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There is something incredible about The Sims 4 , and that is that it has a wide variety of customization options that allow you to create different characters to your liking. In fact, there are so many tools that you can even make characters from other franchises and fulfill the dream of incorporating them into this great virtual world.
One of the most loved animated series is Rick & Morty, since it has a story full of science, action and adventure, where a boy and a mad scientist are the protagonists. Of course, there are customization tips that can help you create them taking into account several characteristics, and that is why, below, we leave you the complete guide of The Sims 4 that explains step by step how to create Rick & Morty.
Creating Rick Sánchez
Although it may not seem like it, Rick is a very easy character to create , since you have to focus mainly on his face because the body that we are going to use is practically skeletal and does not need many details. We have compiled all the images that indicate the characteristics that you must use to create this character. In the same way, we leave you the steps you must follow to achieve a good result:
- Color pale skin .
- Circular jaw.
- Minimal pupils in black.
- Maximum large eyes (modify in maximum face customization).
- Face with minimal and slim facial features .
- Light blue tousled hair.
- Slim body to the max .
- Slim neck.
- Hunchback.
- Place wrinkles for more realism.
- Rick is an old man, therefore he must be in the old age stage .
Traits and Aspiration
If you want to make this a real Rick Sanchez, then you have to make it act like one too. His Aspiration is to be a Brainiac , and the Traits are Genius, Perfectionist, and Maker .
Creating Morty Smith
- Light skin color .
- Round jaw.
- Minimal pupils in black.
- Maximum large eyes and somewhat separated (modify in maximum face customization).
- Face with fat facial features .
- Smiling and fine mouth .
- Normal body.
- Short brown hair .
- Normal neck.
- Morty must go in the adolescent stage .
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