Diablo II: Resurrected - Producer Explains Why This Will Be a "Great Console Experience"


Diablo II: Resurrected - Producer Explains Why This Will Be a "Great Console Experience"

Diablo II: Resurrected should be a nostalgic experience for PC players when it launches later this year, but it will also be the first time console players get their hands on a game. Obviously Diablo III was on consoles, but how does a game like Diablo II, which was more rigidly designed with mouse and keyboard controls, work with a controller in your hand? Well, during a recent interview with GameSpot, Diablo II: Resurrected executive producer Rod Fegusson promised that Blizzard is working hard to make the game feel good on consoles.

The development team has done a fantastic job. The very first time we implemented controller support, it was already playable. There are certain things that can be turned on as an option. These things can also be turned off.

You don't want it to look like "Oh, this is a PC port, so it seems awkward." We put in a lot of effort to keep everything running smoothly. To feel like you have precision, that you can do what you want. It looks like a great console.

Fergusson delved deeper into some of the changes they made to the console version of D2, and some they felt went too far...

For a while, when we plugged in the controller, your inventory was automatically sorted for you so you didn't have to take inventory of Tetris, and we said, "Oh, this breaks the game." So, [we had to find] creative ways of allowing you to move things between your inventory and your belt or your inventory.

Some skills, like teleporting a wizard, depend on where you click, so now we need to predict a certain range of distances depending on how you use the controller.

Diablo II: Resurrected multiplayer beta launches sometime in August on all platforms, so you can try out the new console controls. The beta is open to anyone with a pre-order.

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