Encased - Tips and Tricks for Beginners

Encased - Tips and Tricks for Beginners

 Encased is very similar to other post-apocalyptic RPG games, but each of them has its own nuances and chips. In this guide, we'll provide helpful tips and tricks to help you play the game.

Encased - Tips and Tricks for Beginners

For most people who have played games like ATOM RPG and Fallout, Encased shouldn't be too difficult because the basic mechanics are familiar, but let's go over some tips and tricks that aren't too obvious at first glance.

Tips for First Time Travelers
Tips for First Time Travelers

Tips and tricks

  • You can use water to fight fire
  • The timing effects of the comics can add up, so you can have some decent numbers for about half an hour of play time if you read about six of them at a time.
  • The stealth is kind of broken. Before starting a fight, always try to find out the patterns (movement) of the guards and kill those who go far from allies. But be careful, if your Initiative has low pumping, they will run for help. In general, you have two options - kill enemies quickly or engage in combat with them when they are far from their allies.
  • Resistance is a real problem: you can shoot an enemy a hundred times with a grenade launcher, only to find that they are healing from mechanical damage. Before engaging in combat, it would be a good idea to check where they are weak.
  • Larn tosses the grenades from her contraptions. Being able to throw many types of grenades is useful, effective, and fun.
  • You don't need to get out of the servo at all, unless it's for stealth. If you need to enter an area where you cannot use the servo, then simply switch to companion controls and let them enter that area. This will keep your character servo.
  • Some debuffs reduce the resistance, for example, the energy resistance of the ignited opponents decreases in fire, and the electric shock reduces the biochemical resistance, etc.
  • The best way to weaken enemies is to use grenades: biochemical for poisoning, Molotov for igniting, cryogenic for frostbite, shock for electric shock, etc. There is also one for immobilizing enemies. Great against melee attackers so they miss their turns.

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