In this walkthrough In Resident Evil Village, we'll show you how to find all collectibles, defeat all bosses, solve all puzzles, and find all outdoor toilets.
Color coding:
Green- quest items.
Blue- documents.
Red- weapons and upgrades.
Yellow- goat amulets and treasures.
What you need to know before starting the passage
- Look at the map more often. Locations where you can still collect something are marked in red. If the location is marked in blue, then you have found everything. This applies only to supplies and treasures, documents are not taken into account.
- Explore the area. All finds, such as locked boxes or doors that you cannot open yet, will be automatically marked on the map.
- Some treasures are compound. They can be combined to get a more valuable item. Don't sell such treasures until you find all the pieces. If the treasure can be combined with something, then this will be indicated in the description.
- Don't forget about mines. They are especially helpful in boss battles. If the enemy did not end up being blown up by a mine, then it can be picked up back into your inventory.
- Sell surplus weapons to the merchant. There are several types of weapons in the game that use the same type of ammunition. When you find a better weapon, sell the old one. This will bring in some money and free up inventory.
- Kill all the animals you meet. They drop cooking ingredients or other rewards. Do not forget about the crows, which can often be found in the village.
- There are several types of collectible items in the game: treasures - can be sold to a merchant; documents - needed to get the "Bookworm" achievement; goat amulets - needed to get the "Heretic" achievement.
Ethan and Mia's House ("Go-o-o-ol" skip achievement)
The place of the accident. How to find your way to the village
Village. Survive an encounter with werewolves and get a shotgun
Village. How to find Louise's house
Lock. How to survive the Heisenberg games and escape the crusher
Lock. How to escape from captivity and get off the hook
Lock. Dungeon and battle with 1st sister
Riddle. How to get to the dungeon. In the room with the bas-relief, you need to solve a small riddle. Solution: light two bowls with the third one on the chain. You can simply shoot at the desired angle so that the central bowl deflects and ignites the other.
Mini boss. One of the sisters still catches up with you. It turns out that under the influence of cold they become vulnerable. The fight is not difficult, especially if you have enough shotgun ammo. You just need to keep your distance and shoot. You will receive a crystal torso as a reward . A similar reward will be given for all bosses and mini-bosses, so we will not indicate this separately in the walkthrough.
Lock. Dimitrescu's mask of sadness and peace
Riddle in the ablution hall. The clue is written on the wall above the fireplace. You need to arrange the statues in the correct order. Turn the woman with the bottle and the lady with the glass to face each other. Turn the peasants with grapes to the man on the horse.
After that, the blood from the bath will leave, and the passage downward will open. Once you find yourself in the dungeon, destroy the goat amulet . Next, you have to go through half-flooded premises. Beware of the zombies that lie under the water. Look closely at the water surface, watch out for ripples. There is nothing difficult here, but there is only one way. As a result, you will exit to the elevator. Pull the lever and get up.
Once on the balcony, go forward and look through the open door. The room is designated as a terrace. You will find a save point here. Go further through the rotten woods and watch the cutscene. Next, go to the chambers of Dimitrescu. On the sofa, pick up the document , remove the Dimitrescu key from the wall. Do not rush to open the door with the emblem. Go to the bathroom and take the lady's lipstick treasure from the cabinet. As soon as you open the door with the coat of arms for them, Lady Dimitrescu herself will appear and throw Ethan into the dungeons of the castle.
Once again, finding yourself in the dungeon, get out through the gap in the wall. You will find yourself in the catacombs, where you have to run from Dimitrescu. Search the room before pulling the lever. Then there will be a cutscene and a vampire will appear. It's easy to escape from her, but the main thing is not to drive yourself into a dead end. By the way, Dimitrescu can break the bars, so it will be easier to run away from her when she clears the room. Return to the lever and finish what you started. Dimitrescu will be blocked on the further path, so go around it from the other side. Run along the corridor and open the door with the key. Enter the room and take the mask of sadness from the statue. The platform will rise and you will again find yourself in the courtyard.
Lock. The Mask of Joy and the Battle with the 2nd Sister in the Library
Now that you have the key, you can open the door with the coat of arms. You will again find yourself in a new location. Take the map from the wall and go up to the second floor. Read the document on the table in front and head through the door on the left (opera house). Go straight ahead and take another document . Also knock down the crystal chip on the ceiling.
Exit to the opera hall and first walk along the left balcony. You will find a non-working maze model and a ball with a flower and swords . It can be used later in the Duke's room. Next, go along the right balcony, at the end there will be a chest of drawers with a simple lock (master key) . Then go down the stairs to the hall. Examine the document on the round table and go to the piano. A riddle awaits you here.
Piano puzzle. You need to play the melody from the notes. Even if you don't understand anything about music, you can choose the right keys by typing. But we have indicated the correct sequence in the screenshot.
As a reward, you will receive an iron key with a mark . They can open doors with a sign. Go back to the second floor, but on the way you will meet Dimitrescu. We'll have to run downstairs again and exit through the opera house on the first floor. Go up to the second floor again and open the door to the library.
Mini boss. Again there is a battle with one of the sisters. The secret to the battle is simple - pull the handle on one of the pillars to open a window on the ceiling. The cold will pour down and the witch will weaken. After a while, the window will automatically close. Wait again until the villain comes out in the middle of the room and pull the handle. Keep shooting her and she won't last long.Now that it is finished with it, go to the next room (hall of joy) and take away the mask of joy from the statue.
Lock. Mask of Anger and Rooftop Walking
Next, go to the atelier. Here you have to solve the riddle.
Riddle. Ring 5 bells. The easiest way to do this is with a shot. Here is their location: next to the bust of a man, on a wardrobe, on a chandelier, behind a wall on a pendulum, outside a window.
Lock. The Mask of Pleasures and the Battle with the 3rd Sister in the Armory
Mini boss. You will find yourself in the armory. Here you will be overtaken by one of the sisters. Move the shelving unit away from the wall to find a crack in the wall. Examine it and pick up the improvised bombs from the table near the opposite wall. Blow up a weak wall with a crack with a bomb and then the cold will burst into the room. The girl will clearly not like him, so all that remains is to finish her off with well-aimed shots.
Take the animal skull that hangs over the fireplace and return to the pleasure hall. Examine the skull in inventory and remove the stand from it. Place the skull instead of the mask on the statue, after which the exit will open.
Lock. Set all masks and collect the remaining treasures
Now that all the masks are collected, you can put them in place and escape from the castle. But before that, you need to complete all unfinished business, otherwise it will no longer be possible to get into the castle. First, go to the catacombs near the kitchen to open the door with the symbol. A riddle awaits you there.
Riddle. It is necessary to remove the grate, which does not allow approaching the coffin. Take the bomb that is in the window opening. Blow up the wall to the left of the sarcophagus. Thus, you will open a passage to the adjacent corridor (there is still a treasure there fragment of a crystal ).
Now push the nearest bowl on the chain towards the fire to set it on fire. Next, set fire to the second bowl. There is a trick here, you need to make sure that both bowls meet in the middle. To do this, first shoot at the far thicket, then, when it begins to return to its original position, shoot at the bowl closest to you. Thus, they will collide and the second bowl will light up.
In the coffin you will find the Azure Eye compound treasure . It can be combined with the silver ring you found earlier. Now you can pick all the remaining locks with a master key and solve the maze puzzle.
Once you have installed all the masks, a passage will open. There are no forks there, so go straight ahead and inspect the sarcophagus. After the cutscene, a boss battle will begin.
Boss. Mutated Lady Dimitrescu. The fight is actually not that hard. Dimitrescu turned into a dragon. The weak point is the remnants of the human form of Dimitrescu with the dragon on his back. This is a great target, so try to aim at it with a sniper rifle. Use a shotgun near, but it is better not to let the monster get close. When the dragon flies off a decent distance, it freezes for a while in one place. Wait for the moment. He can also be caught sneaking up from behind as he descends onto Ethan's tower.
When the unfortunate Dimitrescu is finished, take the flask from the table and leave.
Village. Find the winged key
Search nearby buildings. You will find a savepoint and document on the table in the house. Exit through the window and remember that there is a well in the courtyard . We still have to return here later, but with the necessary item. Also, do not forget to open the toilet door if you want to receive the "Well, I really need to ..." cumulative achievement.
Cut the lock on the gate with a knife. Be sure to shoot fish in the caves, get the ingredients for the recipes. You can prepare meals at the Duke's. Next, watch a short cutscene and take the winged key from the box. Open the gate and exit.
Inspect the area and move further across the stone bridge. It will have a werewolf ambush. If there are sniper cartridges left, then it is better to shoot them from afar. On the left side there will be a pier, but there is no way to get there yet. Anyway, go down and go into a dark room, there you will find a goat amulet.
Next, you have to go through the ancient ruins. There are two entrances in the building on the right hand. In one of them you will find a locked chest . It needs a special key, which you will find later. Go further. You will reach the Duke and the save point. For the next few hours, this will be a kind of transit point, to which you will often return. In the meantime, your goal is a house with a red pipe.
Return to the village through the two-winged gate. Now you can also finish some unfinished business: open castles or complete an inspection of buildings in which you have not yet found everything. Now you can get to the closed part of the cemetery near the church. However, according to the plot, there is still to get there, so you don't have to go at the moment. Nevertheless, there you will find a goat amulet behind one of the crypts, a couple of chickens (poultry meat) and a piece of crystal (treasure) that hangs above the gate. You can also visit the steaming plot to shoot more chickens (poultry).
Village. How to get into a house with a red chimney
Enter the courtyard through the blue gate, which is next to the War Maiden and the well. Examine the house on the left. You will find a clue note and a locked chest of drawers (lockpick) . Also at the back door you will find a piece of treasure a wooden beast (body) .
Exit through the back door to the courtyard. Open the door of the outdoor toilet , also unlock the lock on the door leading to the courtyard. Next, go through the stable and into the alley. On the right side there will be a werewolf, and behind him is another toilet .
Then go to the broken tractor. You need to crawl under it, but you need a handle for the jack. In this part of the village you have already been, but still without weapons. Therefore, now you can find new paths and items here. Walk to the left of the tractor and then turn right into the yard. In the barn, you can shoot the supply cage that hangs from the ceiling. That's all for now.
Next, knock down the lock on the gate and go into the courtyard. Examine the courtyard and the room on the left. Inside there is a document (photograph) on the table with a clue. Just look at what is written on the back. At the opposite end of the room there is a box with a combination lock.
Riddle. Look out the window. You need to choose such an angle to see all the digits of the code. Be careful, as a werewolf will attack at the same time. The screenshot shows the correct location: 070408.
Village. Treasure hunt
- composite treasure a wooden beast (head) in a well near the statue of the Virgin of War;
- an integral treasure necklace with two gaps in the well near the church.
House of Beneviento. Mannequin puzzle
Riddle. Scratches can be used to determine the correct placement of the musical drums. The correct order is in the screenshot.
After solving you get TWEEZERS , also read the note about the casket on the table. Return to the mannequin and remove the film from the mouth. Next, leave the room and go to the elevator. There will be a door on the right side. There is a projector and some film in the room.
Riddle. You need to place the film in the correct order. Nearby is a document with a hint. The correct order is: toy, book, child, box, ring.
A secret door will open. One of the dolls has scissors in hand , take them. Cut the bandages to get out. Then pick up the phone and make sure that it does not work (short beeps). When the phone rings, pick up the receiver. Now go to the mannequin and cut the bandages. Remove the copper medallion from your chest .
House of Beneviento. How to fix an electrical panel
Through a small corridor to the right of the front door, go to the locked door. Here is a puzzle to be solved.
Riddle. A door with a medallion. Insert the copper medallion into the empty slot. The rest of the symbols can be changed, choose those that you saw on the mannequin: a bird flapping its wings turned to the right, three closed eyes. Go down and then down again, but into the well. At the bottom, pick up the key from the switchboard. It is located near the lift.
House of Beneviento. How to find the doll and the Beneviento treasure
Village. Find your way to the Moro reservoir
Reservoir. Get out of the mine
Reservoir. Restore electricity and open the airlock
Riddle. When you find yourself in a room with three switches at once, quickly activate them one by one and run to the right. You can't hesitate, otherwise you won't have time. This can be done in this order: white, blue, orange. If it does not work, then wait until the platforms lower, and then pull the levers in the order shown.
You can also find a goat amulet here . Standing on the platform with three colored switches, look back and to the left. In the middle of the swamp, on one of the protruding logs, there will be a goat amulet.
As a result, you will again come out to the trolley, which must be pushed in order to go forward. Next, go up the stairs and push the next minecart. Now the path is open and you can go to the other side, to the adjacent building.
Chop the mold, then climb the tap, turn on the lever. A boat will rise to the surface. Jump on it and go through the wheelhouse without wasting time. Mold will block your way. There is no time to mess with her, so shoot (preferably with a shotgun). This will bring you to the second mill. It remains only to knock the castle down the stairs and go upstairs.
Take the second handle and immediately apply it on the mechanism from where you removed it (if the context action does not appear, step back and examine the stairs nearby). The building will turn, and you can climb the stairs. Next, go down the hanging rope to the first mill and use the handle on the mechanism. Please note that you can use the same handle on the corresponding mechanisms in the village. Return to the gateway control room to solve a puzzle.
Riddle. You need to correctly arrange the colors on the panel. Click on the button to change its color. There is a clue next to it, but it is upside down: the black square should be on the right, not below. The correct location is shown in the screenshot.Activate the gateway and exit. Now the water is gone and you can go further. Go to the house that we marked on the map. There you will find a large shop (M1911) and a note in a desk drawer.
Reservoir. How to defeat Moro and find a cache of weapons
Boss. The mutated Moro is in the mouth of the monster. The easiest way to get into it is when the monster spews green goo. At this moment, it is better to hide behind the edge of the house. It also opens its mouth if a red barrel explodes nearby. There are quite a few of them scattered throughout the level. When the barrels run out, the easiest way is to place the mines on the level. Beware of acid rain, hide under a roof at such times. Safe spots are marked with yellow paint.
When it's over, you can go to Moro's lair. Read the document , examine the jar with the cadu and take the key from the table. Do not rush to leave via the elevator. First, go to the place where you boarded the boat. Now the water is gone and you can go through there. You will find a pond with a fish and a boat that contains a treasure chest and a silver angel statue . Then turn around and destroy the goat amulet . Return back through the mine in the same way as you came.
Now that you have a handle, you can get into the laboratory. Open the door (see screenshot) and move forward. Now we go to the cache with Moro's weapons, which the Duke marked on our map.
You will come to a space with several houses. Don't miss the mermaid ball for the maze (see map). In the house, which is marked on the map, you can get through a hole in the wall. There you will find a note and an M1851 "Fighter" revolver . When you leave the house, an overgrown werewolf will appear again. Two shots from the new "toy" will calm him down forever.
You can go down further along the path to go to the next well. But there will be no special item, only supplies. Go back to the mill and go through the maze.
Village. Collecting the remaining treasures
Go back to the village. Heisenberg made signs so you can follow them straight. Nevertheless, now is the time to collect treasures that were previously inaccessible. Also, don't forget to shoot the two goats (meat) at the Virgin of War statue.
Use the handle to open the door to the backyard (see map). In the same place, climb the stairs to the ledge, and from there to the roof of the barn. In the box you will find a bloody ruby treasure . It can be inserted into a necklace. This is one of two stones required to create an entire treasure.
Also open the door with the sign that is located near the red gate (see map). There you will find a GM 79 grenade launcher and a master key.
Visit the home of the violin maker. You need to go through the window in one of the utility rooms (see map). There are three important subjects here. Two in a cabinet with a combination lock (hint on the poster, code 270917). It is a steel Hresvelg treasure and a large magazine for the F2 rifle . The third is a yellow quartz treasure , which can be knocked off one of the musical instruments suspended from the ceiling.
Return to the stone bridge where you passed after the castle. Here you need to lower the drawbridge using the handle. Next get into the boat. You have two paths: forward and backward.
You can swim back first. You will sail to a small area. Here you can shoot fish. And one of them will be unique. You will receive the excellent fish ingredient . You can also find a cave here. It contains a lot of ammunition, a treasure of an ancient coin from the House of Bakers, a forend weapon upgrade (W870 TAC) , and a text file on a laptop.
Treasure from the house by the river. Now return to the boat and swim straight, including sailing past the pier you sailed from earlier. As a result, you will sail to another location. Enter the crypt through the wooden gate. Here you need to solve a riddle to get the golden statue of the lady.
Riddle. You need to light three bowls. Use the central thicket on the chain to light the two that are in the same room. The difficulty lies in the fact that the third bowl is in another room and cannot be reached in any way. The solution is simple. In one of the rooms, zombies constantly appear, which can be set on fire and lured to the bowl. Also get the achievement "Medium Roast".
Exit and go to the drawbridge. Use the handle to lower it and go to a new location. You've been here before, after getting out of Dimitrescu Castle. Go through the window to the backyard and use the wheel from the well. Go down the stairs to the bottom of the well. There is a riddle to be solved here.
Riddle. Using the lifting platforms, you need to get to the treasure. First activate all platforms and throw the wagon, which is located on one of them, down. Next, jump onto the cart and climb onto the adjacent platform. Further, through the hole in the floor, you will enter a cage with a treasure. There is a large bloody ruby in the chest . This is the second stone for the necklace.
Return to the village and go through the gate leading to the castle. You can no longer get into it, but pay attention to the reservoir to the left of the bridge. Now fish are splashing there.
Then follow the path that Heisenberg marked for you. The Otto Mill is worth a visit first. Turn left at the fork. The location is small, so you won't be able to get lost here. Inside you will find another big man with an ax. However, there will be no difficulties with him. There are red barrels on the level, also use mines. You can shoot from a revolver. Exit through the red gate, collect meat, read the note on the table and take the treasure, the angel of Father Nicholas, from the chest in the corridor. Don't miss the goat charm hidden under the mill.
Fortress. Pick up the 4th flask
Now all that remains is to pass Heisenberg's tests and pick up the flask. The path leads through the fortress, which serves as the lair of the lycans. This is almost entirely an action-packed episode, so stock up on ammo and first aid kits in advance. There shouldn't be any difficulties. We will not detail the passage. Do not pay attention to the treasure under the fortress yet. Get it after completing the episode.
When you pass the eventful episode, you will exit to the spiral staircase leading down. At the very bottom, on the railing, there is a goat amulet . Further through the narrow passage you will come out to the room with the typewriter. Don't miss the document that is lying around. Next, a boss battle awaits you.
Boss battle. Uryash. The same giant with a hammer reappears. The fight with him is not the most difficult. Make sure he doesn't jump at you. Take cover behind the columns. Place mines and shoot the lycans, whom he periodically calls for help. They greatly interfere with the fight, so you need to get rid of them as quickly as possible. Use bombs more often. Uryash himself often freezes in place, so that he can be targeted with a sniper rifle. Also, don't forget to collect ammo in the window openings.
After the death of Uryash, go out through the red door, collect crystals ( crystal fragment x4, large crystal, vivianite, yellow quartz) and move on. Take the flask from the table and watch the cutscene. Also do not miss the Guglielmo's treasure plate . Get on the boat and sail forward.
When you reach the next catacombs, do not climb the stairs. Roll left. You will find yourself in the dungeons, where you will find a document about Alsin Dimitrescu and a photo of an elusive fish . Then climb out the stairs to the surface. You will find yourself in a crypt next to the church.
Village. Install 4 flasks and get to the factory
Visit the church first. You will notice some changes. Read the entry on your laptop and save the game. Now that you have all 4 flasks, go to the altar (next to the Duke). Replace all the flasks to get the Giant's Bowl.
It must be attributed to the place of the ritual. When you install it, the platform will go down, and the passage to the Heisenberg factory will open. There is a fairly spacious location in front of the entrance to the factory. You can study it to collect supplies. Next, go deeper into the building and open the curtain above the work table. There will be a cutscene next.
As soon as control returns to you, run along the only path. As a result, Ethan ends up in a junkyard. Here, too, there are not many options, you can pick up the wreckage, and then climb up. Here you will find a new type of opponents - zombies with implants. Further, there is a path through the ventilation shaft. This will take you to the factory. In one of the adjacent rooms you will find a labyrinth, to which you have yet to return. And the Duke and the typewriter settled in the freight elevator.
Heisenberg Factory Level 1. How to find a template for a casting machine
After purchasing from the merchant, go through the gate on the left. The door with the red indicator can be opened by shooting it. In the future, there will be several more such doors, they all open in the same way. Overall, the factory is rather convoluted, but linear. We will explain only the main points, without prescribing the path to the centimeter.
You have to return to the room with the casting machine several times. You can insert a mold into it to mold an object. The first template for the bas-relief is in one of the rooms, to which you will exit from the foundry through the only available path so far. Also after that, you can fight with an improved zombie with a drill instead of a hand. His weak point is the red reactor on his chest. Can be stunned with flash bursts for a grenade launcher, and then finished off in a weak spot.
Now that you have a bas-relief with a horse, you can go through the door of the southern part of the foundry. The mechanisms that interfere with the passage can be knocked out. Shoot at the red lights. They are not always located in conspicuous places, so carefully inspect the mechanisms. As a result, you will go around and open the locked door to find yourself in the foundry again.
Move on (see the map) and break through the weak wall, behind which you will find a spare part (cylinder) compound treasure . Further in the next room, you will find a backup generator, which is needed to restore the power supply. You cannot start it yet, so move on. In one room you will find a factory map, a document, and a gear template . Return to the foundry and cast the gear for the generator.
When electricity appears, you can go further. Your goal is a door with many red lights (see map). Also, do not miss the large crystal treasure in one of the back rooms (see map).
Next, you will again need to find a door with red lights, and then you will exit to the elevator, which you already passed at the beginning of the level. Now the power is on, so you can activate it. Press the button on the control console to lower the platform. As a result, you will again meet with a monster, which has an engine with a propeller instead of a torso. You need to run from him.
After a short chase, you will come out to the freight elevator, pull the lever and the platform will rise. Now you can use it to navigate the factory.
Heisenberg Factory Level 2. Find a template for a key
Heisenberg Factory Level 3. Collecting treasures
Mini boss. You have to fight with the propeller soldier. It's useless to shoot him in the forehead, so wait for him to ram you and run away to the side. The weak point is on his back, shoot there. When it starts to burn, it is very dangerous, as it spews out a stream of flame. Hide behind the surviving walls. As always, mines can be of great help in combat.
After the battle, you will find yourself in the control room. Take the cigar from the table and read the document . Do not rush to go further, crawl through the ventilation into the next room to find a goat amulet . Further there is only one way.
The Heisenberg Factory. Boss fight
After the cutscene, Ethan will again be at the very bottom. Leave through the ventilation grill and watch the next cutscene. Then read the document on your laptop , get on the mini-tank and take the elevator.
In battle, shoot at the red dots of Heisenberg. And defend against his melee attacks in time. When Ethan is out of the tank, hide behind the iron shields. Shoot the monster in the head.
The assault on the village and the epilogue
In this episode, you will play as Chris. The level is linear, so there is no need to prescribe the passage in detail. When you reach the center of the village, you will need to fight off the waves of lycans and highlight the target with a target for an air strike.
Next, you will face another major enemy. It will also have to be highlighted for an airstrike. The easiest way to do this is when he is stunned by a grenade. As a result, you will find megamicelium. After Chris places the explosives on the mega-celium. Turn right and look around the dark area behind the thorns - you will find the last goat amulet . Next, you will find yourself in Miranda's laboratory. Carefully study the room, there are a lot of documents here (or rather, 6 pieces that are needed to obtain the "Bookworm" achievement).
Further control will again pass to Ethan. There is a battle with Miranda, it is worth purchasing in advance. Although such an opportunity will be provided later (if you lose).
Miranda is a pretty tough opponent. She has several forms at once. It is better to take a weapon more powerful. Close up, she is very dangerous, so you often have to run, making only 1-2 shots at a time. When she starts spewing lava, hide behind the black growths. Also watch out when she jumps from a height. At this time, it is better to run towards her towards the edge of the ledge. Also watch out for lava balls when she is in the air. They need to be shot down before they fly at you. The shotgun works well in this case.
End, enjoy the ending cutscene and don't forget to watch the post-credits scene.
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