Deathloop Game guide - all ideologues and arsenal clues

 

Deathloop Game guide - all ideologues and arsenal clues

The longest day

From the beach, head to the bunker and pick up the submachine gun. Go inside and take the burglar. Now you can hack various objects and devices using the L1 button. Hack the door, go further and see a door with a code. Try 0451 - this is a known code from Dishonored. You will receive the achievement , but the door will not open.


Go right through the tunnel for the boards to be smashed. Pick up your machete and kill the enemy. Keep going further, soon you will stumble upon other enemies. Deal with them and follow to the library. Climb up and pull the lever. Break the window and jump down the cliff. Restart the loop and return to the hopper. Pick up all the items along the way. Then pick up the burglar to get the door code card.

The longest day

Enter this code on the next door and proceed further. Pick up the machete and grenade lying on the right. Then leave the area with your first Reprise Ingot. He will give extra lives. To finally die, Colt must die three times. In this case, the loop will restart. Get trained.


DOWNTOWN, MORNING

Follow the marker to the right until you come across a surveillance camera blocking the lower route with a ledge on the left. Climb upstairs, deal with two enemies at the generator and follow to your apartment. Interact with the minicom and read all messages. The enemy will know about your presence. Quickly return to the tunnel and leave Downtown.


COMPLEX, NOON

Next, you will go to the Complex. Exit through the left door and go around the enemies on the left side. Hack the camera and enter the Loop Control Center. Climb up and take out the enemies, then remove the battery from the socket and place it in the charging station on the left to fully charge it. Now insert the item back into the slot and pull the lever. Go back and leave the Complex.


FRISTAD ROCK, AFTERNOON

Once informed, head to Fristad Rock. Follow the marker across the bridge and head to the EON security office. To enter, pry open the panel while looking at it through the window in the door. Go inside and read the note that contains the code for Colt's safe in Downtown. Return to the tunnels.


FRISTAD ROCK, AFTERNOON

DOWNTOWN, EVENING

Go back to your apartment in Downtown, but note that now there will be more enemies (it all depends on the time of day). In the safe you will find a message from Julianne, and then a copy of the girl who will try to kill you will appear. Defeat her and hack the antenna to open the tunnels. Leave Downtown to complete the first loop.


DOWNTOWN, EVENING

Ubiquity

With the beginning of a new cycle, you will lose all equipment, but you will retain the knowledge gained. Don't worry, you will soon be able to store your gear between the loops. Take away the usual items and go to the exit. Before heading to Downtown, be sure to equip your Double Jump Keychain.


DOWNTOWN, MORNING

Return to your apartment again and open the safe. Take the PPP to get the information you need. Then leave Downtown. If you have any bonuses for the purchase of the game, including weapons or trinkets, then they will be available at this moment. All of them will persist between loops.


COMPLEX, NOON

First, you need to find the Wenjie Research Center. Walk around the right side of the map, following the marker, and find the Wenjie laboratory. You will find about fifteen Wenjie clones here, and you will need to kill them all. By killing the last Wenjie, you will receive the achievement .


Once the Wenjie are dead, head over to the marker and pick up the portable picker. With its help, you will be able to absorb the remains of Wenjie and get a residual. Place the harvester back into the machine marked with a marker, then stand inside the capsule and press the button. Shoot the button with the weapon you want to keep forever !!!!


You will die, a new loop will begin, but from that moment it will be possible to absorb the residual and saturate the equipment, keeping it with you for the rest of the game. If you put a residual in any item, it will remain with you forever, even in case of death.


Chaos theory

Now that you have the ability to save equipment, you can go in search of ingots with unique abilities. You can follow any route, but our step-by-step guide describes a specific order with a minimum number of cycles and downtime. Provided you don't die.


To get started, go to the "Ideologues Hooks" and select the "Chaos Theory" quest to track. Travel to Charles Bay to “crank Harriet”.


CHARLES BAY, MORNING

Follow the marker on the right side of the map in the direction of Hangar 2. On the dock outside Hangar 2, you will see Otto's Workshop with a door code and a note next to it. Read the note to receive an important find.

CHARLES BAY, MORNING

Go through hangar 1 to get to hangar 2 (above). There will be a bunch of enemies here, as well as Harriet doing the morning ceremony. Make your way on the suspended plane to the other side, and then follow the other plane, where Harriet is standing, to her office. Shoot the button to open the door, or throw the bottle at the red lasers. Or donate some of your health. Go to her office and read the messages on the minicom to complete the Chaos Theory quest.


Now go through the door to kill Harriet and her guards, as well as collect her Plexus ingot. Having done everything, return to the tunnel and leave Charles Bay.


Space invader

Be sure to saturate your Plexus bar before heading to Downtown. Saturate other equipment that you like (purple weapons, and so on). Saturate key rings last. Then travel to Downtown to invade Charlie's game.


DOWNTOWN, NOON

Move to the quest marker and see the bridge leading to Charlie's mansion, turned into a space quest. Before crossing the bridge, go to the building to the right and up the street to see a burning building. You will receive a find that will come in handy later.

DOWNTOWN, NOON

Return to the bridge, cross it to the mansion. There will be many enemies here as well as Charlie. Go upstairs and find Charlie in the pantry with the minicom. After reading all the messages, a new target will appear. If you haven't raised the alarm, Charlie will also be on the top floor.


Go outside and enter Charlie's bedroom. Take the photo from the bed in which he and Fia spend time on the Fristad rock. After getting the last clue in this area, leave the mansion and head to the nearest exit to leave Downtown. But first, you can choose a mission related to Charlie (from the Arsenal's hooks section), kill him and pick up the "Displacement" ingot. Be sure to saturate it!

DOWNTOWN, NOON

DOWNTOWN, NOON

FRISTAD ROCK, AFTERNOON

Head to Fristad Rock in the afternoon to explore the Fristad Coast. You need to find the location where the photo of Charlie and Phia was taken (you can view the photo under your targets). There is no quest marker, so it will be difficult to find. But everything is simple. Exit through the door on the right, turn right between the rocks and go down to the shore behind a clearing with vehicles and enemies.

FRISTAD ROCK, AFTERNOON

Go left along the coast and find the entrance to bunker 09. Inside, examine all documents and items to get the "find the code" goal. You can leave this place.

FRISTAD ROCK, AFTERNOON

CHARLES BAY, EVENING

Head to the indicated area for the cipher. Find Charlie's safe, which can now be opened. Take the book from there to complete the Space Invader quest and unlock two new missions.


Once done, leave the area and spend any remaining residual before moving on to the next loop as it will be lost. Only saturated items will remain!


Ballad of Frank Ballagour

From now on, you will immediately appear in the bunker, along with all the rich equipment and items from the beach. Head to Fristad Rock


FREESTAD ROCK, MORNING

Go through the door on the left and head along the coast to the entrance to the Ballagura Rock Club. To enter, you will need to take the pass from the device on the right, but it blocks the use of all your ingots, including the "Reprise", so be careful.


Once inside, go downstairs and go to the end of the first floor. Enter the last room on the left. There you will find an air vent that you can climb through. Follow through the vent to the other side, then climb the rocks to the roof. There will be another device here. Remove the pass to reactivate the ingots.

FREESTAD ROCK, MORNING

Without a pass, you can move either along the ventilation holes or with the help of a burglar, applying it to the antennas at the doors. Go upstairs and enter Frank's Recording Studio, preferably through the window above the left door. There will be a bunch of enemies here, as well as Frank and two bodyguards trapped in his own recording studio. If you decide to go here with a pass, there is a device at the top of the bed to remove it. There is a cracked panel on the side of the studio that will allow you to open a path to Frank. Kill him and take the legendary machine gun (yes, not all ideologists have ingots). Then go to the studio and listen to the recording from the voice recorder. You will receive the following clue.


Finally, go upstairs and read the messages on Frank's minicom (interact with the computer in his bedroom) to close another target. You need to return to Dantown, but only in the morning. Return through the tunnels to the bunker.

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