Resident Evil Village graphics settings for a weak PC

 

Resident Evil Village graphics settings for a weak PC

How to get 60 FPS in RE8 without harm to the picture


Nextgen is slowly advancing. More and more games are released with support for ray tracing and significant differences in the picture at 4K resolution. And the fresh Resident Evil Village is proof of that. On a standard Full HD monitor, the image quality seems comparable to Resident Evil 7 , but as soon as you move to a modern Ultra HD TV, the differences begin to catch your eye. The detailing of everything in the new product is simply off the charts: from the micro-wrinkles on Lady Dimitrescu's face to the play of rays with ray tracing turned on.


But we're here to optimize RE8 graphics on slower PCs. In this guide, we will try to do so so as not to lose much in the beauty of the picture, and the FPS has grown to a stable 30 or even 60 units.


What kind of computer do you need for Resident Evil Village?

We studied the tests of the game on different hardware in different resolutions and came to the conclusion that the official system requirements are very close to the truth . True, they lack recommendations for playing at 1440p and 4K - we added them based on the tests we studied.

Official minimum system requirements (1080p @ 30 FPS):

  • Operating system: Windows 10 (64-bit only!).
  • Processor: Intel Core i5-7500 / AMD Ryzen 3 1200
  • Video card: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 560.
  • RAM: 8 gigabytes.

Official Recommended System Requirements (1080p @ 60 FPS):

  • Operating system: Windows 10 x64.
  • Processor: Intel Core i7-8700 / AMD Ryzen 5 3600.
  • Video card: NVIDIA GeForce GTX 1070 / AMD Radeon RX 570.
  • RAM: 16 gigabytes.
  • To play at 1440p @ 30 FPS (according to tests):

Operating system: Windows 10 x64.

  • Processor: Intel Core i5-7400 / AMD Ryzen 3 1200.
  • Video card: NVIDIA GeForce GTX 1060 (6 GB) / AMD Radeon RX 470 (8 GB).
  • RAM: 16 gigabytes.
  • To play at 1440p @ 60 FPS (according to tests):

Operating system: Windows 10 x64.

  • Processor: Intel Core i3-8100 / AMD Ryzen 3 2200G.
  • Video card: NVIDIA GeForce GTX 1080 / AMD Radeon RX 5600 XT.
  • RAM: 16 gigabytes.
  • For 4K @ 30 FPS (benchmarked):

Operating system: Windows 10 x64.

  • Processor: Intel Core i5-9400 / AMD Ryzen 5 3500X.
  • Video card: NVIDIA GeForce GTX 1080 / AMD Radeon RX 5600 XT.
  • RAM: 32 gigabytes.

For 4K @ 60 FPS (benchmarked):

  • Operating system: Windows 10 x64.
  • Processor: Intel Core i5-9600K / AMD Ryzen 5 3600X.
  • Video card: NVIDIA GeForce RTX 2080 Ti / RX 6700 XT.
  • RAM: 32 gigabytes.

Resident Evil Village optimization tips




If you turn all the settings to the maximum, then the game will require about 10 gigabytes of video memory! Last year's remake of RE3 had a similar appetite, but our 6GB GeForce GTX 1060 had no problems, even after exceeding the limit by almost double. The missing gigabytes are taken from the main RAM, so it is better to have the amount of RAM not recommended 16, but at least 24 gigabytes. True, the outdated DDR3 with its low frequencies can still have friezes.

Also note the surprisingly high-quality picture even at the lowest settings , if you do not lower the resolution. In general, at 1920x1080, only slightly less crisp textures, simplified shading, no reflections, and flatter lighting are noticeable. Therefore, if you do not want to spend a lot of time optimizing for a weak PC, then try setting the preset "Balance" or "Priority: performance" . And for the more meticulous - our analysis of the settings below.

Next, we will briefly analyze each setting and give tips on how to increase FPS in Resident Evil Village. The maximum impact on current performance is shown in parentheses :

  • "Screen mode". Full screen will allow you to use the maximum priority of the game process for the system - set it.
  • "Resolution". It is best to set the native (for example, 1920x1080) screen resolution. Anyway, further it is possible to enable interlaced rendering mode.
  • "Update frequency". Set the number of hertz sweeps of your monitor (usually 60) or leave the default value.
  • "Frame frequency". Set a variable or limit it to "cinematic" 30. In the latter case, it is better to play with a gamepad.
  • "Vertical sync". Improves the smoothness of the footage by limiting the rendering of frames to the number of hertz of the monitor. But if you play with the keyboard and mouse, then it is better to turn it off so that the control is not "jelly" due to the increased input lag.
  • "Rendering mode" (up to 30%). You can turn on interlaced mode, similar to the picture on old TVs. The result will be a kind of console checkerboard rendering with a significant increase in performance, but a slightly less clear image.
  • "Image quality". It is better to turn on interlaced rendering mode than to lower the render resolution, which would immediately significantly degrade the whole picture.
  • Smoothing (up to 10%). Try both of the available options. Pure TAA produces a slightly sharper picture, while FXAA + TAA is slightly faster and is better suited for older video cards.
  • FidelityFX CAS. Improves image clarity without impacting performance even on GeForce (AMD proprietary technology).
  • "Texture quality" (video memory consumption). At 1080p, there seems to be no noticeable difference between the 2GB variant and the 8GB variant. And for weak PCs, the "High 2 GB" or "Medium 0.5 GB" options are best. Choose based on the amount of memory on your graphics card.
  • "Texture filtering quality" (up to 1%). Greatly improves the clarity of surfaces at an angle to the player's view (3D rendering feature). It has almost no effect on performance, even if you set the maximum quality.
  • "Mesh quality" (up to 20% in rare cases). Responsible for detailing distant objects. On a weak processor in spacious locations with crowds of enemies, performance can be severely degraded. But the game has almost no spacious locations. However, set the quality based on the power of your processor.
  • "Diffuse shading" (up to 15%). Classic Ambient Occlusion, adding realism to the picture due to additional shadows at the joints and in the recesses. Further, there is a similar parameter "Contact shadows", so you can enable only one of them if performance is expensive. And you shouldn't turn off both of them - the image will become like in cheap 3D cartoons.
  • Screen space reflections (up to 20% in rare cases). There are practically no reflective surfaces in the game like mirrors and even some puddles. But in the castle of Dimitrescu there are shiny metal objects. If you disable this option, they will become more opaque. Therefore, turn it off only as a last resort.
  • "The quality of volumetric lighting" (up to 20%). Medium quality is not much different from high quality, at least in Full HD. Put it on for tangible frame savings and a good picture. In extreme cases, you can completely turn it off, receiving another 10% increase in performance, but many rooms will become lighter than necessary.
  • "Subsurface scattering" (up to 10%). The skin looks more natural at the price of 3-5 frames during close-ups. Be aware that these effects can be slow on older graphics cards.
  • "Shadow quality" (up to 15%). Medium quality already looks good, so go for it or slightly higher. In the latter case, more video memory is required.
  • "Contact shadows" (up to 15%). Adds additional darkening at seams and grooves. On a weak PC, we recommend turning it off if Diffuse Shading is already on.
  • Shadow Caching. Has a positive effect on performance. RE8 has a huge number of shadows, so in theory, caching should get rid of freezes (especially on SSDs).
  • "Glow" (up to 10%). Adds an atmospheric glow to the middle of streets and buildings. Without it, the picture looks less natural, while not much FPS is lost. Better to turn it on.
  • "Glare". A cinematic effect that adds lens flare from bright sources such as lamps.
  • "Grain". A film-like effect that doesn't look good on the small screens of standard monitors. Most will want to turn it off to make the picture clearer. This setting does not affect performance.
  • "Depth of field". Blurs the background, which adds atmosphere (and at the same time hides the simplified detail in the distance). In story games, it is better to turn it on, especially since there is no effect on performance.
  • Lens distortion. Curves the image a little, for a more cinematic look. Customize to your liking.

The final optimal settings for RE8 for a weak (and not only) PC

IMPORTANT: all recommendations below are for 1920x1080 resolution.

  • Optimal settings for a weak PC (GTX 1050 Ti / RX 460):
  • Screen mode: full screen.
  • Frame rate: 30.
  • Vertical sync: disable.
  • Rendering mode: interlaced.
  • Image quality: 1.
  • Anti-aliasing: FXAA + TAA.
  • FidelityFX CAS: enable.
  • Texture quality: average 0.5 GB.
  • Texture filtering quality: ANISO 16x.
  • Mesh quality: low.
  • Diffuse Shading: SSAO.
  • Screen Space Reflections: Disable.
  • Volumetric Lighting Quality: Medium.
  • Subsurface scattering: enable.
  • Shadow Quality: Medium.
  • Contact Shadows: Disable.
  • Shadow Caching: Enable.
  • Glow: turn on.
  • Glare: turn on.
  • Granularity: to your taste.
  • Depth of Field: Enable.
  • Lens distortion: enable.

Optimal Settings for Starter Gaming PC (GTX 1660 / RX 580):

  • Screen mode: full screen.
  • Frame rate: 60.
  • Vertical sync: disable.
  • Rendering mode: normal.
  • Image quality: 1.
  • Anti-aliasing: FXAA + TAA.
  • FidelityFX CAS: enable.
  • Texture quality: high 2 GB.
  • Texture filtering quality: ANISO 16x.
  • Mesh quality: medium.
  • Diffuse Shading: SSAO.
  • Screen space reflections: enable.
  • Volumetric Lighting Quality: Medium.
  • Subsurface scattering: enable.
  • Shadow Quality: Medium.
  • Contact Shadows: Enable.
  • Shadow Caching: Enable.
  • Glow: turn on.
  • Glare: turn on.
  • Granularity: to your taste.
  • Depth of Field: Enable.
  • Lens distortion: enable.

Optimal settings for a medium power PC (GTX 1080 / RX 5700):

  • Screen mode: full screen.
  • Frame rate: variable.
  • Vertical sync: disable.
  • Rendering mode: normal.
  • Image quality: 1.
  • Anti-aliasing: TAA.
  • FidelityFX CAS: enable.
  • Texture quality: high 2 GB.
  • Texture filtering quality: ANISO 16x.
  • Mesh quality: high.
  • Diffuse Shading: Fidelity FX CACAO.
  • Screen space reflections: [ enable.
  • Volumetric lighting quality: high.
  • Subsurface scattering: enable.
  • Shadow quality: high.
  • Contact Shadows: Enable.
  • Shadow Caching: Enable.
  • Glow: turn on.
  • Glare: turn on.
  • Granularity: to your taste.
  • Depth of Field: Enable.
  • Lens distortion: enable.

Optimal settings for a pre-top PC (RTX 2080 / RX 6700 XT):

  • Screen mode: full screen.
  • Frame rate: variable.
  • Vertical sync: disable.
  • Rendering mode: normal.
  • Image quality: 1.
  • Anti-aliasing: TAA.
  • FidelityFX CAS: enable.
  • Texture quality: high 2 GB.
  • Texture filtering quality: ANISO 16x.
  • Mesh quality: high.
  • Diffuse Shading: Fidelity FX CACAO.
  • Screen space reflections: enable.
  • Volumetric lighting quality: high.
  • Subsurface scattering: enable.
  • Shadow quality: maximum.
  • Contact Shadows: Enable.
  • Shadow Caching: Enable.
  • Glow: turn on.
  • Glare: turn on.
  • Granularity: to your taste.
  • Depth of Field: Enable.
  • Lens distortion: enable.


That's all. Write in the comments if you still have questions about setting up graphics in Resident Evil Village or if you have technical problems with the game - we will try to help you!

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