Walkthrough Assassin's Creed: Valhalla - Siege of Paris - game guide

 

Walkthrough Assassin's Creed: Valhalla - Siege of Paris - game guide

A detailed walkthrough of all the plot tasks of the "Siege of Paris", information on how to go through all the missions in secret, find each item, pump Notoriety and much more


Assassin's Creed: Valhalla - The Siege of Paris is the second action RPG story expansion that will send Eivor to Francia to confront the distraught King Charles.


Strangers bringing gifts

Chat with Toka on all topics and agree to start a feast. Listen to Pierre. After the cut-scene, the task will be completed, and you can complete the next quest.

To Frankia

Once you're ready, chat with Pierre, marked with a marker, to sail to Francia. Watch the video to find out what is happening in Francia. The current king is gathering troops and is already staring at England, so Eyvor decided not to close his eyes to this and figure it out on his own.

Warlord from Melen

The quest will begin upon arrival in Frankia. You will unlock the first region - Melenois. Get to the pier, follow Toka and ride horses to the settlement of Melen. Dismount, holding the C key, and walk with Toca to the Burial Mounds to meet with Sigfred. Go with him to the long house, to the feast. Priest Engelvin will show up with francs. Defeat everyone in battle. Engelvin will run away. By the way, you will learn about Toki's late father, who was found torn to pieces by beasts with a pendant in his hand. There are suspicions that he is still alive, as Engelvin said to spare the "brat" (Tohka).

Rot in the slums

The quest will start automatically after the completion of the story mission "The Commander of Melen". Drive on the marker, activating the sync point along the way. In the search site, find the ruins, find an open hole among them and go down to the basement. Move deeper and talk to Sigrifd. Follow him to the roof and watch the cut-scene.

So, you need to kill Bishop Engelvin. For clues on how to get inside the church, you can chat with tavern patrons or search the area. Follow the small green diamond to the Boatmen's Baths tavern. At the entrance, you will chat with the owner of the tavern. She will point to the drunkard who sits in the tavern and complains about the bishop, as well as the soldiers who are familiar with the bishop's clerk. Read the note lying on the table about two Franck warriors. It says that the bishop's clerk is in the plague quarter and he knows the password, which can be used to enter the church. Also talk to the man sitting on the floor. He will say that the bishop's soldiers are holding his daughter in the slums.

Let's start with the clerk. Follow the nearest green “question mark” marker to get to the plague quarter. Hold V to turn on Odin's vision and see two targets. You can also press V to launch the raven and see the location with his eyes (the desired search area will be marked with a large green circle). Talk to the man and the nun. The latter will say that the clerk was taken through the gutters. Follow the small green marker, move through the tunnel, move across thin boards and jump over logs. At the end, dive to the bottom and swim into the passage until you get out. Immediately you will see the corpse of the clerk, and there is a note next to it. Read it to find out the password for the central gate of the church.

Follow the other marker with a question mark to see a tied girl surrounded by warriors. Kill them all, free the girl, follow her and talk in a secluded place. The robbers can have the key to the gate of the church in the gutters. She will stand with the desired hole. Go down the stairs, move through the drain and kill enemies. The grate in front will be motionless, so turn left from it, jump down and climb up from another room. Kill the first pair of enemies and then another. On the table to the left are a note and a key to the north gate of the church.

I still recommend going through the north gate. They are located to the left of the main entrance, where there is a crowd of soldiers. Opening the gate with the key from the gutter, go inside. You will see a soldier knocking on the door. To his right, around the corner, is a tilted wagon. With her help, jump upstairs, jump over to the balcony and go inside. Talk to your worshiper. He is waiting for his turn to be delivered. So, you can suddenly kill Engelvin if you change into a worshiper cloak and go down to him. There is a chest with equipment nearby. Get the Bellatores cloak from there.

Equip an item. That's what you were looking for! Go down to the basement under the church, talk to the man at the entrance and go inside. Listen to the woman for a hint. Hold T to pick up the torch and interact with the two bowls to the left and right of the sarcophagus. To do this, you need to stand so that the torch touches the bowls. By doing this, you will be able to walk through the door. Wait for the visitor to Engelvin to leave, and then carefully make your way to the reservoir in the center. Interact with the dot, agree to undress, and then attack Engelvin until you see the guard. If you are noticed, or you yourself attack enemies, or you refuse to undress, or you do not press the hidden attack button in time, you will have to fight with Engelvin, who is considered an elite enemy. Besides, he will call the guards.

King in the dark

After the victory, get out of there and you will see the door in the room where you talked with a woman with a bandage over your eyes. Open it with the key found in Engelvin's pockets. Look around the room, collect treasures, and remove the Scythe of Riot weapon from the wall. This is one of three tips. There is a book on the altar in the corner. Read it - the second clue. There is a passage in the wall on the left, cluttered with a shelving unit. Move it to the left, go to the secret room and take one clue from the shelves on the left, another on the right. All four tips have been collected!

Go to the tavern. Go down to the basement and talk to the man behind the bars. He will not let you into a brothel if you do not have enough charisma. Need 2 levels. If you can pass the test, do so. Otherwise, you need to look for another way to get inside. Go up to the tavern, talk to the hostess and pay her 13 coins. She will point you to a different path. Follow the green marker to find a secret entrance. Shoot at the flimsy boards and go down gently. Go to the brothel and talk to King Karl Tolstoy in the back room. Return to Melen to Tohk. Follow the path and see the dead. The task will end.


The Lost Queen

Make your way to the new area in the western part of the region and visit Evreux. Look inside the temple and sit at the indicated place to listen to the service. Mother will disappear and you will have to find her. Talk to the nun who is marked with the "dialogue" symbol. The quest will complete and the quest below, "Sister of Sorrow", will begin.

Sister of Sorrow

At the exit from the temple, Eyvor will note that there is a tavern, and perhaps they know where to look for Mother. Go inside, talk to the owner and sit down at the table with the Franks. You will learn that Mother is keeping a noble woman in L'Aquila. Go to the territory of the city of L'Aquila. You can chat with a boy singing a song. There is a well on the territory of the city. You can break the wooden planks, go downstairs and open the chest, which contains the short sword "Durendal".


Climb the hill where the crypt is. There are three warriors to his right. One is crying, and two are trying to find the key. Kill each one separately, if possible without alarm, and then pick up the key (hold V and see where it is lying around; there is a big guy). Open the nearest crypt, go downstairs and kill the enemy. Examine the sarcophagus and head right. This path will lead you to a nun. Chat with her and learn about the ritual. Read the note on the table to the left to receive the knife. Go right, go around the stand and see a huge bowl. Dip a knife into it. With a bloody knife, you need to proceed to the place of the ritual. The path is locked. Enter the room on the right through the hole at the bottom of the wall, take the key and open the lock. Get to the hall.

You will see Mother, who is going to kill the queen. She is surrounded by guards. If you want to do everything secretly, carefully go downstairs and steal the key from the lone guard's belt. Go back upstairs and on the right side, find a detention cell with a prisoner. Free him. This will distract the attention of the guards, who will scatter. Go downstairs and interact with the rug near Mother. When she asks for a knife, click on "1" to kill the mad girl.

Follow mother. She'll be scared of rats. Scare them away and smash the wooden wall in front to hide the rats in the sewers. Move the tall stand to the hole in the floor. Now the rats won't get out of there. Go further and see that the exit is blocked by stones. Go back downstairs and pick up the red jug. Place it near stones and shoot to detonate it. Go outside. The conversation will complete the task.

Queen's move

Follow the queen to the next location. In Lisieux, you will meet Bernard, son of Charles, and learn that the queen is raising him away from his father, because this way he can become a kind and righteous king. After that, ride one horse to Karl's camp and watch the cut-scene. Then kill the four enemies that Karl pitted against Eyvor. The quest will end with a conversation with the queen.


Honor and enemies

Follow to Siegfred's camp and talk to Toka. Travel north to Pontem Esera. Be sure to activate both sync points. Get to the fortified camp. Clean it up. In the upper part there is a barn, the entrance to which is blocked by a door with a lock. We need to find the key. Use the crow or Odin's vision to determine - the key is in the big guy at the bottom of the camp. The huge enemy is surrounded by several other soldiers. First, I recommend secretly kill opponents on the heights around the perimeter. After that, pay attention to the red jug near the gathering of Franks soldiers. Shoot him to deal significant damage to them. After receiving the key, look inside the barn at the top of the camp. Read the note on the table and you can progress through the mission. In the same barn there is a chest with equipment.

You can go even further north and activate the sync point in advance. Return to Siegfred's camp and from there move east to Ed's estate. Get into the city by climbing over the fence. Use the crow to determine where Ed's estate is. Move towards it. Go around the guards and talk to the girl at the entrance. This is Ed's wife, and in order to get inside, you will have to get a special letter of credence. Chat with two people nearby, to the right of the entrance. They will say that one of Ed's guests got drunk and locked himself in the barn. Help the girl knock out the red door, take the guest outside and lay him on the ground. Eivor will take that letter along the way. Also, at the corner of the main building, to the right of the main entrance, there is a desk with a note. If you read it, you can learn about the plowmen's house, which is connected to the estate by a tunnel. You can use the nearest descent into the tunnel to the right of the estate. It is located inside an open house. Through the tunnel you can get to the room with the chest. A tungsten bar and titanium are hidden inside. To open the chest, chase the rats in the next room (make your way through the hole in the wall) and pick up the key. I chose to then return to the main entrance and walk into the estate after talking with Ed's wife. Inside the estate, go forward and read the note on the door on the right. This is Ed's office. Climb to the second floor and blend in with the crowd. Pursue the baron who bragged about having a key. Steal this key from him in the kitchen, and then open the office door. Read the note on the table and go upstairs to watch the video. Return to Siegfred's camp and tell the story. It is located inside an open house. Through the tunnel you can reach the room with the chest. A tungsten bar and titanium are hidden inside. To open the chest, chase the rats in the next room (make your way through the hole in the wall) and pick up the key. I chose to then return to the main entrance and walk into the estate after talking with Ed's wife. Inside the estate, go forward and read the note on the door on the right. This is Ed's office. Climb to the second floor and blend in with the crowd. Pursue the baron who bragged about having a key. Steal this key from him in the kitchen, and then open the office door. Read the note on the table and go upstairs to watch the video. Return to Siegfred's camp and tell the story. It is located inside an open house. Through the tunnel you can get to the room with the chest. A tungsten bar and titanium are hidden inside. To open the chest, chase the rats in the next room (make your way through the hole in the wall) and pick up the key. I chose to then return to the main entrance and walk into the estate after talking with Ed's wife. Inside the estate, go forward and read the note on the door on the right. This is Ed's office. Climb to the second floor and blend in with the crowd. Pursue the baron who bragged about having a key. Steal this key from him in the kitchen, and then open the office door. Read the note on the table and go upstairs to watch the video. Return to Siegfred's camp and tell the story. chase the rats in the next room (make your way through the hole in the wall) and pick up the key. I chose to then return to the main entrance and walk into the estate after talking with Ed's wife. Inside the estate, go forward and read the note on the door on the right. This is Ed's office. Climb to the second floor and blend in with the crowd. Pursue the baron who bragged about having a key. Steal this key from him in the kitchen, and then open the office door. Read the note on the table and go upstairs to watch the video. Return to Siegfred's camp and tell the story. chase the rats in the next room (make your way through the hole in the wall) and pick up the key. I chose to then return to the main entrance and walk into the estate after talking with Ed's wife. Inside the estate, go forward and read the note on the door on the right. This is Ed's office. Climb to the second floor and blend in with the crowd. Pursue the baron who bragged about having a key. Steal this key from him in the kitchen, and then open the office door. Read the note on the table and go upstairs to watch the video. Return to Siegfred's camp and tell the story. Pursue the baron who bragged about having a key. Steal this key from him in the kitchen, and then open the office door. Read the note on the table and go upstairs to watch the video. Return to Siegfred's camp and tell the story. Pursue the baron who bragged about having a key. Steal this key from him in the kitchen, and then open the office door. Read the note on the table and go upstairs to watch the video. Return to Siegfred's camp and tell the story.

Flame from heaven

You will receive three new tasks. The quest is activated after you complete the mission "Honor and enemies", report everything to Sigfred and receive the task "prepare the siege of Paris". Travel to Paris, meet Sigfred at the bell tower and follow along the rooftops. Teaming up with the Vikings, get to the workshop and kill all the Franks.

Secret weakness

The quest is activated after you complete the mission "Honor and Enemies", report everything to Sigfred and receive the task "prepare the siege of Paris". Go to the indicated place and find a warehouse in the slums. The entrance to the room on the left is blocked by a rack. Enter the room on the right, examine two objects and shoot through the grate at the wooden box blocking the path of the rack. Push the rack forward and read the letter on the table. Go to the temple and listen to the king's wife. Follow his son, which will lead to the familiar tunnels. Go downstairs, go deep into the tunnels and help the merchant to cope with three robbers. You can use charisma or pay 50 coins. However, you can also intimidate the tradeswoman, who will tell you about everything.

After receiving the key from her, go back a little and open the door. Climb out the stairs at the end of the tunnel and find yourself at the bridge. Place the first explosive box next to a marker nearby. Do the same for the second one. You will need to move along the ropes and the beam along the left side of the bridge. Go ahead and see two boxes. To get started, go down and move the rack to the left and a little further from the ledge from which you will jump. But don't get too close to the rope beam, otherwise you won't jump. Go even further and see another shelving unit. Break two wooden boxes and move the rack towards you and to the left until it stops. Then move a little closer to where you will jump from. Grab the box and jump onto one rack, from it - onto the beam and go along the rope. From the rope, jump to the second rack and further. Do not forget to press the jump key every time, otherwise you will fall down. Place the last box at the third point and the task will be completed.


Royal fox hunt

The quest is activated after you complete the mission "Honor and enemies", report everything to Sigfred and receive the task "prepare the siege of Paris". Talk to Toka inside the Sly Fox Tavern. The jester outside dances outside and asks everyone to come inside. After that, you will need to find out where Karl is. Talk to the dancing jester in the corner of the tavern. Go up to the second floor. There is a locked door here. Follow even higher on the wooden stairs and in the attic you will see a door, bolted. There is a shelving unit in the aisle to the right. Move it forward, get out through the window onto the visor and break the boards in the next window. Climb inside the room and take the key on the table. Break the bolt, go down to the second floor and open the door to the bedroom. Read the note on the table to the left of the bed. Go down and tell about everything Tohka.

Travel to Amiens using the nearest fast travel point. Enter the amphitheater and find a doorway on the side that leads to a descent into the basement. Follow there and talk to Karl, and then return to Saint-Merry and tell about everything Tohk.


Darkness before dawn

After completing the quests "Secret Weakness", "Flames from the Heavens" and "Royal Fox Hunt", return to Siegfred's camp and talk to Gell. Go outside the camp and sit on the bench by the fire. Go to bed after the cut-scene. First you need to kill a couple of ordinary Franks and a dangerous enemy Ebel. Use all available skills against him.


Siege of Paris

Follow Gelle while killing enemies. When you get trapped, keep fighting until the cutscene starts. Then follow Toka. Climb up and light the brazier on the first tower. Get to the second one and do the same. Markers will help you. Then you will need to get to Gosel. Clear the area around the church. The key is at the guard, who is hiding in a small building on the right. Kill enemies until the commander opens the door. Finish him, take the key and enter the church. Defeat Gosel and watch the cutscene.

Count of Paris

Sigfred is furious, he wants to kill everyone, and you must talk to Ed. Move forward until you see a trader on the roof of the building on the left. Chat with her, and then follow the path to the passage to the castle. So, you are on the territory of the castle. Climb higher and go right. There is a note on the table, which says that he can get through the window into the castle through the construction sites. But I chose a different path. There are a couple of loving servants to the right of the main entrance. Eavesdrop on their conversation, then follow the servant in love and find yourself below. Move forward by sliding the shelving in the aisle. Read the note and follow along. Soon you will run into the locked door of the prison cells. There is another note on the table to the left, which says that the jailer took the key. Climb the steps to the castle and follow the jailer. Steal the key from him (use Odin's vision) and go back downstairs to open the cameras. Make your way through the cameras and soon find yourself in another part of the castle.


Pop into the kitchen and chat with the tagged woman. Go to the next room. Examine the notes on the first and second floors. Please note that only elite enemies are here. There is a book room on the second floor, you can interrogate men. Return to the kitchen and find the stairs to the floor above. Go up there and talk to the priest even higher. He will give the key to the bedroom. Go to the second floor, where the elite enemies are, and open the bedroom of Ed's wife. She will hand over the key no matter what you say. Open the door opposite, on the second floor, and defeat Count Ed in a fair fight. After that, watch the cut-scene.

How much!

You will have a talk with Toka, take part in the race, after which you will receive a new weapon from the girl - a sword with a ring. Next, you need to chat with Pierre to learn about the cheese throwing competition. Throw three pieces of cheese, aiming as high as possible. You can flirt with Pierre and have fun. After that, return to the long house and talk to Sigfred. Follow him to the burial mounds and talk about everything. If you choose a phrase about murder, you will have to fight with him. But you can choose two neutral phrases, and then avoid the fight with Sigfred. The task will be completed soon.


Flame and Faith

Get to the specified place, where you have not yet been, activate the sync point and chat with Ed. Listen to his plan. Follow to Amiens, get to the tavern (use the crow to determine its location) and go up to the second floor. Get out onto the balcony, follow the beam to the left and jump to another. Make your way through the other balcony into the locked room. Examine the bed, the corpse of the monk, and the Latin record. Go downstairs and talk to the innkeeper.

Everything points to the church. Head there and climb over the walls into the courtyard. Use Odin's vision. Bernard is hiding in one of the rooms on the wall. Listen to him and follow to the marker. On the western side, not far from the water, there is a scaffolding. Climb them and make your way to the test area by fire. Climb the high tower and from the beam jump over the fence straight into the hay pile. The cut-scene will start. Defeat Gozlen again, who will be periodically assisted by Franks.


The madness of King Charles

Examine the door ahead, behind which Karl is hiding. It needs two keys. You will find one of them in the kitchen. Use Odin's vision. The devil's key is on the table. For another, go up to the second floor, go into the room and slide the shelving slightly forward. Smash the boards to the left or right, then destroy the pitchers on the table and take the key. But this is not the one you want. Go through another door on the second floor to find a prayer room. Open it with the same key from Bernard's room and take the angel's key from the table. Use both keys to open the path to the altar where Karl is.


So, you can kill Karl or render him harmless. In any case, start with Karl's attacks. Make it so that it is stunned next to the burning brazier, then push it into the fire. Repeat the steps a second time, doing the same trick with a different brazier. If Karl extinguishes it, light it with your torch (key T). After two times, you can stun Karl for a long time. This is your chance to either kill him or render harmless. If you want to kill, then push him a third time into the burning brazier, as soon as he is stunned next to her. If you want to neutralize and spare, then lower the lever to raise the grate and go into a separate room, to the altar. Stun Karl at this point, then run outside and lower the grate. You will have time to do this only if you have pushed it twice into the fire of the braziers before. Otherwise, he will simply have time to run out.

Victory

Return to Melen to Tohka and talk to her. watch the video in which you will see Ed's reaction depending on whether you killed Karl or spared him. In any case, you won't have to fight anymore.


Homecoming

Return to Ravensthorpe when you're ready. However, you can linger and perform many other actions.

Long live the Resistance

The quest will start automatically after the completion of the story mission "The Commander of Melen". Talk to Pierre standing near the long house in Melun. If you suddenly want to return to England, you need to talk about it with Pierre.


This quest involves completing Rebel quests. The rebels are marked with a fly icon on the map. So, Pierre is one of the rebels. In communicating with them, you can take one of the available tasks. Moreover, only one rebel mission can be active. At the bottom of the list of tasks, you can choose which rebel squad will accompany you - melee or ranged. By completing Rebel missions, you earn infamy points. The current level of notoriety is 1, and the maximum is 4. This quest will take you through the entire scale of notoriety, because first you need to pump it to the second level, and then to the third and fourth in turn.

So, for completing the tasks of the rebels, you get denier. For this currency, you can buy a lot of interesting things from Pierre, including items of equipment. As for the level of fame, the range of available goods from Pierre depends on it. Also, for denier, you can improve the rebels who help you during quests. Quests can be taken and returned from any member of the Resistance marked with a "fly" on the map. They will also have access to the store. On the other hand, every time you increase the level of Notoriety, you must definitely return to Pierre.

The second level of Infamy (you need to complete about 4 tasks):

  • Reaper's Pants.
  • Sketch "Rebel (hands)"
  • Rune of shadow and assassin
  • Rune of speed and accuracy
  • Provisions and miscellaneous arrows

The third level of Infamy (you need to complete about 8 tasks):

  • Reaper's Cloak
  • Reaper Helm
  • Rune of the warrior and readiness
  • Rune of life and armor
  • Rune of Evasion and Feather
  • Sketch "Rebel (back)"

The fourth level of Infamy (you need to complete 12 tasks):

  • Rebel Raven - Frankish decoration for your raven
  • Reaper's Chestpiece
  • Rune of Chain of Blunt Strikes
  • Rune of Enduring Agility
  • Rune Bellatores
  • Rune of the Reaper
  • Sketch "Rebel (head)"
  • Rebel hairstyle (light brown hair)
  • Rebel hairstyle (brown hair)
  • Rebel hairstyle (red hair)
  • Rebel hairstyle (blonde hair)

Invisible (side quest)

In Melen's long house, there is a note on one of the tables. Read it to activate the quest. We need to find traces of the Invisibles in Francia. Travel to the southern part of Paris, reach the Roman ruins and find a hole to head downstairs. You will find yourself in the office of the Invisibles in Lutetia. Examine the note lying near the corpse. You need to find three keys that are hidden in Shamlya, Diodurum and Hisakum.

Travel to the Chamlier Ruins to the right of Paris. Find wooden planks that can be broken and go downstairs. Interact with the wall with the symbol of the Unseen. Examine the corridor. There is a wall of stones on the left that needs to be blown up. Push the rack in front of you, go back and make your way through the hole in the wall. Scare off the rats and climb out of the room through the far hole in the wall to go around the rack. So you will get to the Knowledge Book with the ranged ability "Breath of Death" (allows you to grease the arrow with a deadly poison, and the wounded will be struck by a terrible illness, and the victim's torment makes the witnesses recoil in horror). Go back behind the wall through the hole, chase away the rats and pick up the red jug. Place it near the stones in the corridor, blow it up and go into the room, where you will find a note and the first key.


When you collect three keys in any order, return to the office of the Invisibles and open the door. Don't rush down to the rats. Jump over the beams to the far right corner where the red pitchers are. Take one jug, jump along the beams to the left, follow the stairs and go down the ledges. Place the jug against the stone wall and blow it up. Behind it there will be a room with snakes and a chest, inside which lies the legendary short sword "Joyez". Leave the office by reading the letter along the way. The task will end.

Cargo for Paris (side quest)

This quest will begin after you visit the enemy camp Medanta in the upper left corner of the Melenois area and find a wooden crate there by the river. Pick it up (marked with a world event marker) to start the quest. At the same time, the world event will be completed. Travel to the highest point of northern Paris. Walk along the river dividing Paris, to the right, to the La Greve area, and look for the right guy on the pier. As soon as you are near, a marker will appear above it. Talk and give the cargo for free, for the required reward of 500 coins) or for an increased reward (due to the 2 level of charisma, you can get 1000 coins).


Paris

A new weapon, the Scythe of Suffering, is hidden in the slums of Paris. The marker points to the place under the abandoned temple. There are gravestones and a small open building near the temple. Enter it and dive to the bottom. Swim through the corridors until you get out in the room under the temple. Slide under the grate and get a new weapon from the chest.

The Book of Knowledge can be found in the Plague Quarter. The marker points to the building, but the door leading inside will be locked. Find a wooden staircase to the right of the steps leading to this door. Climb up it and go into the open room. Break the bolt holding the door closed. There are stones in the corner, they need to be destroyed with the explosion of a jug. Climb the long stairs and find a jug. Taking it in hand, go out to the balcony and jump along the beams to the left. Run over the rooftops and jump over other beams. Climb the ledge of the broken wall and jump onto the beam pointing in your direction. In this way, you will go down. With the jug, enter the building using the door and blow up the stones in the floor. Jump down and pick up the Knowledge Book with the ranged skill "Invasion of rats" (improvement: there are more rats,

Move to the sync point in Saint-Merry, at the top of Paris. There is a tungsten chest hidden near St.Marry's temple, right below it. Examine the crypt next to the temple. The grate is locked with a key. Enter the temple and in the back room, near the sarcophagus, break the jugs. One of them will contain a key. Open the grate of the crypt with the key and go downstairs. Open the next grate, move the shelves to the sides, and in the back room with the poison, slide the large shelf on the left to get into a nook with a large chest. Inside is a tungsten bar and titanium.

There is another tungsten ingot in the "Grand Chatelet" area in the upper part of Paris. Go there, climb the tower and examine the chest. I need a key. Use Odin's vision to highlight the enemy with the key. Take the key from him, open the chest and take the tungsten ingot and 4 titanium. Do not forget to pray at the altar on the right side of Saint-Merry to get a skill point (requires silver). There is also a world event not far from the altar. Arriving at the house, kill the enemies inside, break the wooden hatch and go downstairs. Go to the room outside the door, scare away the rats and read the note lying on the table near the throne with the skeleton. This will complete the Rat King event.

The Protector's Haven has one piece of armor. Follow the marker and at the entrance look into the tower on the left, breaking the boards. There will be a descent into the dungeon. There is another way there. After going downstairs, go behind the grate on the right and take the key lying on the table. Go upstairs and open one of the two doors (one will be bolted) of the building, where the marker is pointing. Once inside, go up the stairs and open the chest with the paladin's mail. By the way, there is also a note here, which indicates that the key to the chest is in the dungeon.

Another armor is found in the La Greve area on the right side of Paris. Arriving at the place, enter the building, after killing the enemy, go upstairs and inspect the grate. It is locked with a key, but there is an equipment chest behind it. Destroy the bolt on the door nearby and go to the left of it, inside the building. There will be a room with a key behind the bars. Shoot the bolt of the door opposite. Go through the previous door to the balcony and jump left. After turning the corner, enter the room and take the key. Return to the grate in the building, open it and take the paladin's glove from the chest.

To the left of Paris there is a fast travel point to the dock (anchor). There will be a blue marker below it. Go to him to complete the Ghost of Saint Herman World Event. You need to go up to the roof of the church and examine the note near the corpse in the bell tower. This will complete the task. And in order to knock down the bolt on the door of the first floor and pick up the loot, you will have to shoot through the grate opposite. The angle is very difficult to find, so you have to try.

Go to the white dot in the north of the region. She points to the Church of Saint Denis. Go inside, breaking the bolt from the outside, move to the room with the rats and start going upstairs. Jump from the rack to the wooden platform, climb even higher in the same way and at the very top you will find the map of the Treasures of Paris.

Melenois

From Siegfred's camp, go right and up to a place called Pruvinis. Climb into the territory of the fortress and go to the far corner, where a letter with a map is lying under the table. You will receive a map with a hint on how to find the stolen sword. Until then, follow the tungsten marker. Examine the door above. It is bolted. Walk around the building, climb the platform against the wall and shoot through the small window at the bolt. Go inside the building and take a tungsten ingot and titanium from the chest. To pick up a piece of armor in Pruvinis, follow the armor marker. Break the wicker fence to the left of the tower and go downstairs. There will be a stone wall on the left. Take the pitcher on the right and blow up the wall. Walk down the corridor and shoot through the grate at the red pitchers by the door to detonate the bolt. Go inside and take the paladin's helmet from the chest.

Travel to Blio north of Pruvinis to complete the Ulfbert Sword event. You read about him in a note that you found in the enemy fortress Provunis. So, upon arriving in Blio, you will find the sword thief. You can convince him to give up the weapon due to charisma (level 2), or pay 3000 coins for the sword. The last option is to fight the kidnapper and take the flawless Egbert short sword into your collection. The Ulfbert Sword World Event will also end. There is a door nearby, behind which is a large chest. The key is lying to the left of the reservoir, near which the abductor was standing (use Odin's sight). Pick up the key, open the door and take a tungsten ingot and titanium from the chest. Finally, there is a red jug in the room with the chest. Take it, go outside and go behind the waterfall near the reservoir in these ruins. There will be a stone wall.

Go to the place called Stampis (to the left of the bottom sync point in Paris). Examine the chest, which will be locked. There is a well in the center of the burnt-out settlement. Break the wooden planks, go downstairs and pick up the key. Go back and open the chest with the tungsten ingot and titanium.

Go to a place called Chartres to the left of Stampis, to the left of the bottom sync point in Paris. Here you will find the World Event "Worthless God". Go inside the church and kill the three madmen who are attacking you. After that, read the note under the statue. There is a key in the same church. Take it, go to the adjacent building and break the wicker wall. Open the chest with the tungsten ingot and titanium with the key.

Move to the sync point just above Siegfred's camp. Go left from her to the yellow spot. You will find yourself in a place called Bradeya. In a large building, on the second floor, you can find a key. Outside the neighboring building, closer to the yellow marker, there is a wooden wall that you can break. Do this and head down the steps to find a shelving unit. Slide it forward and open the chest using the key from the large barn. You will receive a Tungsten Ingot and Titanium.

Walk left of Bradeil into Le Trois-Peñons. There you can fold the cairn, as well as take the "Frankish Aristocrats" world event. Search the chest for a hunter to attack you. Fight a dangerous enemy. When you get close to him, he will draw a sword. Defeat him to complete the event. From here, head down to an area called Sarklitas to find an altar. 3 European Marsh Turtles will be a tribute to him. For this you will receive skill points.

Move to the Medanta settlement in the upper left corner of Melenois. Go to the camp and kill all the enemies. There will be an equipment chest in the tent. Examine it, you need a key. Go down to the river, kill the huge enemy and get the key. Take the pants of the paladin from the chest. On the territory of the camp, by the river, there is a wooden box. Pick it up to complete the Theft from Thieves world event.

Amienois

Travel to Suessionum, up from Paris, near the river. The door to the marked building is closed. Go around it and see the grate opposite the door. Shoot the bolt through it and go inside the barn. Break the wooden wall and slide the shelving towards you. Climb over it and break the wooden wall on the right. Move the second rack there, after which you can reach the chest with a tungsten scroll.

Move to Epernay to the right and up from Paris. There is a sync point there. Shoot at the load suspended by the upper window of the building, climb inside and go to the far corner. There are wooden planks under the ceiling. Break them and get the tungsten scroll and titanium from the large chest.


Slightly to the left and above the settlement of Suessionum there is a marker of the world event "Hidden Justice". Go there and help the Franks fight off the soldiers. After winning, talk to a man with a dialogue marker above his head. If he escapes, load the last autosave. Choose a reward - silver or a treasure map. If you take both awards, you will have to kill the robbers. So, as a reward, you can get silver and a map of the treasure cache in Murmiliacum.

Move up north of Suessionum to find the Murmiliacum settlement. There is a small mint in the upper right corner of the peasants' yard. This is the same place from the treasure map above. You can also go up to the second floor of the estate, pick up the key, then go outside and find wooden boards next to the estate, in the corner by the flower bed. Break the hatch, go downstairs, unlock the door and move the rack, behind which there will be a chest with the new weapon "Wretched Scythe".

Go on a raid on the Compendium. Getting to the main materials and completing the raid is not difficult. Open doors and chests together with your friends. In addition, the Book of Knowledge is hidden in the main temple. Climb up the outer wall of the temple, into the bell tower. Destroy the wooden floor and jump down. Move two racks and destroy another wooden hatch to access the Knowledge Book room with the Golden Flame melee skill (enhancement: the victim can be made to turn and push away by holding WASD).

At a place called Ghost Tour, north of the Compendium (which can be raided), you will find white spots on the map and a blue dot. She points to the only legendary beast (white bull) in the game - for defeating Tur-ghost, you will receive his head.

On the left side of Amienois, to the left and above the sync point, there are two blue spots. Go to them. You will find yourself in a place called Coto de la Seine. There you can fold the cairn, as well as find Erber, who wants to die. You will complete another challenge, Frankish Aristocrats. Receive a rune as a reward.

There is a sketch of a tattoo and a tungsten ingot in Amiens. To get into the building with the scroll, climb onto the roof of the neighboring house with a beam and jump from it onto the balcony. On the second floor of the required building, break the jugs and pick up the key. Go downstairs and open the large chest with a tungsten ingot and titanium.


Go to the lower right of Amiennois to find a yellow spot there. There is the enemy fortress Meledus. Kill enemies and examine the building with the chest. The shelving unit blocks the way inside. Enter the next room and shoot all the wicker boxes and the jug through the hole in the wall. Move the shelving, go inside and open the chest with the tungsten scroll and titanium. There is also a chest with common loot nearby.

Go below the sync point in the center of Amiennois, to the white spot. Break the boards into the well, go downstairs and destroy the cursed symbol.

Evresin

First, raid the Pont de l'Arche. Collect materials from three chests. In the main building, which can be opened by brute force together with an ally, there is a dangerous enemy, as well as a Knowledge Book with the ranged skill "Breath of Death" (upgrade: evaporating, the poison forms a cloud that acts on the area). North of the Pont de l'Arche, a cairn can be folded on a rolling pin.

Head to the lower right corner of Evresin where the yellow spot is. You will reach the enemy camp Silmenil. You can shoot at the cages in which the robbers are sitting in order to set them with the Franks against each other. One of the tents contains a large chest with a tungsten ingot and titanium.

Move to the sync point at the bottom left in Evresina. There is also a yellow spot. Examine the temple. Examine the crypt next to him, near the cemetery. It is locked with a key. Go down to the village, use Odin's eyesight and near one of the buildings you will find a monk with a key. Steal the key, go back and open the crypt. After going downstairs, examine the door behind the tapestry on the left. She also needs a key. Go to the temple and climb the walls to the second floor. Shoot the lock on the stairs, move the rack a little and climb the stairs up into the room with the key. Take the key, go back down the crypt and open the last door to get to the chest with the paladin's cloak.

Follow from Lisieux to the right, to the white dot, to find the cursed symbol. It will hang from a tree. Move to the nearest Maribonne (between the two sync points) where there is a yellow spot. There will be a bandit camp here. Kill everyone to find a key from one of the enemies. Then, climb over the walls to a large chest with a tungsten bar and titanium. Follow up to Karl's camp and open the chest with tungsten and titanium, which is in one of the tents. No key needed.

Continue north from the camp to discover the Marais-Venier altar. Here you need to bring 3 kuzhma and 3 seal tails. Further north, seals swim on the shore, and the last cairn can also be assembled there. Finally, visit Evreux, where there is a subtle white dot. This will be a sketch.

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