Railjack 3.0 update

 Good day, let me share the good news about the upcoming Railjack 3.0 update, long-awaited by the fans.

Railjack 3.0 update

For starters, the game developers share their intention to make the Railjack game mode more accessible to all players, the amount of resources required to build a ship will again be significantly reduced. Also, ready-made Railjack can be bought in the in-game store for 400 platinum (in-game currency). In addition to this, it will be possible to purchase an extended set with Railjack, Crew (NPC) slots and other useful things.


An important change will be the removal of the avionics system familiar to experienced players, now it will be replaced by the standard mod system, and the old avionics will be transferred to Railjack mods. It will be possible to improve the ship with mods using a system called PLEXUS.


Railjack 3.0 update

Railjack 3.0 update

The Plexus menu is divided into three tabs according to the older avionics categories - Integrated, Combat, and Tactical. In the integrated tab there will be a slot for the ship's aura, which can be either defensive or offensive in nature. It seems that these slots can be polarized with shapes for greater capacity, but it is not yet known whether it will be possible to insert the Orokin reactor. Plexus can be accessed through the new terminal on Orbiter as well as in any Dry Dock.


As for the "Dayrek", which is used to upgrade the ship, it will be transferred to "Endo", a resource that is used to upgrade mods for weapons, warframes, archwing, pets (in a 1: 1 ratio).


The players are compensated for the pumped avionics nodes, for example, if you pumped all the nodes, then 39 thousand Endo will be returned to you.


Now about the changes in the modular system for the ship. The "Tactics" branch will add the ability to summon "Nekramech". The "Piloting" branch will add - "screed objects", "marking hidden places", "neutralization of boarding", "damage reduction", "acceleration of Nekramekhs". Bonuses of damage to arch-closers and Nekramekhs have been added to the "Armament" branch. It looks like frontal artillery can now be used more easily. A change will be introduced into the "Engineering" branch - an accelerated restoration of air support for landing ships, as well as improvements for the Nekramekhs. Let me remind you that after the update, the pumping of modulars will be reset, the pumping points will be returned to the players, so they can be redistributed. This is especially important for the reason... During the Warframe devstream, some bonuses of this branch lit up - some ranks open access to crew slots (NPCs), other bonuses allow you to issue weapons to these crew members and give them orders, probably one of the bonuses allows one of the crew members to take on board the Kuva Lich ... One way or another, you need at least the first rank of "Command" to be able to hire someone from the "Ticker" (NPC on Fortune, planet Venus). The choice of candidates changes every day, you will have to pay with credits or Railjack resources. We will recruit members of different "Syndicates" ("Red Voal", etc.), and our relationship with them will affect the price - allies give a 50% discount, and hostile ones double the price. Candidates differ not only in appearance, but also the basic distribution of characteristics. You can pump these characteristics by spending competency points, they appear when the crew members accumulate "synthesis". It will be possible to change the appearance of such crew members and give them their own weapons. Artificial crew members will take a place in the group and will be displayed in the interface accordingly, but if a real player enters your group, he will take the place of a bot. Thus, in a full group of four players, there will be no room for a bot. Crew members (NPCs) before and during the mission can be assigned the role of engineer, pilot, gunner, defender. In fact, the "Command" branch is intended to simplify the game for loners who, for one reason or another, prefer solo play. if a real player enters your group, he will take the place of the bot. Thus, in a full group of four players, there will be no room for a bot. Crew members (NPCs) before and during the mission can be assigned the role of engineer, pilot, gunner, defender. In fact, the "Command" branch is intended to simplify the game for loners who, for one reason or another, prefer solo play. if a real player enters your group, he will take the place of the bot. Thus, in a full group of four players, there will be no room for a bot. Crew members (NPCs) before and during the mission can be assigned the role of engineer, pilot, gunner, defender. In fact, the "Command" branch is intended to simplify the game for loners who, for one reason or another, prefer solo play.


It will now be possible to pump the survivability of the ship with the help of a new component - "ship plating", the materials for which can be researched or found.


The changes will affect the interior of the ship, it has been significantly reduced by removing the intermediate room between the front and the hold. Turrets will also be moved to the top and bottom of the ship to match the direction of the ship.


The streaming energy for the use of combat and tactical mods of the ship will be removed, instead of it the Warframe energy will be consumed, so it will be relevant to use the "stream prime" and "preparation" mods, the school of operators "zenurik" and "energy pills", because the energy spheres from knocked out enemy ships do not seem to fall. The base speed of the ships will be increased, and the energy reserve for acceleration will be completely removed, but the pilot will no longer be able to shoot and use acceleration at the same time. Side dodge will have a short rollback time. The ship map will have a fixed location in the tactical interface, so it will always be fully visible. Damage to our ship will no longer cause direct damage, but will create various negative factors, for example, damage to the wiring deafens the minimap and disables the tactical interface, a large hole causes damage to all players on board, freezing blocks interaction objects such as turrets, forges, archwing catapults, pilot seats; fire speeds up overheating of turrets and slows down their cooling. Small holes will be removed altogether. Local ("Proxima") types of damage were also decided to be removed to make it more familiar, they will be transferred to physical and elemental types of damage. It is not yet known if it will be possible to combine elemental damage types (fire + electricity = radiation). Local ("Proxima") types of damage were also decided to be removed to make it more familiar, they will be transferred to physical and elemental types of damage. It is not yet known if it will be possible to combine elemental damage types (fire + electricity = radiation). Local ("Proxima") types of damage were also decided to be removed to make it more familiar, they will be transferred to physical and elemental types of damage. It is not yet known if it will be possible to combine elemental damage types (fire + electricity = radiation).


They slightly change the process of starting the mission, for example, if there are no available units, then you will start the game as a host even if you are not on board the ship. The developers also seem to be going to add a voting process and a countdown time before the launch of the Railjack mission. In order to diversify the gameplay, it was decided to remove some of the existing Railjack Proxima missions, as for the new locations, the Corps faction will arrive from the Proxima of Venus, Neptune and Pluto. New types of missions will be added, the first - "Orfix" (there was recently an event "Poison of Orfix"), the second - sabotage, you need to get on the enemy ship and blow up the reactor while repelling the attacks of engineers. For completing such missions, a reward will be issued - "hoaxers".

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