings : +24 popularity points.

Regulate your daily tea portions

Tea plantations are optional in the game, but can play an important role in trying to increase the popularity of their lord. To grow tea, you need to place a sufficient number of tea plantations in your settlement, and it is imperative to build a tea house . Without this building, all grown tea will be idle in the warehouse, and you will not be able to distribute it to your residents:

  1. Assign 1 serving : +5 popularity points.
  2. Assign 2 servings : +10 popularity points.
  3. Assign 3 servings : +15 popularity points.
  4. Assign 4 servings : +20 popularity points.
  5. Assign 5 servings : +25 popularity points.

Make clothes for the population

Unlike growing food and tea, making clothes is a rather complicated and lengthy process in the game. First, for this you need to build a silk thread farm , place several silk workshops , and be sure to build clothing workshops .

  1. Silk thread farm . Without happiness / horror / spirit bonuses, it produces 0.5 units of silkworm cocoons per day. The resource can be processed or sold on the market.
  2. Silk workshop . Uses silkworm cocoons to make silk threads. Can be sold on the market or used to make clothing.
  3. Clothing workshop . Makes clothes from silk threads for sale or distribution to citizens.

How the daily distribution of clothes will affect the popularity of the lord:

  1. Base amount (1 unit): +8 points of reputation.
  2. Sufficient quantity (2 units): +15 popularity points.
  3. Increased quantity (3 units): +22 popularity points.
  4. Generous amount (4 units): +28 popularity points.
  5. Exorbitant amount (5 units): +34 popularity points.

Other ways to increase the Lord's popularity

Build better quality homes . If the overall quality of the housing exceeds the number of your workers, it will increase your popularity. Depending on the comfort factor, you may receive a small bonus to the lord's popularity. The maximum coefficient will add 10 popularity points to you.

As your settlement develops, be sure to get rid of cheap houses and build better ones. If you ignore this moment, then instead of a bonus, you will receive a decrease in the popularity of your lord. More timber will be needed to build quality homes.


Build temples and combine them with the citadel with stone roads . When constructing temples, the lord will receive a popularity bonus based on the spirit. It is very important that temples cover as many existing structures as possible. The number of bonus popularity points depends on this.

Number of covered buildings:

  • 0% - 19% - no gain in popularity.
  • 20% - 36% - 3 Popularity Points.
  • 37% - 54% - 6 popularity points.
  • 55% - 73% - 9 popularity points.
  • 74% - 91% - 12 popularity points.
  • 92% - 100% - 15 popularity points (maximum bonus).

As we can see, as your settlement develops, it will become more difficult to cover buildings, so it makes sense to spend some gold coins at the beginning of the game in order to win a large enough bonus to the popularity of your lord.

Use the happiness factor to increase popularity . This tip is only effective with a small number of peasants in your settlement, as you can only build a limited number of buildings that increase your happiness factor. It should be remembered that this factor not only increases the popularity of the lord, but also reduces the productivity of the peasants. This indicator will be equal to the coefficient of happiness.

Number of lucky subjects:

  • 0% - 19% - no gain in popularity.
  • 20% - 36% - 3 Popularity Points.
  • 37% - 54% - 6 popularity points.
  • 55% - 73% - 9 popularity points.
  • 74% - 91% - 12 popularity points.
  • 92% - 100% - 15 popularity points (maximum bonus).

With enough popularity, you can use the fear factor to improve the productivity of your subjects. In this case, the popularity of the lord and the attack power of the troops will be reduced.

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