Walkthrough Assassin's Creed: Valhalla - Wrath of the Druids - Game Guide

 

Walkthrough Assassin's Creed: Valhalla - Wrath of the Druids - Game Guide

Detailed walkthrough of all the plot tasks of "Wrath of the Druids", information on how to find and kill all members of the cult of Children of Danu, how to improve trading posts and increase the glory of Dublin to the maximum level


In Assassin's Creed: Valhalla - Wrath of the Druids, you travel to the shores of Ireland to help your brother Barid establish contact with the local king and create a major trading post for the future power.


Subject tasks

Way to Ireland

After installing the add-on, when loading any save after justifying Ravenstorp, you will receive a message that someone has arrived in the settlement. Move along the marker to the east, where the bandits staged a blockade. The sea barrier is divided into two camps, between which the river flows. In both camps there will be several enemies and one elite enemy. You need to shoot the carts with a red roof and barrels. In the northern camp, you will also have to set fire to the thatched shed, and in the southern camp, two carts and one of the two houses with thatched roofs. Return to Ravenstorp and chat with Hazard.

Irish Adventures

Speak with Hazard at the instantly constructed Irish Outpost. Agree to go to Ireland and watch the video.

Blood ties

Upon arrival in Ireland, follow Barid. Stop at the bowmaster and hit all the targets if you want. This does not affect anything, you will get the bow anyway. Climb up to the Viking house and chat with Hazard and an Irishman nearby. Go to the far corner where Barid and his son Schichfrich are waiting for you. Defeat the latter in a fist fight, and then chat on different topics. At the end of the conversation, you learn that Barid went south to a large tree where his father is buried. Just look south and you will see this hill with a big tree. Also on the world map, it is located below Dublin. Walk up the hill and chat with Barid. Go back with him and defeat a gang of bandits on the way to Dublin. The task will be completed soon.


Capture Thorstein

Advice. To travel from Ireland to Norway, open the world map and press SHIFT to display the atlas. It is quite simple and can be done as many times as you like.

In the morning, head to the nearest marker and talk to Schiechfrich. Then follow the "Drakkar" marker to the pier and look for a small canopy with a crowd of people here. Ama will be among them. Talk to the woman and agree to take part in a drinking competition. Whether you win or not, Ama will leave with her bodyguards. Pursue her. When the bodyguards stop, bend down and make your way past them to the pier where Ama is standing. Steal the key and leave this place. By the way, tungsten is hidden in the house on the left. First, go up to the roof, break the boards in the attic and shoot at the mount on which the load is suspended. Then stand on the beams sticking out of the water, and through the window hit the bolt on one of the two doors.

There is a restricted area in Dubgall harbor. Penetrate the camp and make your way to the back of it. There will be a red house with a latticed door inside. Open it with the key, go down into the cave and kill four opponents and Thorstein. After stunning the latter, tie it, grab it on your shoulders and carry it to the Viking house to Barid. There is also tungsten here. To get it, break down the walls, go to the upper buildings and find an explosive jug. Place it on the stones where the treasure marker points, blow it up and take the tungsten ingot.

The restoration of Ra-en-Duin

Talk to Hazard at the market closer to the pier and learn that she needs to rebuild Ra-an-Duin's trading post. To get started, follow the marker north to the trading post. Clean it up. I recommend walking clockwise and killing three enemies on the upper walls, and then jump down and finish off two more opponents from below. Then interact with the sign and talk to the post overseer. He will say that first it will have to be improved, and for this you need supplies. How do you get supplies? Right! Raiding monasteries and abbeys. One of them is located in the east and is called Lambeth Abbey.

Go to Lambeth Abbey. The best way to do this is from either of the two ports around Dublin. Ride the drakkar and request a raid. Kill enemies and search each building to find four large supply chests for the Trading Post. They should be enough for the update! If no one approaches you, cancel the opening of the chest, run around the location and return to the loot again. All four chests will have to be opened for the raid to be counted as completed. Small supply chests such as leather and so on do not count. All large chests and the Knowledge Book are highlighted with yellow glowing dots on the radar at the top of the screen.

In addition, inside Lambeth Abbey there is a Knowledge Book with a new ranged skill - "Smoke Bomb Arrow":

  • Attaches a small pouch to the arrow that emits puffs of smoke on impact. Enemies blinded by him are deprived of the opportunity to do anything for some time.

Return to Ra-en-Duin and build any of the three available buildings. There are not enough resources for everything, but you just need to build one. Go back to Dublin and talk to Hazard. Get the furs from the trading post from the chest and talk to Hazard to exchange 5 furs for overseas spices for Flann. Now you can capture other trading posts in order to receive not only furs, but also other Dublin goods (there are four of them), which can later be exchanged for unique things.

Flann, Lord of Ireland

The task is activated after completing the "Ra-an-Duin Restoration" mission. Return to the Viking house and talk to Barid. After that, head to the market square and find Kiara, Flann's bard. A girl sits at a table in the same square with a man taking part in a drinking contest. That is, you need to move along the "two horns" marker. Talk to Kiara, defeat the two brawlers and grab the girl on the shoulders. Carry to a nearby pond (nearby) and dip into it. Together with Kiara, go to the stable, and then go with her and Barid to the place of coronation.


Arriving at the place, inspect the priest's tent and see signs of a struggle. Go outside and go right past the pork shed. Turn left behind the canopy, and then go right. There will be traces of blood on the ground along the way. At the end of the path, you will find traces of a carriage. Run along the only road that has these tracks until you find yourself at a broken cart. Examine the priest's corpse. Go to the camp ahead and kill every enemy. The elite warrior will have a note with orders to kill Flann before the coronation. After defeating the enemies, search the house on the right and dive under the water on the left to find two more chests. Use the V key, which will simplify your searches. And to pick up a tungsten ingot, you need to plunge into the ruins on the left side, as if under the stairs. Break the planks and search the chest located under the water. Now you can return to Kiara and tell about everything. Enjoy the coronation ceremony after which the quest will be completed.

Demonstration of strength

Travel to the Royal Lands and be sure to sync with the dot on the monastery. Go inside and meet with Flann. You need to find the Book of Kells. Open the map and look up from Darrow to identify the ruins of Inhroe. Mark them and follow the marker. There is a bandit camp here. If you don't want to fight too much, go from the east side, diving under the water, and you will find yourself in the courtyard with the desired house, where you will meet Thorstein. He will tell you where to find the Book of Kells.


You can search Ingroe. To get to the chest with Celtic Bracers (Bear Armor), enter the building and break the crates in the left corner. There will be a breakable wall behind them. After breaking it, get to the chest with bracers. There is also another building, bolted. To get started, go to the left of the door and through the nearest window, shoot at the barrel, standing by the window opposite the very door. Go to this window and from here you can shoot the bolt. Go inside and take the loot. To pick up the loot in the tower outside the camp, shoot the mount on the stairs inside the tower. To pick up the loot underground, dive into the water from the side of a large well (if you dive into another well, despite the fact that nothing blocks the way forward, Eivor will not be able to swim further; apparently, according to the developers' idea, there should be a wall here).

Follow the marker and enter the Boyne Tombs. But first you have to climb to the top of the hill above the tomb, kill the enemies (by the way, there is a chest with loot on the side, use V), pick up any jug, put it in front of the entrance and blow it up. Go deep into the cave and go down the stairs to the enemies. Kill three opponents and find the key to the door on the table. Go even lower, through the balcony, kill two enemies and open the door with the key. There is a crack in the right wall behind the door. There is a chest with a Druid Armor (Raven Armor). From the room where the key was, you can get to the loot (open passage on the side, opposite the table where the key was lying), so do not pay attention to the narrow passage in the room with two enemies in front of the locked door. Go deep into the cave, take the loot and the Book of Kells. Leave the tombs and return to Flann.

Preparations for War

The task is activated after completing the mission "Demonstration of strength". Talk to Kiara inside the building, go outside and go left to the dovecote. Take the three available errands. They are similar to the merchant orders from the original game. Complete them in any order. Try to fulfill additional royal requests in order to get more points to reputation in the Mead.

Travel to Tulla Lat fast travel point. There will be a cursed symbol here. Mark a white dot on the map. The entrance to the cave is on the east side, but it is blocked. Walk around the mountain and approach from the west side. There will be a blocked passage with a small window. Shoot an arrow through it directly into the red jug to blow up the obstacle. Go back, go inside and destroy the highlighted symbol. Take the loot. Now to the east you need to find a camp, clear it of enemies, not take damage and not raise an alarm.


Another assignment will take you to the Abbey of Kells. If you want to fulfill the additional request of the king, you will have to kill two targets without the help of allies. And after that you can raid the abbey. There are four supply chests for the Trading Post, each with 70 supplies (280 total). There is also a locked room in the main building. Break the bolt by firing through the window from the outside and head inside to get the Knowledge Book with the new Viking's Greet melee skill:

  • When close to an enemy, inflict a crushing blow on his head.
Finally, another marker indicates a restricted area in Dublin. You need to get your stolen property back. Killing all targets is optional! Additional requests - do not take damage and do not allow yourself to be detected.


Gathering strength

Completing all three assignments, and not necessarily completing royal requests, will increase your Mid rating to a sufficient level. Go to Nockfree and talk to King Flann.

Stronghold in Connacht

The task is activated following the previous one. Follow the marker and chat with Barid. After that, move to the Kashelor fortress. Right in front of her, under the bridge, Flann's spy is waiting for you. Listen to the girl, and then move along the cliff to get around the fortress and get inside. Make your way to the gate and open it. You can even raise the alarm, but do not fight with anyone, but immediately run to the gate, break the bolt and open it. Clear the southern circular fort. There is a tungsten ingot here. To open the door, shoot through the window opposite to the bolt. Also collect other loot and then open the gate to the northern circular fort. Clear it, destroy every enemy and watch the video. You will be offered to find Kiara. Before you can find an armor marker on the map. Break the wooden boxes, slide the narrow block inward and the wide one to the left. Go inside the cache and collect the Celtic Pants. Climb the wall to the tower where Kiara sits. It can be found by the sound of the song. In a conversation with her, the first romantic choice will appear, but so far it will not be possible to spin a romance.


Blood potion

In the morning, go to Barid, then chat with Kiara and together get to Deirdre's hut. Talk to the woman. She will talk about the first member of society - Wren. Explore an abandoned house on the banks of Port Auli, at the mouth of the Bale Esa Dara River, north of Connacht. Open the map and look for a trading post marker in the north of Connacht, pointing just to Port Auli. Follow there and enter the red building right on the bank, near the hill. Inside it, on the bags, is the following clue.

Explore a sacred stone on a small island in the middle of Loch Gar, near Ratkrogan Travel south of Port Auli and look for a lake on the mainland. This is Loch Gara. Open the map and look for a yellow loot mark there. Next to the loot chest is the following piece of evidence. Now go to the order menu, select the Wren and mark it with the Spacebar. Find and kill the target in Ratkrogan. Return to Deirdre and Kiara to complete the quest.


Through the fog

You learn that Beach has a home in Tuam. Travel to this village located west of Connaught. In fact, to the southwest. Having made your way into the village, look for a house with a windowsill in its northern part. There is a key outside on the windowsill. After picking up the item, open the door of the house in the center and read the note from Scourge. She will point to a cave located under the village. There is also a tungsten ingot hidden in one of the houses. To get to him, shoot the bolt through the window opposite the door.

Go to the large idol in the village, go a little to the left of it and find a locked door. There is no way to get to the desired goal from here. Go right, there will be a cave with red jugs nearby. You can blow up the wall to collect loot. There will be a hole even further. Jump down into the water, and by this route get to the desired cave. Finish off all enemies in the main hall. Collect three pieces of evidence. Two of them will be ordinary notes, and the third clue will be obtained from the prisoner. To open his cell, you need to pick up the key from one of the enemies (or kill him). In the next cell there is also a Knowledge Book with a new ranged skill "Irish Wolfhound":

  • Calls on the Irish wolfhound to help you, which will protect you from all enemies! Good dog!

Travel south of the village and chat with Kiara. Follow her to the site of the ritual, examine the footprints and follow the marker. Fight the fierce beast, then make your way to the ritual site and defeat all enemies, including the cultist Shetne. From her you can get the first clue on Kummaskah, but we killed him earlier. also after the destruction of Shetne you will receive the first clues on the Deer and Oak. There is an equipment chest nearby. Inside it is a new weapon - the Ceremonial Sickle (Bear branch). When you're ready, head back to Kiara, who is waiting by the falls. Talk to her and decide whether to share a bed with the girl or not.


Northern limits

I recommend immediately going upstairs to the synchronization point. If it is already activated, use fast travel anyway. Get to Kashelore and talk to Flann. You need to enlist the support of the kings of Ulster, and for this - as always, carry out three assignments from the dovecote. She is in Kashelore.

You will receive three assignments, and all must be completed in the northernmost region, Ulster. On the way there, immediately attack the Dun-na-Ngall fortress. By raiding, you will earn enough supplies. In addition, on the territory of this fortress, there is a chest with armor behind a locked door. The Druid's Bracers are there. To get to them, jump along the beams behind the house, over the cliff, and climb through the left open window.

Travel west of Ulster, where one of the quest markers points. There is a cursed symbol at the foot of Ben-Balben. Do not go down into the pit, but just shoot at the symbol lying at the bottom. Otherwise, you will die from thorns. On the way there, to the left of Dun-na-Ngall there is a house. Inside it (break the dilapidated wall at the corner of the house) you can find loot and a Treasure map "Death of the Village". Even more to the left will be the area where you must complete the mission itself (kill the enemy on the tower so that no one will notice you).

Travel northwest of Ulster to complete the Trample Them quest. Kill the listed targets in Dunforth Keep. There is a chest with a druid's cloak in the stones. In addition, one of the targets is Ash from the Children of Danu order. Reach the northern point by raiding Lismore Abbey along the way. Kill all enemies and leave the territory. As soon as you complete three assignments, the task will end.


Make the kings happy

Travel east of Ulster to Kloher and chat with Flann in his tent. Return to the west of Ulster, follow the marker that indicates the location of the Royal Pass. The marker will lead you to Dun-na-Ngall Abbey. You don't need to kill all enemies. You are interested in an elite enemy who mainly patrols the northern part of the fortress. After killing him and getting a pass, go to Ayleh in Ulster. Make your way unnoticed into the territory of the fortress and enter the building with the kings. Even if you raise the alarm, do not be particularly upset - you still have to capture the entire fortress, which means kill every enemy. After talking with the kings, follow the key marker, kill the enemy to get the key, and go downstairs to the detention cells. Free all the captives and kill the remaining defenders of the fortress. Aileh is captured!

Under the guise of diplomacy

Return to Cloher and talk to Flann. Fight off the attack of opponents. There will be three waves. Then head back and turn to the tree on the left to find Barid. The task will end.

The aftermath of the war

Move to Dublin and chat with Schiechfrich. In the course of this task, you need to destroy the Seed, one of the close associates of the Oak. Here's the first tip:

  • Search Movilla Abbey in the north of the bay off the eastern Ulster Peninsula. If you have been actively clearing out the abbeys, then the Movilla Monastery will surely remain the last. Climb to the top right corner of the map, raid and clear all supplies. Enter the main monastery at the top, which also has a druid's helmet and the last supply chest, and look for a second clue on one of the benches.
  • The next clue says that the location of the Seed will be known after you find the Deer.
To kill the Deer, do the following:

  • Explore the trading post at Ardmel, east of Ulster, east of Loch Bag. This is the last trading post that you will find on the map (in the upper right corner). Capturing it is optional. The main thing is to find a note with the following evidence on the Deer to the southeast of the outpost, right behind the fence.
  • This will help you find out its location. South of Ardmel, in the eastern part of Ulster, there is Inkh Lough Nei. It will be an ordinary peasant, but he is surrounded by many opponents. After destroying it, you will receive a basic clue indicating the location of the Seed.

When you have done this, mark the location of the Seed on the map. It is located in the Dunseverik fortress, by the sea cliffs at the northernmost point of Ulster. Travel north from the Ardmel Trading Post.

Exorcism of snakes

Starts after you finish off the Seed, Becca mak Nahi. Quite a simple task. You need to invade the fortress of Eagon and defeat the abbot. Do what the game tells you to do. There shouldn't be any problems.

The price of treason

Travel to Darrow and speak with Flann. Go outside, turn left and meet with Kiara. Travel with Flann to the Taru Stone. Talk to Kiara, kill all the spirits and fight the possessed Flann. Use your skills more often and dodge. Then there will be a battle against Kiara. Avoid the area highlighted in green. Dodge, counterattack, and when you leave less than half of HP, Kiara will summon several spirits. Destroy them as quickly as possible before a powerful explosion occurs. Finish off Kiara, and then decide her fate. You can kill or spare Kiara, and this does not affect anything, since in any case, Kiara will disappear (die or leave).


Hand of Dublin

The task is activated after completing the "Ra-an-Duin Restoration" mission. You need to level Dublin Glory to 5. This can be done in one way - to fulfill various contracts of Azar, whose shop is located in Dublin (flag icon with a bag). And to do this, capture all trading posts and be sure to pump them, rebuilding all three buildings. Each trading post brings one specific resource per minute. But if you build all three buildings, then it will bring two resources per minute.

For each level increase, there is a reward:

  • Level 2 - Dublin Hero Bracers
  • Level 3 - supplies for developing trading posts
  • Level 4 - Dublin Hero's Cloak
  • Level 5 - Dublin Hero's Helmet

An eye for an eye

The quest will begin after you have fully pumped Dublin's glory level to 5. Talk to Hazard, who will tell you about her nemesis. Constantinos landed east of Dublin, right on the outskirts of the mainland. Go there, kill all opponents and defeat Konstantinos. Tie it up and take it inside the shop to Azar. The task will be completed soon. There are three loot chests in the building opposite the ship.

Amber sun

The last task of the story mode. As part of it, you will have to fight the Balor. Visit Deirdre and then agree to drink the potion. In the first stage, Balor uses only sweeping attacks with his spear, which are very easy to dodge. The second stage will begin after you have taken down a third of his health. His spear will glow and deal additional damage. But on the whole, the attacks will remain the same - easily wired and slow. Defeat your opponent to get a unique mythical weapon.

Tasks to improve trading posts

Any trading post must first be captured. The first thing you should do is visit the trading post and kill all opponents. Then search him and find a note that indicates the location of the letter. Hold V to use your flair and look for blue streaks as a clue. After that, follow the marker and take the letter from the chest, which is located in enemy territory anyway. Return and capture the trading post. Now no one can take it away from you.

Further, at each trading post, there are three buildings available for construction. Each outpost produces 1 unit of a certain resource per minute (spent in the game). These can be texts, clothing, food, or luxury items. And in almost every trading post, the buildings available for construction are identical - both in name and in price. Usually this is a supply warehouse for 70, a storage for 100/140 and a house for workers for 220. Separately, these buildings do not give anything. But if you build all three in one trading post, then instead of 1 unit of a certain resource, it will give 2 per minute. All accumulated resources can be picked up in a chest from Hazard in Dublin.

Ra-en-Duin Trading Post

All improvements:

  • Supply warehouse - 70
  • Storage - 100
  • House for workers - 220
  • In total, you need to spend 400 supplies.

In any abbey, you earn approximately 280-300 supplies.

Trade: Knowledge Sharing

This is the Lisdarrow Trading Post in the southern part of Meade. Travel to Darrow and head east to find this post. Again, I had the letter in place.


Trade: All fabric dyes

This quest is associated with the Dream Lis Trading Post located in the northwest of the Meade area. If you have this task active before attending the post, it means that you have already discovered the letter and can apply it immediately after killing the wolves. Otherwise, follow the marker and pick it up at one of the previously visited locations.

Trade: Let there be ale!

Associated with this quest is the Aha Luan Trading Post. Clear the post from the bandits, then go to the pier and find a note lying on the barrel. She will indicate that the trade letter is located north of Aha-Laun. Move along the marker, clear the camp from bandits (you can summon a drakkar and make a raid), be sure to take supplies for a trading post and a certificate. Return to Aha-Laun with the diploma and restore the trading post.

Trade: Ivory

This quest is linked to the Port Auli Trading Post, located in the north of Connacht, right on the riverbank. Go to the indicated place to find a whole fort with druids. Kill all the druids, use your intuition and find a document along the blue ring. You need to get a certificate for the trading post. Go to Keshkorran, clear the location outside the cave. Examine the entrance to the upper part of the cave. There will be a wall. You can climb above it and shoot the barrels on the other side. After the explosion of the wall, go deep into the cave, find in the chest a certificate for a trading post. By the way, behind a hole in the wall is one of the members of the Children of Danu order, Kummaskah. There is also a chest with druid pants.

Trade: Enlightenment

You are interested in the Ulster region. There is one more, last trading post. It is located near the sync point in the west. Kill all opponents on the territory of the post and go to the north of Ulster, where there will be a camp, on the territory of which there is a chest with a certificate. Return to the trading post and capture it. on the way, you can raid the Abbey of Lamsore.


Trade: Sweeten the dish

Travel northeast of Ulster to find the last trading post. As always, you will have to clear it of all opponents. As soon as they are dead, go to the exit and outside, near the cart, you will find a note. Head east to the coast, go down and see a locked cage. Swim into the sea and follow to the depths to find the loot in the chest and the key. Use the V KEY to activate special flair (hold down). Use the key to unlock the cage, take the certificate and return to the trading post to complete the quest.

"Children of Danu" Cult Quests - How to Destroy

For the first time, you will learn about Danu's children in the "Blood Potion" story mission. Get to Deirdre's hut with Kiaru and talk to the woman. She will talk about the first member of society - Wren.

Wren (Niave)

It needs to be eliminated according to the plot. The first of three clues will be received from Deirdre during the "Blood Potion" story quest.

  • Explore an abandoned house on the banks of Port Auli, at the mouth of the Bale Esa Dara River, north of Connacht. Open the map and look for a trading post marker in the north of Connacht, pointing just to Port Auli. Follow there and enter the red building right on the bank, near the hill. Inside it, on the bags, is the following clue.
  • Explore a sacred stone on a small island in the middle of Loch Gar, near Ratkrogan Travel south of Port Auli and look for a lake on the mainland. This is Loch Gara. Open the map and look for a yellow loot mark there. Next to the loot chest is the following piece of evidence.

Now go to the order menu, select the Wren and mark it with the Spacebar. Find and kill the target in Ratkrogan.

Ash (Kummaskah)

I did not find any clues to this druid, but I know for sure that you will receive the first of them when you kill the Scourge in the add-on plot. Instead, while completing the "Trade: Ivory" quest, I stumbled upon Keshkorran. In the cave, where the druid's pants (the Raven's armor) are also located, Kummaskah himself is hiding. To get to it, you need to get to Keshkorran, destroy enemies and examine the entrance to the upper part of the cave. There will be a wall. You can climb above it and shoot the barrels on the other side. After the explosion of the wall, go deep into the cave, find the letter for the trading post in the chest, and behind the hole in the wall - Kummaskaha and a piece of armor lying in the chest.


Beach (Shetne)

It needs to be eliminated according to the plot. The first clue can be obtained by killing the Wren.

  • Return to Kiara to hand over the piece of amber and discuss the found note.
You will be directed to a village southwest of Connacht. Having made your way into the village, look for a house with a windowsill in its northern part. There is a key outside on the windowsill. After picking up the item, open the door of the house in the center and read the note from Scourge. She will point to a cave located under the village. There is also a tungsten ingot hidden in one of the houses. To get to him, shoot the bolt through the window opposite the door.


Go to the large idol in the village, go a little to the left of it and find a locked door. There is no way to get to the desired goal from here. Go right, there will be a cave with red jugs nearby. You can blow up the wall to collect loot. There will be a hole even further. Jump down into the water, and by this route get to the desired cave. Finish off all enemies in the main hall. Collect three pieces of evidence. Two of them will be ordinary notes, and the third clue will be obtained from the prisoner. To open his cell, you need to pick up the key from one of the enemies (or kill him).

Travel south of the village and chat with Kiara. Follow her to the site of the ritual, examine the footprints and follow the marker. Fight the fierce beast, then make your way to the ritual site and defeat all enemies, including the cultist Shetne. From her you can get the first clue on Kummaskah, but we killed him earlier. also after the destruction of Shetne you will receive the first clues on the Deer and Oak.

Flame (Conle)

The first clue can be obtained by killing Kummaskah.

  • Explore the waterfall grave in Bale na Ngall, a burned-down village along the Bann River in southeast Ulster. Travel to the location indicated in this clue. There will be a burnt village. There is a waterfall on its outskirts. Climb to the top and you will see several coulds. On one of them, look for the next clue. In the same place you can find the Knowledge Book "Irish Wolfhound". If this is the second book of this ability, then you will pump it to the second level. Now the wolfhound will protect you longer!
  • Explore the burned-out houses between Black Boar Moat and Clocher, in southern Ulster. Head down the map from Kloher. There will be a dull orange dot. This is the burnt village. In one of the houses there is loot (the same point points to it), and there will also be the last clue on the Flame on the table.
  • Mark its location through the "Order" section. Flame roams around with its wolfhound.

Deer (Ruadri)

You need to kill Scourge to get the first clue.

  • Explore the trading post at Ardmel, east of Ulster, east of Loch Bag. This is the last trading post that you will find on the map (in the upper right corner). Capturing it is optional. The main thing is to find a note with the following evidence on the Deer to the southeast of the outpost, right behind the fence.
  • This will help you find out its location. South of Ardmel, in the eastern part of Ulster, there is Inkh Lough Nei. It will be an ordinary peasant, but he is surrounded by many opponents. After destroying it, you will receive a basic clue indicating the location of the Seed.

Ash (Trian)

I found it in the same place as the targets of the Ulster: Trample Them Mission. Therefore, according to the prompts, I can not say anything. Just go to the right place and kill the enemy. This is at Dunforth Fortress in the northwestern part of Ulster. Northwest of the sync point of Errigal Summit and An-Dishart Trading Post. There is also a druid's cloak.


Whisper (Lesleh)

You will receive the first clue for killing Trian (Ash). Read above.

  • Explore the Boyne Tombs, a hill west of the Ra-en-Duin trading post in northern Mead. Go to the indicated place, where you have probably already visited according to the plot of the game. There is no need to enter the tombs. It is enough to clear the top of the hill and find the next clue on one of the boxes.
  • Explore the stone sacred circle by a small bay on the Boyne River I went to look for a clue in the swamps. Below Anna-Du and to the right of Inkhroe were markers. White pointed to the treasure map. And to the north of it I found a druid with a boar. This was the Whisper.

Seed (Beck mak Nahi)

The first clue on the Seed you will receive on the plot of the game during the quest "Aftermath of War". Then:

  • Search Movilla Abbey in the north of the bay off the eastern Ulster Peninsula. If you have been actively clearing out the abbeys, then the Movilla Monastery will surely remain the last. Climb to the top right corner of the map, raid and clear all supplies. Enter the main monastery at the top, which also has a druid's helmet and the last supply chest, and look for a second clue on one of the benches.
  • The next clue says that the location of the Seed will be known after you find the Deer. Kill the Deer as described above.
  • Mark the location of the Seed on the map. It is located in the Dunseverik fortress, by the sea cliffs at the northernmost point of Ulster. Travel north from the Ardmel Trading Post.

Spider (Aydin)

You will receive the first hint for the Spider after destroying the Deer.

  • Defeat the Drinkers in the Dublin Tavern duel. By the way, if you perform side activities, then you will surely get evidence on the Spider much earlier than you kill the Deer. Do as the prompt says. Look for the two horns icon competition.
  • Explore the surroundings of Dublin's tallest tree Climb up to the Viking house and find a huge tree with yellow leaves in Dublin. Go to him and look for the last clue on the bench near the tree.
  • Go to Dublin Market and finish off the Spider.

Oak (Eogan Mac Cartag)

Cult leader. You need to kill Scourge to get the first clue. The second clue you will receive during the story mission "Aftermath of War", when you finish off the Seed. That is, all this will happen according to the plot of the game. And the murder of the abbot is a plot part.

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