The best modifications and their combinations in Outriders for Technomancer, Pyromancer, Destroyer and Trickster

 

The best modifications and their combinations in Outriders for Technomancer, Pyromancer, Destroyer and Trickster

In the vastness of a new game Outriders from Square Enix can be found in a wide variety of items, including mods that improve your character's weapons and armor even more effectively. These items can be obtained not only from defeated enemies and from boxes, but also dismantled from old weapons, which will allow you to choose the most useful combination for the current situation. In this article, we will tell you more about all the modifications that are present in Outriders and can be applied to all classes.


How to find mods in Outriders

How to find mods in Outriders

To search for modifications, first of all, you need to study the locations and destroy as many enemies as possible. The easiest way to do this is in special missions to clear a closed area and destroy a reinforced enemy. All weapon modifications can be used by any class, however, armor-enhancing items are always class-based and are applicable only to a certain type of hero.

Also, modifications can be obtained by disassembling weapons. Each item received or found has one of three levels of rarity, which is directly related to its quality and utility, so the most effective and best modifications are usually obtained from the rarest legendary equipment.


Tier 1 weapon modifications

Tier 1 weapon modifications

Below are all the Outriders Tier 1 mods that can be found early in the game:

  • Enhancement of anomalies (Anomaly Enhancement) - increases firepower by 5% of the current value of magical power;
  • Anomaly Surge - critical hits cause an anomalous energy explosion that deals damage in a radius of 1.5 meters;
  • Clip Combustion - when reloading a weapon, a shock wave is created that deals damage to enemies within a radius of 5 meters;
  • Clip of Amalthea - there is a 20% chance that a critical shot will not use up ammo;
  • Critical Point - increases the chance of inflicting critical damage by 15%;
  • Embalmer's Rage - after a fatal hit, all subsequent shots will deal critical damage for several seconds;
  • Essence Thief - accurate shots replenish a small supply of health;
  • Fireworks (Fireworks) - shots create an explosion that deals damage to enemies within a radius of 6 meters, 3 seconds recharge;
  • First Things First - the first shot after each reload increases armor piercing by 30%;
  • Fusion Blast - accurate shots create a thermonuclear explosion that deals 414 damage in a 5 meter radius;
  • Hot Blood - shots pass through enemies with a health indicator below 50%, apply a burn effect and ricochet between three enemies within a radius of 5 meters;
  • Killer Medic - lethal shots restore health to allies within 5 meters of the target;
  • Life Stock - reload restores health for each killed enemy since the last reload without changing weapons;
  • Proliferation - accurate hits on enemies transfer the imposed negative effect to nearby opponents;
  • Ricochet - all shots ricochet at nearby enemies within 5 meters of the original target;
  • Ruler of Leeches - when you kill an enemy, the effect of stealing health is activated by 20% for 20 seconds;
  • Shield Maiden - accurate shots add a small amount of armor;
  • Snowsquall - when reloading a weapon, a freezing effect is imposed on all enemies who were wounded by this weapon;
  • Soul Devourer - lethal hits restore part of the health;
  • Vampire - Deadly hits increase health steal by 15% for 20 seconds.

Tier 2 weapon modifications

Tier 2 weapon modifications

After a while, the player will be able to discover more rare second-level modifications:

  • Bomb's Ahead - lethal hits turn enemies into an anomalous bomb, 3 seconds cooldown;
  • Bone Shrapnel - lethal hits break the bones of the enemy and turn them into shrapnel, which deals damage and causes bleeding from any enemy within 5 meters, 1 second cooldown;
  • Brain Eater - critical shots do not consume ammo;
  • Clip Roller - when 50% or less cartridges remain in the gun magazine, the player can roll to quickly reload all of his equipped weapons;
  • Crematorium - lethal hits create an explosion that applies the effect of ash to enemies within a radius of 7 meters;
  • Damage Link - shots link up to two enemies, dividing 30% of the physical damage dealt and 10% of anomalous damage between them;
  • Death Chains - precise hits entangle the enemy in chains that inflict average damage over 3 seconds, 4 seconds recharge;
  • Gale of Protection - lethal shots activate a bulletproof storm around the hero for 5 seconds;
  • Icebreaker - Lethal shots at frozen enemies create an explosion that damages nearby enemies.
  • Mark of the Stake - reloading a weapon inflicts burns on all enemies wounded by this weapon;
  • Minefield - the weapon scatters explosive devices around the hit target, which inflict damage on all enemies within a radius of 3 meters, 6 second reload time;
  • Perpetuum Mobile - instantly replenishes your clip when you kill an enemy with less than 30% ammo left in the magazine;
  • Resistance Breaker - shots reduce target resistance by 35% for 6 seconds;
  • Storm Whip - accurate hits unleash lightning on the enemy, 2 seconds recharge;
  • Striga - 30% of critical damage is returned to the character as health;
  • Cycle - increases weapon damage in direct proportion to health regeneration as a percentage;
  • Vortex Chamber - Deals continuous damage after reloading a weapon before switching to another weapon.

Tier 3 Weapon Mods

Tier 3 Weapon Mods

The rarest modifications that are recommended, if available, are always installed in active weapons:

  • Golem Rising - lethal shots provide a protective effect for 3 seconds;
  • Killing Spree - lethal hits increase damage by 30% of the weapon used for 30 seconds, the effect accumulates to five kills and degrades over time;
  • Judgment (Judgment Enforcer) - accurate shots mark enemies who will take five times damage from the weapon used when reloading;
  • Moaning Winds - reloading the weapon creates a strong explosion around the hero and deals 781 points of damage to enemies at a distance of 8 meters, 2 seconds of reloading;
  • Ravenous Locust - accurate hits create a swarm of locusts that deals damage over 15 seconds and activates a debilitating effect on all enemies within 6 meters of the target, 2 seconds cooldown;
  • Sandstorm - shots cause a sandstorm that damages all enemies for some time;
  • Fragmentation grenade (Scrap Grenade) - the first shot after reloading turns into an anomalous projectile that deals damage to enemies within a radius of 5 meters, 1 second reload time;
  • Singularity - lethal hits create an anomalous singularity that explodes over time and damages enemies within a radius of 6.5 meters;
  • Ultimate Damage Link - An improved version of the second level damage link;
  • Ultimate Storm Whip - An improved version of the second tier storm damage whip;
  • Weakness Trap - shots activate explosions that deal damage and impose a weakening effect in a radius of 5 meters, 3 seconds cooldown;
  • Weightlessness - accurate hits activate a temporary rift, which lifts the enemy into the air for 5 seconds;
  • Winter Blast - Critical shots create an ice blast that freezes all enemies within 4 meters.


Weapon ammunition modifications

Weapon ammunition modifications

There are also modifications of weapon bullets in the game, which are of three levels of rarity and differ only in the value of the damage dealt:

  • Ash bullets (Ashen Bullets) - accurate shots impose a negative effect on enemies, 8 seconds reload;
  • Bleeding Bullets - accurate shots cause bleeding from enemies, 8 seconds cooldown;
  • Fire bullets (Burning Bullets) - accurate shots set fire to enemies, 8 seconds reload;
  • Ice bullets (Freezing Bullets) - accurate hits impose the effect of freezing, 8 seconds recharge;
  • Cruelty (Stiffening) - accurate shots activate a negative effect that slowly reduces the health of targets;
  • Toxic Bullets - accurate shots deal poison damage, 8 seconds recharge;
  • Vulnerability Bullets - successful hits impose a negative effect on the enemy, 8 seconds reload;
  • Weakening Bullets - Precise shots apply weakness to enemies, 8 seconds recharge.

Outriders Armor Mods for Technomancer

Outriders Armor Mods for Technomancer

This section contains all the modifications of the first level that can be installed in the Technomancer's clothes:

  • Advanced Rockets - increases the damage of rockets of the "Jet Pain" skill;
  • Reducing armor (Armor Reduction) - installed "Toxic turret" reduces the armor of each enemy by 20% for 5 seconds;
  • Explosion of the tank (Bang for your Buck) - activation of the "Destructive tool" skill increases the ammunition of the used rocket launcher or minigun by 100%;
  • Better Parts - increases the duration of the Toxic Turret skill by 50%;
  • Bonus Duration - increases the duration of the "Cryotourrel" skill by 30%;
  • Breathe In - reduces the cooldown of the "Repair Wave" skill by 20%;
  • Cleansing Wind - activating the "Repair Wave" skill removes all negative effects from allies and grants immunity to all types of damage for 5 seconds;
  • Cold Purification - activating the "Icing" skill removes all negative effects from allies and grants immunity to all types of damage for 5 seconds;
  • Critical Analysis - increases the critical damage of the Toxic Ammo skill by 30%;
  • Demolition Man - increases missile damage when using the "Destructive Tool" skill;
  • Feedback - upon completion of the "Destructive Tool" skill, the character is healed for 3% of the total damage done by the minigun;
  • Fine-tuned - increases the radius of the explosion by 33% when using the skill "Striking elements";
  • Fortify - activation of the "Destructive tool" skill provides an additional bonus to the armor indicator;
  • Freeze Barrage - "Jet Pain" freezes all enemies hit by rocket projectiles;
  • Hail Shot - increases the damage of the "Cryotourrel" skill;
  • Ice Component - "Toxic Turret" deals freezing instead of poison;
  • Ice Pack - upon completion of the "Cryoturrel" skill, heals allies for 30% of their maximum health within a radius of 4 meters;
  • Increase Damage - each shot of the cryoturret deals additional damage;
  • Initial Blast - "Reactive Pain" causes a small explosion within a radius of 5 meters;
  • More damage (More Damage) - increases the damage of the skill "Striking elements";
  • More traps (More Traps) - allows you to reuse the skill "Striking elements" before its recharge;
  • No pain, no gain (No Pain, No Gain) - upon expiration of the Toxic Ammo skill, heals the hero for 40% of the damage dealt;
  • Portable Armory - allows you to fire an additional rocket when using the "Destructive Tool" skill;
  • Rain of Pain - reduces the cooldown of the "Reactive pain" skill by 34%;
  • Spare Mag - the effect of the Toxic Ammo skill applies to an additional magazine in the clip;
  • Surprise - the cryoturret explodes before being destroyed and deals damage within a radius of 6 meters;
  • Trick up the Sleeve - while the Toxic Ammo skill is active, lethal shots increase the number of additional cartridges in the clip by 30%;
  • Untouchable - activating the minigun when using the "Destructive Tool" skill grants a 15% resistance bonus to all types of damage.
Outriders Armor Mods for Technomancer

Below are the rarest Tier 2 and Tier 3 armor modifications for the Technomancer:

  • Phantom Dash - the standard dash is replaced with a phantom one, which allows you to quickly pass through enemies;
  • Power from the Ashes - lethal shots at enemies hit by ash increase the anomalous power for 20 seconds, can stack up to 4 times;
  • What Goes Around - bullets of enemies can be thrown with a 20% chance towards the enemy to cause damage;
  • Cannonade (Cannonade) - increases the number of missiles launched using the "Jet pain" skill up to 10 units;
  • Head of the Ward - when reviving an ally, restores his health to the maximum value;
  • Quartermaster - the "Repair Wave" skill replenishes the entire squad with one magazine, 45 seconds recharge;
  • Rocket Man - when using the "Destructive Tool" skill, the hero can shoot additional missiles;
  • Sharp Eye - killing enemies while aiming the sight provides additional firepower for 20 seconds, can stack up to 3 times;
  • Trap Cluster - doubles the number of mines that can be dropped before reloading.

The best modifications for Technomancer

Best weapon modifications for Technomancer:

  • Critical Point - This modification is useful for accurate headshots to inflict significant damage on enemy targets;
  • Winter Blast - great for slowing down clusters of enemies and allows the player to easily destroy helpless frozen opponents in a short period of time;
  • The Killer Medic is a very useful mod if you have a Destroyer and a Trickster in your team that rush into the thick of the battle.
  • Proliferation - a mandatory modification for combining with the skills of installing turrets, as it allows you to spread freezing and toxicity to any enemy, even when devices are destroyed;
  • Icebreaker - Lethal shots at frozen enemies allow them to detonate, causing significant damage to all surrounding enemies.
  • Minefield - Helps to place explosives around any defeated enemies. This will block narrow areas of the map from opponents and protect certain routes of the team's movement.
Icebreaker and Spread are the best skills for the Technomancer's aggressive type of play. The icebreaker is useful for the sniper, and the spread is useful when using an assault rifle. For the support hero, it is recommended to install the Medic Assassin on the sniper rifle and the minefield on the assault rifle.

Best Armor Mods for Technomancer:


  • Armor Reduction , Better Parts, and Bonus Duration significantly improve the character's turrets. These mods help you penetrate enemy armor, deal more damage, and stay in formation longer on the battlefield. We install several turrets and run away from opponents to use the existing sniper rifle. Combining both turrets with the Repair Wave skill to allow automatic devices to stay in combat longer and deal massive amounts of damage continuously.
  • Freeze Barrage , Cannonade, and Rain of Pain come in handy when using the Reactive Pain skill frequently. This is a great combo that will allow the player to freeze the entire vertical line of the battlefield while simultaneously dealing a significant amount of damage in a short amount of time.
  • Cleansing Wind is a great addition to the Icing skill. It will rid the entire team of the player from any negative effects and will provide five seconds of immunity to any sources of damage. This will be very useful in boss fights or in battles with other opponents, which impose a significant amount of negative effects on allied characters.

Outriders Pyromancer Armor Mods

Outriders Pyromancer Armor Mods

This section contains all the modifications of the first level that can be installed in the Pyromancer's clothes:

  • Anomaly Hunger - increases the damage of Fanning the Flame skill by the value of the value of the theft of health;
  • Melting Armor (Armor Melting) - "Fire Bullets" reduce the target's armor by 20% for 10 seconds;
  • Ash Grasp - when using the "Thermal Bomb" skill, some opponents can explode from ash damage and cause additional ash damage to all other enemies within a radius of 5 meters;
  • Big Boom - increases the explosion radius by 20% when using the Thermal Bomb skill;
  • Blacksmith - the "Overheating" skill provides an additional bonus to armor for 8 seconds;
  • Absorption of bullets (Bullet Absorption) - replenishes 20% of the clip for each hit enemy with the skill "Fanning the flame";
  • Burning Ground - when using the "Thermal Bomb" skill, all exploding targets leave behind a piece of burning ground, on which other opponents will take damage for 10 seconds under the effect of burns;
  • Burnt-Out - all enemies hit by the Heatwave skill take 25% more damage for 8 seconds;
  • Ash (Cinders) - skill "Overheating" increases ash damage instead of fire;
  • Ember Shield - when using the "Overheating" skill, resistance increases by 10% for 10 seconds for each negative effect received from opponents, stacks up to 5 times;
  • Additional magazine (Extra Mag) - the effect of the Fire Bullets skill extends to an additional magazine in the clip;
  • The last breath (Final Breath) - when using the "Fanning the Flame" skill, the efficiency of draining health from enemies is increased by 25%;
  • Eater of fire (Fire Eater) - increases the efficiency of sucking health from the set on fire by 150% when using the skill "Fanning the flame";
  • Fire Frenzy - allows you to use the skill "Thermal bomb" twice before recharging the ability;
  • Heat Leech - increases the theft of enemy health by 10% for 5 seconds after using the Heat Wave skill;
  • Hellfire - all subsequent opponents receive additional damage when the Heat Wave skill is activated on three enemies;
  • The wave of hell (Inferno Wave) - increases the damage when using the skill "Heat wave";
  • Irradiation Wave - inflicts the effect of weakness on all enemies hit by the Heat Wave skill;
  • Long fire (Lasting Fire) - increases the time of explosion of enemies by 3 seconds when using the skill "Thermal bomb";
  • Nova - increases the range of the Fanning the Flame skill by 100%;
  • Pants On Fire - increases damage to enemies that were hit by the "Overheating" skill, but did not receive a negative effect;
  • Phoenix Force - increases the amount of anomalous power received for each hit enemy with the Overheating skill, stacks up to 10 times;
  • Pompeii - allows you to activate the skill "Eruption" a second time before reloading;
  • Pure Power - "Phaser Beam" deals additional damage;
  • Radiation Flames - hit enemies with the Fire Bullets skill receive the negative effect of weakness;
  • Reload Boost - the "Fire Bullets" skill grants a 50% bonus to the power of the weapon within 5 seconds after the expiration of the ability;
  • Ride the Wave - increases the damage from the explosion of the Heat Wave skill;
  • Tidal Wave - allows you to reactivate the Heat Wave skill before the ability recharges;
  • Tanned (Sunburnt) - increases the damage to the set on fire enemies hit by the skill "Overheating";
  • The third degree (Third Degree) - increases the damage from weapons against opponents hit by the skill "Overheating" by 25% for 8 seconds;
  • True Blast - increases the damage from the explosion when using the "Thermal Bomb" skill;
  • Wide grip (Wide Grip) - allows you to apply the skill "Fanning the flame" on one additional target;
  • Wildfire - A Thermal Bomb inflicts a burn on every damaged enemy with a bomb explosion.
Below are the rarest Tier 2 and Tier 3 armor modifications for the Pyromancer:

  • Branded - hit enemies with the "Thermal Bomb" skill receive 40% additional damage;
  • Detonator - reduces the cooldown of the Overheating skill by 50%;
  • Double Fun - "Thermal Bomb" hits two targets at the same time;
  • Flamethrower (Flame Grasper) - "Fanning the flame" is activated on two opponents at the same time;
  • Power Assimilation - increases the anomalous strength of the hero by a fixed value for each elite enemy on the battlefield.

The best modifications for Pyromancer

Best weapon modifications for Pyromancer:

  • Ash (Ashen Bullets) or Fire Bullets (Burning Bullets) will work well with most skills, so it is recommended to use them on medium-range weapons.
  • Clip Combustion - best suited for short-range weapons, as it allows you to take a short break during combat;
  • Life Stock is ideal for submachine guns and is best used to clean up wounded enemies;
  • Proliferation is used to quickly spread the burn, so if you have a weapon with this modification, you can skip the Fire Bullets skill.
  • Crematorium - best used on a shotgun, as lethal hits create explosions that shower all enemies within 7 meters with ash;
  • Mark of the Stake allows you to burn all enemies, so for correct use we shoot at many opponents and reload to effectively set fire to marked targets;
  • Judgment (Judgment Enforcer) helps mark multiple enemies for further healing, and reloading weapons will allow you to deal significant damage to opponents. It is a weapon equivalent of the Overheating skill.
The best weapon mods for this class are the Clip Combustion on the Shotgun and the Improved Ash Bullets on the Assault Rifle or SMG. Combine Ash Bullets with the Cinders armor mod to change the Overheat skill action. This will allow you to deal a huge amount of ash damage on the battlefield.


Best Armor Mods for Pyromancer:

  • Blacksmith will help improve the hero's armor without losing damage;
  • Burnt-Out will enhance the Heatwave skill and cause all hit enemies to take additional damage for a short time;
  • Ash (Cinders) is used only in conjunction with the "Overheat" skill for a crushing victory over the enemy;
  • Inferno Wave is required when using the Heat Wave skill;
  • Pure Power is required when using the Phaser Beam skill;
  • Ride the Wave and Tidal Wave allow you to easily break through enemy lines using the Heat Wave skill;
  • The third degree (Third Degree) allows you to quickly deal with the surviving opponents using a shotgun;
  • The Detonator adds a bit of mobility to the player's actions by significantly reducing the cooldown of the Overheating skill.
Using the Ride the Wave and Tidal Wave mods together can significantly increase your character's potential. Inferno Wave will add even more damage to the hero, so it will help make the Heat Wave skill invaluable. Pure Power increases the damage done by the skill, which is absolutely essential for dealing with bosses and large groups of enemies. Ash (Cinders) works great with ash bullets, and the Detonator (Detonator) makes up for the lack of explosive skill. This modification allows you to use Overheat much more often and helps you finish off injured enemies with ease.

Outriders Destroyer Armor Mods

Outriders Destroyer Armor Mods

This section contains all the modifications of the first level that can be installed in the clothes of the Destroyer:

  • Improvement of armor (Armor Boost) - provides additional armor for each hit enemy with the skill "Earthquake" for 10 seconds, accumulates up to 10 times;
  • Auto Reflect - allows you to fight while the skill "Reflection of bullets" is active, but does not allow you to deactivate it ahead of time and reflects only 50% of the damage;
  • Bleeding Impulse - creates circular impulses during the action of the "Golem" skill, which cause bleeding from nearby enemies;
  • Primer of blood (Blood Primer) - all reflected bullets during the action of the skill "Reflect bullets" impose the effect of bleeding on enemies;
  • Blood Shock - inflicts bleeding on all targets hit during the "Earthquake" skill;
  • Bloody Crush - all hit enemies with the Gravitational Leap skill get bleeding;
  • Acceleration of bullets (Bullet Acceleration) - increases the damage of the skill "Reflection of bullets";
  • Despair - all hit enemies with the Gravitational Jump skill take double anomalous damage for 5 seconds;
  • Earth's Legacy - increases the range of the "Earthquake" skill by 60%;
  • Extra Quake - allows you to reactivate the skill "Earthquake" before reloading;
  • Extra Time - increases the duration of the skill "Reflection of bullets" by 20%;
  • Give Me More - launches another wave during the "Shiver" skill;
  • Golem of Death - increases the duration of the "Golem" skill by 1.5 seconds for each killed enemy;
  • Crushing the ground (Ground Crush) - increases the base damage of the skill "Earthquake";
  • Heal per Kill - each killed enemy during the "Earthquake" skill restores 10% of health to all allies within a radius of 20 meters around the hero;
  • Hollow Point - all projectiles when using the skill "Reflect bullets" get a vulnerable effect;
  • Human comet (Human Comet ) - increases the damage of the skill "Gravitational jump";
  • Impaler - allows you to reactivate the "Impact" skill;
  • Absorption of life (Life Absorption) - the skill "Gravitational jump" heals the hero for 100% of the damage inflicted on the enemy or 20% when finishing off the enemy;
  • Mosh Pit - Deals damage to all attracted enemies using the "Infinite Mass" skill;
  • Tank drain (Panzer Drain) - steals 33% of armor for 5 seconds when dealing damage with the skill "Earthquake";
  • Perseverance - increases the duration of the "Golem" skill by 50%;
  • Primal armor (Primal Armor) - doubles the armor at the end of the skill "Breakthrough" for 10 seconds;
  • Primal Constitution - each hit enemy with the "Forward" skill increases the hero's maximum health by 10 seconds, the effect accumulates up to 5 times;
  • Primal gutting (Primal Gutting) - inflicts bleeding to all enemies in a melee attack;
  • Primal Rage (Primal Rage) - reduces the recharge time of the skill "Forward" by 50%;
  • Primal Weakness - reduces resistance to all enemies in a melee attack;
  • Resistance - increases resistance to all types of damage by 33% when using the "Golem" skill;
  • Restoration - increases the health regeneration bonus to all players who are near the hit enemies with the "Pierce" skill;
  • Rivers of Blood - increases the damage of the "Piercing" skill by 50% on all enemies with an active bleeding effect;
  • Sharpened Spike - Skill "Piercing" deals more damage;
  • Shattered Armor - increases weapon damage against hit enemies with the "Infinite Mass" skill by 10% for 10 seconds;
  • Spike Forest - the skill "Pierce" can hit one additional target;
  • Stolen Life - increases the percentage of healing for each enemy hit by the "Shiver" skill by 6%;
  • The Strongest First - the enemy with the most health takes 50% more damage when using the Bullet Reflection skill;
  • Vlad's Grasp - increases the range of the skill "Pierce" by 25%.

Below are the rarest Tier 2 and Tier 3 armor modifications for the Destroyer:

  • Increase duration - increases the duration of the skill "Reflection of bullets" by 40%;
  • Soul of the company (Life of the Party) - damage received is reduced by 5% for each enemy who is near the character, stacks up to 8 times;
  • Not Impressed - reduces damage from elite enemies by 20%;
  • Palisade - Skill "Piercing" can hit two additional targets;
  • Primal Chain Pistol (Primal Chaingun) - each enemy damaged by the "Forward" skill increases the hero's weapon damage by 20% for 5 seconds, stacks up to 5 times;
  • Ultimate Impaler - the skill "Impact" can be activated twice before recharging;
  • Wide horizons - increases the range of the "Infinite Mass" skill by 25%.

Best Mods for Destroyer

Best Weapon Mods for Destroyer:


  • Clip Combustion is best suited for short-range weapons, so it will allow you to take a short break during combat;
  • Fireworks are ideal for dealing damage to enemies after using the Infinite Mass skill to gather all enemies at one point;
  • Bomb's Ahead is a good modification that allows you to control a group of enemies;
  • The Crematorium helps to better coordinate your actions in the middle of the battle, since the ash makes enemies immobile for a short time;
  • Protective storm (Gale of Protection) allows you to protect the team from a large stream of enemy bullets;
  • The Perpetuum Mobile is ideal for instant reloading of shotguns or keeping up with submachine guns and assault rifles.
All presented modifications are suitable for different types of games. For aggressive style it is recommended to use Perpetuum Mobile. When in combat near allies, you must use the Gale of Protection and Clip Combustion.

Best Armor Mods for the Destroyer:

  • Give Me More provides an additional wave, which is often not enough to completely destroy all opponents in a small location;
  • Mosh Pit will also help to quickly deal with enemies in a short period of time;
  • Life Absorption allows you to immediately return to battle at the current low health level;
  • Wide Horizons adds even more control to the battle process, so it is most useful for a tank character;
  • The Human Comet works well with the Life Absorption mod. This collaboration provides the best balance between dealing damage and self-healing.
All of these armor modifications allow the Destroyer to fully use their skills, as well as impose some negative effects on enemies. The rest of the armor mods affect other skills, however the above mods are best suited for team play.

Outriders Trickster Armor Mods

Outriders Trickster Armor Mods

This section contains all the first level modifications that can be installed in the Trickster's clothes:

  • Additional magazine (Additional Mag) - the skill "Twisted cartridges" is used for two magazines before reloading;
  • Anomalic Caliber - when the skill "Twisted cartridges" is activated, the character gets 30% to resistance;
  • Anomaly Cut - enemies marked with the "Hunting Knife" skill receive additional anomalous damage;
  • Apply Shield - when the Temporal Blade skill is activated, the character receives 5% of the shield for killing each enemy;
  • Armor of Eons - when using the "Borrowed Time" skill, armor increases by 100% for 10 seconds;
  • Stab in the back (Backstabber) - using the skill "Hunter and prey" inflicts damage on the enemy to which the teleportation occurred;
  • Big Range - increases the radius of the "Slowing Trap" skill by 1 meter;
  • Blue Blood - upon activation of the Twisted Ammo skill, increases the theft of health by 10%;
  • Release (Cut Loose) - reduces the recharge time of the "Temporal Blade" skill;
  • Mitigation of damage (Damage Mitigation) - all allies inside the dome when using the "Slow Trap" skill take 20% less damage;
  • Dance of Death - reduces the recharge time of the skill "Hunter and prey";
  • Delivery on Time - activation of the "Slowing Trap" skill replenishes ammunition for active weapons of all allies within the radius of action;
  • Double Stop - increases the duration of paralysis when using the Temporal Blade skill by 100%;
  • Duration - increases the duration of the "Tornado" skill by 5 seconds;
  • Great Bastion (Grand Bastion) - when using the "Whirlwind" skill reduces the received damage by 35%;
  • No Escape - increases the range of the "Hunting Knife" skill between targets by 25%;
  • Healing Slice - heals health for each killed enemy with the "Tornado" skill;
  • Jump of radiation (Radiation Jump) - imposes the effect of vulnerability on the target when using the skill "Hunter and prey";
  • Sharpening - increases the damage of the skill "Hunting knife";
  • Shield Evoker - killing enemies with the "Tornado" skill grants 5% shield for each target;
  • Slasher (Slasher) - "Temporal blade" can be activated again before recharging the skill;
  • Increase of speed (Speed ​​Boost) - when using the skill "Slowing trap" allies inside the sphere receive a bonus to movement speed in the amount of 2%;
  • Acceleration (Speed ​​Up) - activation of the "Tornado" skill allows you to move 25% faster;
  • Stare into the Barrel - increases firepower against each enemy at close range;
  • Strong Slice - increases the damage of the Temporal Blade skill;
  • Strong turn (Strong Twist) - increases firepower by 15% during the action of the skill "Twisted cartridges";
  • Thunder Dome - grants 100% shield at the end of the "Slow Trap" skill;
  • Time Blast - slows down all targets of the Hunter and Prey skill;
  • Crack of time (Time Crack) - for enemies hit by the skill "Time rift", the values ​​of the shield and resistance are reduced by 25% for 5 seconds;
  • Protection of the space of time (Time Space Protection) - when activating the skill "Time on loan", provides armor and 30% resistance;
  • Twisted Fate - Twisted Ammo increases critical damage by 30%;
  • Weakening the Prey - Deals a weakening to each teleportation target of the Hunter and Prey skill;
  • Weakening Zone - Deals a weakening to all enemies inside the dome during the "Slowing Trap" skill;
  • Weaklings - activates the weakening effect on each enemy when hit with the Temporal Blade skill.
Below are the rarest tier 2 and tier 3 armor modifications for the Trickster:

  • Diffuse - sprint increases armor and provides a 50% bonus to resistance;
  • Transfer of pain (Pain Transfer) - when the skill "Temporary rift" is activated, the damage done to one target will be transferred to another;
  • Shield Zap (Shield Zap) - an active shield generates an electric force around the hero, which deals damage to a random enemy within a radius of 5 meters and ricochets to another target, 4 seconds recharge;
  • Aggressive Teleportation - reversing time creates an explosion around the character;
  • Trade in ammunition (Ammo Bargain) - when the skill "Rolled cartridges" is activated, all lethal hits replenish the store by 20%;
  • Death Shell - killing enemies when the "Borrowed Time" skill is activated reduces damage received by 10% for 10 seconds, stacks up to 4 times;
  • Shield of the Fallen - upon expiration of the Twisted Ammo skill, it adds 15% of the maximum health value as a shield for each enemy killed by this ability;
  • Ultimate Big Range - increases the range of the Slow Trap skill by 2 meters.

Best Trickster Mods

Best Trickster Mods

Best weapon modifications for the Trickster:

  • Ricochet is great for dealing double damage to enemies grouped close to each other and within the range of the Slow Trap skill;
  • The Ruler of Leeches will allow the player to stay in battle longer;
  • Shield Maiden is an ideal modification for a character who relies on shields to reduce damage taken;
  • Protective storm (Gale of Protection) allows you to protect the team from a large stream of enemy bullets;
  • Killing Spree helps the character deal massive amounts of damage in the midst of a battle.
This list contains the best mods for dealing huge amounts of pure damage, which are suitable for any type of weapon.


Best Trickster Armor Mods:

  • Life of the Party , What Goes Around and Shield Zap will help increase the hero's lifespan in close-range combat;
  • Backstabber , Dance of Death , Time Blast , Time Space Protection and Death Shell will help you focus on improving your skills. These modifications will make the hero more tenacious and allow him to concentrate on killing enemies without significant loss of health;
  • Phantom Dash will help you pass through enemies, therefore it is the most necessary modification for the Trickster. It allows you to take advantage of the bonus damage from backstabs. Can be used in any of the mods listed above and allows you to make your character an unstoppable assassin.

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