Aliens: Fireteam Elite - Which Class to Choose

Aliens: Fireteam Elite - Which Class to Choose


 For those who have not yet decided on the classes in Aliens: Fireteam Elite, then in this guide we will take a look at them and tell you how they work in battles - when they are effective and useful. We also note their strengths and weaknesses.


Aliens: Fireteam Elite - Which Class to Choose

Total classes in Aliens: Fireteam Elite 5 types: Doctor, Demoman, Shooter, Technician and Scout. However, the last class is not available at the start of the game. To unlock the Scout, players must first complete the campaign. Each class has a kind of customizable "skill tree" that allows them to tweak their abilities slightly. Also, each has several abilities that can be used.


Best Aliens Class: Fireteam Elite

Since the main task in Aliens: Fireteam Elite is one - the destruction of enemies, it is not surprising that two classes dominate these tasks - Demoman and Shooter. They are the best grades. In each squad, at least one player with this set is recommended, but both are better.

The Demoman class in Aliens: Fireteam Elite is best suited, as not only can he use his heavy weapons to destroy hordes of mobs, but he also deals good damage to enemy spawns. Demoman's missiles can destroy large swarms of enemies, and when combined with an ability that repels enemies, it can deal decent damage. Mobility and ammo will be his biggest concern , but the second ability will at least slightly reduce the effect of one of them.

The shooter uses assault rifles and melee weapons, allowing him to deal decent damage on his own. He has in his arsenal a frag grenade that can help destroy a small group, and activating his ability increases the damage per second to each member of the squad. In general, the shooter is less effective in inflicting damage compared to the demolition, but it can help allies.

Secondary classes

Here we will look at the following classes: Doctor, Scout, and Technician. Out of the three classes , Doctor seems like a good choice, but you have to change your playstyle. When choosing a doctor, forget about dealing damage and controlling enemies. Its main task is to install a Healing Station, which replenishes the health of allies nearby.

The Heal Station isn't that easy to recharge, and it doesn't heal everyone quickly, but it is sometimes the most reliable aspect in combat. Due to the nature of the Xenomorphs and other enemies, it is very difficult to replenish health in combat, but the healing station makes this easy. In general, playing as the "Doctor" class you will not be able to inflict a lot of damage , but this does not mean that you should stand aside and watch your allies kill enemies; help them.

The Technician class in Aliens: Fireteam Elite is the best when it comes to controlling enemies, but it needs to be played carefully. Its turrets deal damage in line of sight and aggregation of enemies towards it, and you need to protect it. The Technician's ability "Defensive Coil" slows enemies down and increases enemy control. Summing up, we can say that the "Technician" class is the best support when using some passives.


 
The last class is "Scout". He's also good for supporting, if not better than Technician. He can scan enemies, which helps to determine their spawn. And its biggest advantage is the drone. This ability grants you lifesteal, boosts your defense and, most importantly, replenishes your ammo.

Based on these classes, a lot depends on how you are going to play with your friends. Demoman and Gunslinger have the best DPS in the group, while the other three offer support with different traits. The Scout serves as a jack-of-all-trades style class, as his support is great and offers many benefits, but he cannot control like a technician, and the doctor's treatment can be forgotten. Either way, forming them into a co-op group of three in Aliens: Fireteam Elite means it 's hard to make mistakes if players rely on their strengths, optimize their abilities, and create good weapons.

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