What cards are available in Loop Hero - safe lands, buildings, summon opponents and magic

 

What cards are available in Loop Hero - safe lands, buildings, summon opponents and magic

In less than a couple of days, like a game Loop Hero from Russian developers from the Four Quarters has caught the attention of a large number of players. This unique pixel art roguelike game is based on the constant use of different cards that expand the game world and add different bonuses for the hero. In this article, we will take a closer look at all the cards that can be used in Loop Hero.


Safe lands

  • Forest. Adds + 1% to the hero's attack speed.
  • Rock. Increases the hero's health by 2 units, and also increases this indicator by another 2 units for each mountain or rock in the neighborhood.
  • Mountain. Increases health by 5 points for each mountain or rock in the neighborhood.
  • Meadow. At the beginning of each morning, restores 2 health units to the hero.
  • Bloody grove. Placed near a road whose roots destroy enemies below 15% health.


Buildings

  • Lighthouse. Increases movement speed in the area of ​​effect by 40%, and also increases the attack speed of all units.
  • Road lantern. Reduces the maximum number of monsters on adjacent cells. This effect stacks with other lights.
  • Coffers. Provides the player with a random resource when building any building cards on adjacent squares. Cannot be installed next to anything.
  • Village. Issues a task and increases health recovery by a value of units equal to 15 units with the addition of the number of the current circle increased by five times (15 + 5 * current circle).
  • Chrono crystals. On adjacent cells, each passed day is counted as two.
  • Blacksmith shop. Removes up to two items from the hero's inventory and imposes an effect on 10 attacks for each item, which reduces all damage taken by 20%.

Summoning opponents

  • Wasteland. Spawns a slug once a day with a 5% chance.
  • Vampire Mansion. Vampires will appear on adjacent cells in battles.
  • Spider cocoon. Creates one spider on an adjacent cage once a day.
  • Grove. Once every two days, he summons one rat wolf, which, if desired, can run away to an adjacent cell.
  • Cemetery. Creates one skeleton every three days.
  • Battleground. At the beginning of each race in a circle, it creates a chest, and can also turn enemies on neighboring cells into ghosts.
  • Wheat fields. Installed only near the village. They create a scarecrow every four days, and also increases health recovery by a value equal to the number of the current circle increased by five times (5 * current circle).
  • Swamp. Creates one mosquito every three days. In this area, all bonuses to the hero's health replenishment have a negative effect, therefore they lower it by the same number of units. Potions do not change their effect.
  • The beacon of time. Speeds up time in the specified zone by 50%, and also sometimes summons time watchers who are afraid of vampires.

Magic

  • Oblivion. Erases monsters from the road and any previously installed cards.

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