Everything You Need to Know About ArcheAge Home Assistant Features
What is a home assistant for? Farming and trading are some of the main activities in ArcheAge , but not all players have enough time to do them. In this case, a home assistant comes to the rescue - a pet who lives in the house and performs work for the owner. He will do it less profitable than the player, but the gamer will have his hands free and he will only need to give new instructions to the assistant from time to time.
Reminder: You can start playing ArcheAge completely free of charge here .
How do I get an assistant?
To get an assistant at your disposal, you need to go to the front door at your house and select the "Summon Assistant" option.
Conditions:
• You can bind 1 assistant per account.
• You can tie and untie it no more than 2 times a day.
• Pegging costs 20 bills.
• You cannot sell the house to which the assistant is attached.
After that, the helper menu becomes available, which by default opens with the Shift + H keyboard shortcut.
The yield of the site
As mentioned above, the home assistant is able to farm and trade instead of the player. For these actions, he spends a special resource - the yield of the site.
For example, it takes 1 unit to grow one seed. yield. Players can replenish yields in 2 ways:
Once a week, at 00:00 Moscow time from Sunday to Monday, the player gets a free opportunity to increase the yield 2 times by 500 (that is, by 1000 in total). To do this, click on the "+" button next to the yield scale.
The second way is to use the "Golden Seed", which increases the yield by 1000. You can get it for various in-game events, and in particular in the "Calendar" in the "Gifts" section. It is also sold in the in-game store in the amount of 3 pieces. for 50 crystals.
Please note that the entire yield of the plot is reset to zero if you untie the assistant from the house.
Work points
The second resource that the assistant uses is work points.
Like the player, the helper needs job points to farm and trade. He spends them about the same as the player, adjusted for the discount from the pumped skills.
By clicking on the "+" next to the scale of work points, the gamer will be able to transfer the work points to the assistant.
A player can transfer up to 2000 work points to an assistant per day without penalty. After that he will be able to transfer another 2000, but the penalty will already be 20%, that is, only 1600 work points will come. The limit of work points available for use depends on the level of the assistant.
The assistant retains the received work points, even in the event of a decoupling from home.
Assistant level
The third important characteristic is the level of the helper.
The assistant raises his level when he performs various assignments. The level affects what activities and in what volumes the assistant will be able to occupy. A beginner assistant will only be able to grow a small number of plants. A high-level helper will be able to do high-volume cultivation and trade at the same time.
At the first level, the assistant has a limit of only 1000 work points and can carry out 1 farmer's order in one area.
List of effects from level
- Level 1: Basic
- Level 2: Add. skill point
- Level 3: Add. skill point
- 4 lvl: Add. skill point
- 5 lvl: Add. skill point. Job point limit increased to 2000
- 6 lvl: Add. skill point. Access to the second site
- 7 lvl: Add. skill point
- 8 lvl: Add. skill point
- 9 lvl: Add. skill point
- 10 lvl: Add. skill point. Access to the second farming order (Requires 3 "Extra bags" to purchase)
- 11 lvl: Add. skill point
- 12 lvl: Add. skill point. Job point limit increased to 3000
- 13 lvl: Add. skill point
- 14 lvl: Add. skill point
- 15 lvl: Add. skill point. Access to the third site
- 16 lvl: Add. skill point. Access to the underwater farm
- 17 lvl: Add. skill point
- Lvl 18: add. skill point
- 19 lvl: Add. skill point
- 20 lvl: Add. skill point. Access to the third farming order (Requires 5 "Extra bags" to purchase)
- Level 21: Add. skill point. Access to two trade orders (Requires level 55 character)
- 22 lvl: Add. skill point. Job point limit increased to 4000
- Level 23: Add. skill point
- Level 24: Add. skill point
- Level 25: Add. skill point. Access to the third trade order (Requires 2 "Additional bags" to purchase)
- Level 26: Add. skill point
- 27 lvl: Add. skill point
- Level 28: Add. skill point. Access to the fourth trade order (Requires 2 "Additional bags" to purchase)
- Level 29: Add. skill point
- 30 lvl: Add. skill point
- Level 31: Add. skill point. Access to the fifth trade order (Requires 3 "Additional bags" to purchase)
- 32 lvl: Extra. skill point
- 33 lvl: Extra. skill point
- Level 34: Add. skill point. Access to the sixth trade order (Requires 3 "Additional bags" to purchase)
- 35 lvl: Extra. skill point
Helper skills
Assistant equipment
- Bonus to the speed of crafting - affects how quickly the assistant will carry out assignments.
- Chance of getting additional items. Basically, a small amount of the same resource can additionally fall out.
- Trade order execution time is a bonus that comes from special trade equipment.
- Reduced yield - the name speaks for itself.
Farm errands
Plot
- All scarecrows in size 8x8 will give a plot of 40 sections.
- All scarecrows in size 16x16 will give a plot of 180 sections.
- All 24x24 scarecrows will provide a 400-section plot.
Assignments
- Lead time, which is usually slightly longer than the standard growth time of the selected plant or livestock.
- How many sections will be occupied, which depends on the size of the plant or livestock and their number. In this example, there are 10 trees, each of which occupies 10 sections. In total, in total it takes 100 sections out of 580 (we have 580 sections from two scarecrows with an area of 400 and 180 sections).
- Work points spent on growing.
- Decreased yield. It should be noted here that the used yield is always equal to the number of sections used.
- How many sections does one plant or cattle occupy?
- The number of crops (refers to plants) that can be harvested multiple times.
- At the very bottom, you can select the number of plants to grow.
Additional order
More information on farming errands
- Only the owner of the helper can grow on his plot.
- You can only grow a specifically selected resource, collected in one stack, while you can grow all available seeds, seedlings and livestock, with the exception of akhium trees.
- Work points and yield and the plant / livestock itself are consumed by the assistant at the time of accepting the order from the player, however, if the order is canceled, the work points, yield and plant / livestock are not returned.
- The assistant grows plants and livestock for longer and receives less resources from them than if the player himself was doing this.
Underwater farm
Trade orders
- You can only carry regular and cargo using the Delphic stars.
- Crafting materials are similar to their open world versions.
- Work point spending is calculated by adding the cost of producing and delivering the cargo, minus the skill of trading.
- You can only trade on the western and eastern continents. The original continent is not meant for trade.
- The assistant will show the minimum and maximum time spent on cargo transportation.
- Transportation time also affects the freshness of the cargo and the final proceeds upon delivery.
- The gold earned by the assistant will be sent to the player by mail 8 hours after the completion of the transportation.
- The maximum number of trade orders depends on the number of available tractor slots, and the transport speed depends on the transport speed.
- At the 25th level of the assistant, the third trade order becomes available for 2 "Additional bags".
- At the 28th level of the assistant, the fourth trade order becomes available for 2 "Additional bags".
- At the 31st level of the assistant, the fifth trade order becomes available for 3 "Additional bags".
- At level 34 of the helper, the sixth trade order becomes available for 3 "Extra bags".
Comments
Post a Comment