TIER LIST OF ITEMS ON POKÉMON UNITE, THE BEST ITEMS TO HOLD

 On Pokémon Unite, your fighter can hold objects. What are the best items and how do I use them?

In order to help you win your battles on Pokémon Unite, you will need to make the best use of all the assets at your disposal.


List of kept objects

These items are held by your fighter.

  • 1st slot unlocked at trainer level 1
  • 2nd slot unlocked at trainer level 7
  • 3rd slot unlocked at trainer level 10

S TIER

Focus Band

Focus Band

  • Special Defense +6 -> 30 (lvl 30)
     
  • Defense +7.5 -> 30 (lvl 30)

Allows you to avoid being knocked out and recover health for a few moments.

Buddy barrier

Buddy barrier

  • HP +20 -> 400 (lvl 30)
  • Shield + 20% -> 40% (lvl 30)

When the caster uses a Unite move, he and his ally with the lowest health receive a shield based on their maximum health.

Muscle Band

Muscle Band

  • Attack +1 -> 10 (lvl 30)
  • Attack Speed ​​+ 0% -> 5% (lvl 30)
  • Attack bonus on hit + 1% -> 3% (lvl 30)

Increase damage.

Razor claw

Razor claw

  • Attack +1 -> +15 (lvl30)
  • Critical rate + 0.6% -> + 2.1% (lvl30)

Increases (+10 / +15 / +20) damage done to opposing Pokémon with the next Basic Attack after using an ability. The higher the Attack of the Pokémon holding this item, the greater the increase (+ 40% / + 45% / + 50%). Additionally, if the object is held by a melee attacking Pokémon, the movement speed of opposing Pokémon is reduced for two seconds (2 second cooldown).


A TIER

Energy Amplifier

Energy Amplifier

  • Aeos Energy collected + 1.5% -> 6% (level 30)
     
  • Cooldown -0.9% -> 4.4% (lvl 30)
     
  • Unite Move Damage + 7% -> 21% (lvl 30)

Increases Aeos energy collection and reduces cooldown. Unit move damage is increased.

Exp.  Share

Exp. Share

  • HP +16 -> 160 (lvl 30)
  • Movement speed +30 -> 150 (lvl 30)
  • Passive Experience Bonus +2 -> 4 (lvl 30)

If you are the fighter with the least experience on the team, you accumulate 2 experience points per second. However, you don't gain experience when your teammates kill wild Pokémon.

Score Shield

Score Shield

  • HP +15 -> 300 (lvl 30)
     
  • Shield and focus + 5% -> 10% (lvl 30)

Allows you to receive a shield based on your max HP when the caster charges to validate an objective. With this shield, attacks do not prevent you from validating objectives.

Assault Vest

Assault Vest

  • HP +18 -> 180 (lvl 30)
     
  • Special Defense +0 -> 28 (lvl 30)
     
  • Shield out of combat + 9% -> 15% (lvl 30)

Allows you to acquire a shield out of combat, which depends on max HP.

Scope Lens

Scope Lens

  • Crit Rate + 1.5% -> 6% (lvl 30)
  • Critical Damage + 2.3% -> 12% (lvl 30)

Boost crit rate and critical damage.

Wise Glasses

Wise Glasses

  • Special Attack +10 -> 30 (lvl 30)
  • Special Attack Percent + 3% -> 7% (lvl 30)

Greatly increases the damage of special attacks.

Shell Bell

Shell Bell

  • Special Attack +6 -> 24 (lvl 30)
  • Cooldown -0.9% -> 4.5% (lvl 30)

Heals HP when a Special Attack hits a target.

Choice Specs

Choice Specs

  • Special Attack +10 -> +39 (lvl30)

Increases the damage of abilities (+40 / + 50 / + 60) when they hit a target. At the same time increases the special attack (+ 30% / + 35% / + 40%) of the pokemon holding the item. (8sec of cooldoown).

Weakness Policy

Weakness Policy

  • HP +210
  • Attack +15

Increases the attack of the pokemon holding this item (+ 2% / + 2.5% / + 3%) for 3 seconds when it takes damage. The more damage it takes, the greater the increase. The effect is 4x stackable so can go up to 12% additional attack if the item is level 20.


B TIER

Sp. Atk Specs

Sp. Atk Specs

  • Special Attack +0.8 -> 16 (lvl 30)
     
  • Special attack on objective +8 -> 16 (lvl 30)

Permanently increases Special Attack when validating objectives.

Fierce Attack Dumbells

Fierce Attack Dumbells

  • Attack +0.6 -> 12 (lvl 30)
     
  • Attack with objective +6 -> 12 (lvl 30)

Permanently increases damage when validating an objective.


C TIER

Aeos Cookie

Aeos Cookie

  • HP +8 -> 160 (lvl 30)
     
  • HP with objective +100 -> 200 (lvl 30)

Allows you to permanently increase HP by validating objectives.

Leftovers

Leftovers

  • HP +16 -> 160 (lvl 30)
     
  • HP recovery +0 -> 6 (lvl 30)
     
  • HP recovery (non-combat) + 1% -> 2% (lvl 30)

Increases health and heals over time. Heals even more out of combat.

Rocky helmet

Rocky helmet

  • HP +18 -> 180 (lvl 30)
  • Defense +0 -> 28 (lvl 30)
  • Max HP Reflected Damage% + 3% -> 5% (lvl 30)

After absorbing enough damage, deal damage to nearby Pokémon.

Float stone

Float stone

  • Attack +6 -> 24 (lvl 30)
  • Movement speed +24 -> 120 (lvl 30)
  • Non-combat movement speed + 15% -> 20% (lvl 30)

Increases damage and movement speed.



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