In the MMORPG The Elder Scrolls Online you have to choose a class and a race when creating characters. This can be difficult at the beginning because every race has certain bonuses. We give you an overview of which people are best suited for your project.
Why is the people so important? In ESO, your racial skill gives you 4 passive skills. You can unlock and improve 3 skills of these. Depending on what you want to do with your character in the game, a people is more or less useful.
We therefore look at the different peoples and give you appropriate tips.
What races are in Elder Scrolls Online?
You can choose between 10 peoples. Without a certain feature, the people are bound to a certain alliance in PvP (Cyrodiil) . If you want to choose your people independently of the alliance, you need the feature “Far from home”. You can get it for 2000 crowns in the crown shop.
These 10 races are in ESO:
- North
- Argonians
- Dark Elf (Dunmer)
- Khajiit
- Wood Elf (Bosmer)
- High Elf (Altmer)
- Orc (orsimer)
- Redguard
- Breton
- Imperial
Which people for which class?
It is a common misconception that there is the best people for every class. The class is independent of the race and the role (tank, DD, healer) you want to play. Instead, you have to follow the role with the people.
As Magicka DD you take, for example, a Khajiit, Dark Elf or High Elf. It doesn't really matter whether you turn it into a Nachklingen, Dragon Knight, Necro, Templar, Guardian or Wizard DD. Of course, sometimes one or the other class is stronger. But that changes from patch to patch.
Depending on which role you want to play, it makes sense to choose the breed so that you have the most advantages. Of course, you can also choose the people freely and regardless of your style of play. However, you should then be aware that you cannot get the most out of it.
The people's passives at a glance
First of all, I recommend you not to pay too much attention to the first passive ability of the peoples. Every people has an increased gain in experience in dealing with a type of armor or weapon. But this is only noticeable until your character reaches level 50 in this skill line.
And you will notice that it is going faster than you thought. And even if your character reaches level 50, there are still 3600 champion points waiting for you. The playing time below level 50 is therefore negligibly short.
The north
These are the passive abilities of the Nord, Son / Daughter of Heaven:
- Zecher : Increases the experience gained in handling two-handed weapons by 15%. Increases the duration of the effects of drinks by 15 minutes.
- Frost resistance (3/3): Increases your maximum health by 1000 and your frost resistance by 4620.
- Steadfast (3/3): Increases your maximum stamina by 1500. When you take damage, you gain 5 ultimate power. This effect can occur once every 10 seconds.
- Hardened (3/3): Increases your physical and magic resistance by 2600.
The Argonian
These are the passive skills of the Argonians, child of the Hist:
- Amphibious : Increases the experience gained in handling healing sticks by 15%. Increases your swimming speed by 50%.
- Life Giver (3/3): Increases healing done by 6%.
- Argon Resistance (3/3): Increases your maximum health by 1000 and your disease & poison resistance by 2310.
- Resourceful (3/3): Increase your maximum magicka and your maximum stamina by 1000. If you drink a potion, 3125 life, magicka and stamina are refunded.
The Dark Elf (Dunmer)
These are the passive skills of the Dunmer, Veloth's student:
- Ashlander : Increases your experience gained in handling two weapons by 15%. Reduces the environmental damage you take from lava by 50%.
- Dynamics (3/3): Increases your maximum magicka and stamina by 1910.
- Flame Resistance (3/3): Increases your flame resistance by 4620.
- Grounding (3/3): Increases your magic and weapon power by 258.
The Khajiit
These are the passive skills of the Khajiit, part of the Ja-Kha'jay:
- Pickpocket : Increases the experience gained in handling medium armor by 15%. Increases your chances of success in pickpocketing by 5%.
- Robustness (3/3): Increases your health regeneration by 100 and your stamina & magicka regeneration by 85.
- Moon Blessing (3/3): Increases your maximum life, your maximum magicka and your maximum stamina by 915.
- Feline Ambush (3/3): Increases your critical damage and critical healing by 12%. Reduces your detection radius when sneaking by 3 meters.
The Wood Elf (Bosmer)
These are the passive skills of the Bosmer, son / daughter of the forest:
- Acrobat : Increases the experience gained in handling bows by 15%. Reduces your fall damage by 10%
- Hunter's Eye (3/3): Increases your detection radius by 3 meters. Increases your movement speed by 5% and your armor penetration and magic penetration by 950.
- Y'ffre's Resistance (3/3): Increases your stamina regeneration by 258.
- Innate Resistance (3/3): Increases your maximum stamina by 2000 and your disease & poison resistance by 2310.
The high elf (Altmer)
These are the passive skills of the Altmer, Aldmerian descent:
- Highborn : Increases the experience gained in dealing with Destruction Wands by 15%. Increases your experience gain by 1%.
- Magic recovery (3/3): When you activate an ability, you get 625 magicka or stamina back, whichever is lower. This effect can occur once every 6 seconds. While using a timed ability or a focused ability, you take 5% less damage.
- Syrabann's Blessing (3/3): Increases your maximum magicka by 2000.
- Elemental Skill (3/3): Increases your magic and weapon power by 258.
The Orc (Orsimer)
These are the passive skills of the orcs, tribal child:
- Craftsman : Increases your gain in experience in handling heavy armor by 15%. Increases the amount of inspiration you gain in crafting by 10%.
- Muscular (3/3): Increases your maximum stamina by 1000.
- Undaunted Wrath (3/3): Increases your maximum life by 1000. If you cause damage, you heal 2146 life. This effect can occur once every 4 seconds.
- Fast-paced Warrior (3/3): Increase your magic and weapon power by 258. Reduces the cost of sprinting by 12% and increases your sprint speed by 10%.
The redguard
These are the passive skills of the Redguards, Desert Soul:
- Traveler : Increases your experience gained in handling one-handed weapons and shields by 15%. Increases the duration of the food eaten by 15 minutes.
- Combat Training (3/3): Reduces the cost of your weapon skills by 8%. Decreases the effectiveness of stuns cast on you by 15%.
- Resilience (3/3): Increases your maximum stamina by 2000.
- Adrenaline Rush (3/3): When you deal damage, you restore 1005 stamina. This effect can occur once every 5 seconds.
The Breton
These are the passive skills of the Bretons, child of the bay:
- Opportunist: Increases the experience gained in handling light armor by 15%. Increases your received alliance points by 1%.
- Gift of Magnus (3/3): Increases your maximum Magicka by 2000.
- Magic Attunement (3/3): Increases your magic resistance by 2310. This effect doubles if you are burning, hypothermic or confused. Increases your magicka regeneration by 130.
- Magic Mastery (3/3): Reduces the magicka cost of your skills by 7%.
The imperial
These are the passive skills of the Imperial, Imperial Blood:
- Diplomat : Increases the experience you gain in handling a shield and a one-handed weapon by 15%. Increases the gold you receive by 1%.
- Tough (3/3): Increases your maximum Life by 2000.
- Imperial Zeal (3/3): Increases your maximum stamina by 2000.
- Red Diamond (3/3): Reduces the cost of all your skills by 6%.
Which people are particularly suitable for a tank?
The north
These people are probably best suited as a tank at the moment. His folk passive skills give him increased maximum health and stamina. In addition, the resistances it gets for a tank are important. The passive skill Steadfast also gives the Nord ultimate power when taking damage.
The Argonian
The Argonian was the first choice for a tank before the Nord was redesigned. He's still a good choice. His last passive skill also makes him a popular people in PvP. But this property can also save your life in PvE. The Life Giver skill increases the healing done, which makes a tank more stable when the healer is not that reliable.
The imperial
The imperial people are independent of the 3 alliances. However, you need the Imperial City DLC to be able to select it. But since you now get this DLC for free, you have no obstacles. Find out more here .
As an imperial, you get a bonus to your maximum stamina and your maximum life. You also have a general reduction in the cost of your skills. The Imperial is not the strongest choice for a tank, but its bonuses make getting started as a tank easier.
Resource management as a tank is a little tricky and the reduced costs could make it easier for you to get started.
Which race is suitable for a Magicka DD?
The Khajiit
Since the people's revision, the Katzenvolk can also be played as Magicka-DD and is currently the strongest choice by a narrow margin. The Feline Ambush skill makes the Khajiit a strong choice right now as it increases your critical damage. You can also play it as an endurance DD.
The Dark Elf (Dunmer)
The Dark Elves can be played either as Magicka or Endurance DD. At the moment they are just behind the Khajiit, but offer you other advantages as well. The dark elf has a natural flame resistance. If in doubt, this can also save your life and make you more resistant to fire damage.
Otherwise you get bonuses on magic & weapon power as well as on your maximum stamina & magicka. In this respect, the Dunmer is a good all-rounder.
The high elf (Altmer)
The high elves are born magicians. The passive folk skills give you a bonus to your maximum magicka and increase your magic and weapon power.
The Breton
The Bretons are suitable for both a Magicka DD and a healer. They are not the people with the highest damage potential, but they have a very good sustain (good resource management). With the last passive skill you get a cost reduction on your (Magicka) skills. You also get additional maximum magicka and magicka regeneration.
So you won't run out of resources anytime soon.
Which people are suitable for an endurance DD?
The Khajiit
The Cat Folk are not only a good Magicka DD, but also strong for an Endurance DD. The Feline Ambush skill makes the Khajiit a strong choice right now as it increases your critical damage. And of course you also need that for an endurance DD.
The Dark Elf (Dunmer)
I can only repeat myself here: The Dark Elves can be played as Magicka or Endurance DD. At the moment they are just behind the Khajiit, but offer you other advantages as well.
The dark elf has a natural flame resistance. If in doubt, this can also save your life and make you more resistant to fire damage. Otherwise you get bonuses on magic & weapon power as well as on your maximum stamina & magicka. In this respect, the Dunmer is a good all-rounder.
The Orc (Orsimer)
The Orc is good for an endurance DD. His racial bonuses give him increased maximum stamina and increased magic & weapon power. You also heal yourself when you deal damage. That makes him a DD with resilience. As a Magicka DD, it is less suitable despite the bonus to magic power.
He is popular in PvP because of his increased running speed. With the right choice of class and certain sets, you can develop him into a super fast character.
The redguard
The redguard is a sustain machine. Just like the Breton as Magicka-DD, he doesn't run out of stamina so quickly. The cost of weapon skills is reduced and you have a chance to restore stamina when you deal damage. There is also a bonus to the maximum stamina. It's no longer the strongest choice, but you won't have to worry about resources.
The Wood Elf (Bosmer)
The wood elf receives bonuses on stamina regeneration and maximum stamina. But he's not the strongest choice in PvE. You see him more in PvP, because regeneration is particularly important there.
Which people are particularly suitable for a healer?
The Breton
Due to the magicka cost reduction of the skills and the bonuses on the maximum magicka and magicka regeneration, the Breton is wonderfully suitable as a healer. Because you will find that healing is a very costly role. So you have to be very careful about your resource management. The Breton makes this easier for you.
The Argonian
The Life Giver skill increases healing done, which is ideal for a healer. You also have a bonus to your maximum magicka and your maximum life. The recovery of all three resources when you take a potion is also a good support.
The high elf (Altmer)
The high elf is not necessarily the first choice for a healer. But if you want to do a little damage on the side (as an off-heal), then this people is a good choice. Because you have a bonus on your maximum magicka. This is beneficial for both a DD and a healer. And the bonus to your magic power helps you to do a little damage on the side. The magic recovery also gives you back resources. You can always use that as a healer.
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