Passage, endings and secrets of Dark Pictures: House of Ashes. How to save all characters

 

Passage, endings and secrets of Dark Pictures: House of Ashes. How to save all characters

The new adventure Dark Pictures: House of Ashes from Supermassive Games touches on the events of the war in Iraq. The player will have to go down to the ancient catacombs and unravel the mystery of the origin of mysterious creatures. In our guide, we'll go into detail on the walkthrough of Dark Pictures: House of Ashes and provide detailed information on the survival of each hero.


A curse. How to get through the prologue and find the first painting "The Risen" 

A curse. How to get through the prologue and find the first painting "The Risen"

After watching the initial video, control passes to the chief of the guard. We make the first choice, which will not affect the subsequent plot in any way. We observe the events and, together with the prisoner, push the door. If we do not have time to do this, then relations with Kurum will worsen.

A curse. How to get through the prologue and find the first painting "The Risen"

We pass one more QTE, but the result will not affect anything. We make a couple of steps forward and examine the plate. The first vision "Rebels" will open. We push the nearest door and talk with Kurum. We choose the line "Respect" to improve the relationship with the man.

We pass along the narrow corridor and observe the appearance of the monster. We successfully press all the buttons and make one more choice: betray Kurum or fight together. This will not significantly affect further events. This concludes the prologue.


Briefing. How to make friends with the team and find secret # 1 "Briefing on bandits" 

We are transported to Iraq at the US military base. In a conversation with Jason, we choose the "Apology" line to improve relations and do not show aggression in the future.

Fast forward to Rachel and Nick. In a conversation with a soldier, choose the option "Assure".

Managed by Eric again. We show restraint and do not react to Jason's words. We examine the notes on the tables before Rachel arrives. We apologize to her for maintaining the relationship.

We provide instructions and make a choice about the need for air support. If you do not agree with Jason, then their relationship will deteriorate. This action will increase authority and slightly affect the ending.

Showing closeness to Rachel to improve relationships and increase romance. We examine the file under the mug on the next table and reveal secret number 1 "Briefing on bandits".

We talk with the military and examine the cartridges on the table next to Rachel. We can scold Nick, but this will worsen relations with him.


Raid. How to save an Iraqi from an attack and where to find secrets No. 2 "Book on Mythology", No. 17 "Pagan Scarecrow" and No. 7 "Gas Masks" 

Control passes to Zane. We examine the objects and go into the son's room. We study the book and on the second page we find secret number 2 "Book on mythology".

We take out from under the bed a box with caskets. In a telephone conversation, we exercise restraint so as not to tell our neighbor about the stolen jewelry. After the arrival of the commander, we can refuse to carry out the order, but this will not change anything.

The narrative will move to the helicopter. Take on the role of Jason. We ask Nick about his mood and support our friend. After disembarking, we order the detachment not to shoot. Show respect to Eric for maintaining a relationship. During the interrogation of the shepherds, we choose the option "What for?" and remove the subject. We study it and discover secret number 17 "Pagan scarecrow".

We leave into the corridor and find another Iraqi. We do not use force, otherwise the relationship with Rachel will deteriorate. We get out into the street and talk to Nick. We pass inside the building and immediately turn left into the room. In the corner of the room we examine the gas masks and open the secret No. 7 "Gas masks".

We follow in one more room and after a short video we enter the battle. We kill several soldiers and successfully complete the QTE.

When trying to escape the shepherd, do not kill him. This will be noticed by Salim and will not shoot Jason.


Underworld. How to escape from the monster and find the paintings "In crowded" and "Daylight". Where to find secret number 47 "Broken Skull" 

The soldiers will fall into the ground, and control will pass to Nick. We follow along the tunnel and notice a strange creature. Move on and find Jason. We tell a friend that everything is in order. Otherwise, the man will still not believe in the existence of the monster. We offer a partner to get out of here.

After the conversation, we immediately move to the right and find secret No. 47 "Broken skull".

We follow Jason and go up the stairs. Inside the small room we will find the second painting, which will open the vision "In crowded".

We open the door with our partner and watch the video. If you hold the mouth of a soldier for a long time, he will die. This action will affect further events.

Control will pass to Salim. We follow into the depths of the cave. From the corpse of an American soldier we move to the left and in a small room we will find the third picture. The "Daylight" vision will open.

We go down the stairs and press the button in time to catch on to the ledge. We follow the narrow tunnel and near the corpse of another soldier we quickly grab a pistol. We run away from the monster and make another choice: close the door or run away

If the hero closes the door, then it will be possible to shoot the creature several times. In any case, even with erroneous keystrokes, Salim will be able to survive.


Pazuzu. How to go down into the caves and find the painting "Fall". Where to find secret number 18 "Pazuzu" 

Fast forward to Eric and Rachel. Showing concern to improve relationships. In the next line, you should not show concern, otherwise Rachel will scold Eric. After descending into the caves, use confusion to increase the level of curiosity. We move forward along the tunnel and turn right at the fork. We reach a dead end and examine the plate, which will open the vision "Fall".

We return back and move into the left passage. We go down the stairs even lower. Moving to another room, we examine the figure on the ground and reveal secret No. 18 "Pazuzu". It is located to the left of the broken picture plaque. We move forward and watch the descent of the heroes.


Temple. How to start the generator and turn on the light 

Rachel takes over. We sympathize with Eric for the error of the satellite system and show tenderness in the subsequent remark. After talking with the man, we immediately go up the stairs and go behind the throne. On the right there will be a small corridor, along which we reach a small room. Opposite the entrance, we examine the picture and open the "Ultraviolet" vision.

Here on the table we study the sheet from the back side and open secret number 20 "Features of the creature". We return to the large room and in the very center we examine the hammer to the left of the red box. This action will reveal secret # 44 "Dynamite". In the central part of the room on the table, examine the reverse side of the note and open collectible # 32 "Curse of Akkad". Nearby we find scotch tape.

To the left of the stairs to the throne, on another table, we will also find secret No. 35 “Letter to Alin”. We follow to the far left corner of the stairs and find on a wooden box secret No. 12 "Plate with cuneiform".

We take away gasoline near the high bowl near the tent and watch the generator being repaired. We assure Eric in the conversation. After that, Rachel admits that she missed him. We also choose remarks about the importance of a man's work and about the hope of restoring relationships. All these options will have a positive effect on the mood of the heroes.

Fast forward to Jason and Nick. We shoot at the monster and run away from it. Earlier, the sign hinted that these heroes should not climb into narrow spaces, so we choose a bypass path. Successfully perform QTE with breathing twice and quickly press the button to break free from the creature's clutches.

Back to Rachel and Eric again. We examine the tape recorder to the left of the stairs and choose romantic and gentle options in the dialogue. After a short cutscene with Jason and Nick, we are transported back and take control of Eric.


Parting. How to save Rachel and Eric. Where to Find Secrets # 42 "Reference Manual", # 13 "Randolph's Diary, Part 2", # 21 "Star Chart" and # 29 "Stone with a Hole" 

Parting. How to save Rachel and Eric. Where to Find Secrets # 42 "Reference Manual", # 13 "Randolph's Diary, Part 2", # 21 "Star Chart" and # 29 "Stone with a Hole"


We run away from the Iraqi commander. We press the button in time, otherwise Eric will step on the stone. This will create a little noise for the military to hear. In this case, the player must cut the rope, otherwise Eric will die. If the Iraqi captain does not hear the main characters, the rope will break on its own. Eric will stay alive. Subsequently, Rachel will pay attention to the rope and appreciate the man's act.

Parting. How to save Rachel and Eric. Where to Find Secrets # 42 "Reference Manual", # 13 "Randolph's Diary, Part 2", # 21 "Star Chart" and # 29 "Stone with a Hole"

We transfer to the library and talk to the keeper. The man will offer advice that is optional. We return to the cave and control Jason. We repair the generator and follow the corridor forward.

We turn right at the first crossroads and go to the table. We open the book and on the second page we find secret No. 42 "Reference Manual". We return back and move further along the corridor. We press the button in time so as not to touch the stretch. Immediately we examine the note on the floor and reveal secret number 13 "Randolph's Diary, Part 2".

On the right we inspect the new picture and open the vision "Call".

Examine the object lying on the table from the back side and find secret number 21 "Star Map". We move aside the box and wait for the arrival of Eric. It is better to remain silent, otherwise the relationship with the hero will worsen a little.

Fast forward to Salim. We select the wallet from the ground and examine the photo inside. We dismantle the rubble and successfully complete all QTE actions to defeat the monster. After the cut-scene, we go forward along the tunnel and find on the ground secret No. 29 “Stone with a hole”. Moving on and moving on to managing Nick.


Murderer. Where to find the first aid kit, the painting "Defeat" and secret number 14 "Randolph's Diary, Part 3" 

We follow forward and find the things of a soldier from the detachment. We say that this is not Joey and show irritability to confirm our thoughts about the monsters. Moving on, we find secret # 14, "Randolph's Diary, Part 3," in a large room. The painting "Defeat" is also located nearby.

We pass forward and turn into a dark tunnel. Find Joey's first aid kit on the ground. We follow the screams. Take your time and choose a careful search method. We shoot at the Iraqi and find ourselves on the other side of the blockage from our team.


Truce. How to get past the monster. Where to find the painting "Stretching" and secrets # 5 "The Murdered Woman", # 23 "Randolph's Diary, Part 4", # 6 "Bleeding Corpse" and # 31 "Cylinder Seal" 

Truce. How to get past the monster. Where to find the painting "Stretching" and secrets # 5 "The Murdered Woman", # 23 "Randolph's Diary, Part 4", # 6 "Bleeding Corpse" and # 31 "Cylinder Seal"

We move through the tunnel and meet with Salim. We support the soldier's idea and consistently press the buttons. If Nick does not have time to shoot, the monster will run away. We give our name to Salim. Nick can ask him not to panic, then Eric and Jason will tie up the Iraqi and take him to the temple.

Truce. How to get past the monster. Where to find the painting "Stretching" and secrets # 5 "The Murdered Woman", # 23 "Randolph's Diary, Part 4", # 6 "Bleeding Corpse" and # 31 "Cylinder Seal"

Control passes to Jason. After a short video, we tell Nick that we are always ready to help a friend. We show curiosity and anxiety, and then we observe the negotiations of the detachment. We go down the stairs and in the hall with a large well we examine the weapon on the corpse. Secret number 5 "The Killed Woman" will be revealed. We agree with Nick and take the sharp stake. It will come in handy a little later to fight off the demon. We follow in a circle and a little further we find secret number 23 "Randolph's diary, part 4".

On the other hand, we examine the head of the corpse and find secret No. 6 "Bloodless corpse". A little further we study the plate and open the vision "Stretch".

Truce. How to get past the monster. Where to find the painting "Stretching" and secrets # 5 "The Murdered Woman", # 23 "Randolph's Diary, Part 4", # 6 "Bleeding Corpse" and # 31 "Cylinder Seal"

In a narrow corridor at the entrance on the box we find an object to open secret number 31 "Cylindrical seal".

Truce. How to get past the monster. Where to find the painting "Stretching" and secrets # 5 "The Murdered Woman", # 23 "Randolph's Diary, Part 4", # 6 "Bleeding Corpse" and # 31 "Cylinder Seal"

Taking into account the previously seen clue in the picture, we set the charge in the center to make it easier to detect. We admit we screwed up at the checkpoint. This option will improve your relationship with Nick.


Bloody rivers. How to get out of the dungeon. Where to Find Secrets # 11 "Plastic ID", # 48 "Ancient Helmet", # 33 "Randolph's Diary Part 5" and # 8 "Scientific Notes" 

Bloody rivers. How to get out of the dungeon. Where to Find Secrets # 11 "Plastic ID", # 48 "Ancient Helmet", # 33 "Randolph's Diary Part 5" and # 8 "Scientific Notes"

Fast forward to Rachel. The girl was not injured in the fall. We go on the left side and find the secret number 11 "Plastic identity card" near the coast. Avoid moving objects under water and go to the opposite side. A little ahead we will find secret number 48 "Ancient helmet". Near the central column we find secret number 33 "Randolph's diary part 5".

We get to the end of the location and climb over the fence. Move forward and find secret # 8 "Scientific Notes" by the wall on the left. We move quickly and press the keys in time to escape from the monster.

Bloody rivers. How to get out of the dungeon. Where to Find Secrets # 11 "Plastic ID", # 48 "Ancient Helmet", # 33 "Randolph's Diary Part 5" and # 8 "Scientific Notes"

After a long video we thank Clarissa and let us know that we are grateful to her. We choose any positive remarks, comfort the girl, reassure her and support her. We make an important choice: help Clarissa or leave.


Signal. How to get out of the temple. Where to find the painting "Thirst" and secrets No.3 "Map of the Expedition", No.22 "The catalog of finds", No.49 "The tablet with the battle", No.9 "Reflections on vampires", No.39 "Symptoms of infection" and No.25 "Randolph's Diary , part 6 " 

We are transported to the temple and control Nick. We immediately examine the plate and open the vision "Thirst". We rise to the hill on the right and on the table we study secret No. 3 "Expedition Map".

After talking with Jason, we examine the item on the box in front. Secret number 22 “Finds catalog” will open.

Signal. How to get out of the temple. Where to find the painting "Thirst" and secrets No3 "Map of the Expedition", No22 "The catalog of finds", No49 "The tablet with the battle", №9 "Reflections on vampires", No39 "Symptoms of infection" and No25 "Randolph's Diary , part 6 "

Slightly to the right we will find collectible item number 49 "Sign with the battle", on the next box we will find number 9 "Reflections on vampires", and on the table on the left, number 39 "Symptoms of infection".

We follow in a small corner next to the radio and study the note on the table. Access to secret number 25 "Randolph's Diary, Part 6" will open.

We examine the radio, observe a lengthy cut-scene and successfully complete the QTE after meeting with Dar.

Signal. How to get out of the temple. Where to find the painting "Thirst" and secrets No3 "Map of the Expedition", No22 "The catalog of finds", No49 "The tablet with the battle", №9 "Reflections on vampires", No39 "Symptoms of infection" and No25 "Randolph's Diary , part 6 "

Upon Rachel's return, a warm response to Eric will worsen relations with Nick. If you report the romance, and not remain silent, then the relationship with Eric will deteriorate slightly.

Signal. How to get out of the temple. Where to find the painting "Thirst" and secrets No3 "Map of the Expedition", No22 "The catalog of finds", No49 "The tablet with the battle", No9 "Reflections on vampires", No39 "Symptoms of infection" and No25 "Randolph's Diary , part 6 "

We can convince the squad to help Clarissa and persuade Jason not to shoot the girl, but after a few minutes she will still die. In this case, it is worth saving your friend from suffering. We consistently press the buttons correctly and use the machine gun on the monsters.


Horror. How to survive an assault and save all squad members 

Horror. How to survive an assault and save all squad members

We run away into the catacombs and again meet with the Iraqis. We inform Jason that they can help the squad. This line will improve relations with Salim. We also inform him that Clarissa is turning into a monster. If we look at the situation with optimism, the squad will not abandon the girl, but she will still die from the infection. What kind of death the Gift will die depends on the presence or absence of a girl in the hall of sacrifice.

How to survive an assault:

  1. For Nick we shoot the undead.
  2. For Salim, we aim at the lower monster attacking Rachel.
  3. We save Eric for Rachel and dodge the spear.


The enemy of my enemy. How to make friends with Jason. Where to find the painting "Companions" and Secrets No. 50 "Ritual Plaque", No. 16 "Randolph's Diary, Part 7", No. 46 "Autopsy Notes, No. 30" Black Onyx ", No. 26" Randolph's Diary, Part 8 "and No. 28 "Notes on the Parasite" 

The enemy of my enemy. How to make friends with Jason. Where to find the painting "Companions" and Secrets No. 50 "Ritual Plaque", No. 16 "Randolph's Diary, Part 7", No. 46 "Autopsy Notes, No. 30" Black Onyx ", No. 26" Randolph's Diary, Part 8 "and No. 28 "Notes on the Parasite"

Control passes to Salim. We choose any option and we face Jason in the tunnel. We inform him that we do not want evil and with enthusiasm we propose to fight together. This choice will allow both soldiers to become friends. We follow forward. We can turn into the tunnel on the right and examine the skulls and the opening. We pass further and open the door.

The enemy of my enemy. How to make friends with Jason. Where to find the painting "Companions" and Secrets No. 50 "Ritual Plaque", No. 16 "Randolph's Diary, Part 7", No. 46 "Autopsy Notes, No. 30" Black Onyx ", No. 26" Randolph's Diary, Part 8 "and No. 28 "Notes on the Parasite"

We inform Jason that the monsters are vampires. We perform QTE and examine the plate on the wall. The Companions vision will open.

The enemy of my enemy. How to make friends with Jason. Where to find the painting "Companions" and Secrets No. 50 "Ritual Plaque", No. 16 "Randolph's Diary, Part 7", No. 46 "Autopsy Notes, No. 30" Black Onyx ", No. 26" Randolph's Diary, Part 8 "and No. 28 "Notes on the Parasite"

In the next room we study the subject on the sarcophagus and open secret No. 50 "Ritual Tablet".

To the right of the sarcophagus we examine the note and find secret number 16 "Randolph's Diary, part 7". We push the door and show respect to Jason.

The enemy of my enemy. How to make friends with Jason. Where to find the painting "Companions" and Secrets No. 50 "Ritual Plaque", No. 16 "Randolph's Diary, Part 7", No. 46 "Autopsy Notes, No. 30" Black Onyx ", No. 26" Randolph's Diary, Part 8 "and No. 28 "Notes on the Parasite"

We successfully complete the QTE and defeat the next monster with our partner. We move forward and climb through the hole in the lattice. Examine the table on the left and reveal secret # 46 "Autopsy Notes".

In the far corner in a small nook we find a box. Examine the object inside and find secret number 30 "Black Onyx". In the open prison cell, examine the note on the floor and find collectible item # 26 "Randolph's Diary, Part 8".

The enemy of my enemy. How to make friends with Jason. Where to find the painting "Companions" and Secrets No. 50 "Ritual Plaque", No. 16 "Randolph's Diary, Part 7", No. 46 "Autopsy Notes, No. 30" Black Onyx ", No. 26" Randolph's Diary, Part 8 "and No. 28 "Notes on the Parasite"

 
We remove the mug on the table in the center of the room and study the secret number 28 "Notes on the parasite".

We open the locked grate and follow on. We do not show aggression in a conversation with a partner.


Mine. How to find a Little Hope reference

Mine. How to find a Little Hope reference

 There will be no active actions in this chapter, so we are watching several cut-scenes. If earlier Rachel chose Eric, then we watch a video with a reference to Dark Pictures: Little Hope and return to the current narrative. Otherwise, the player will be shown another scene in which the girl has an affair with Nick.


Ancient. How to fight off the attack of the undead. Where to find the painting "Sacrifice" and secrets No.40 "Lost and Found", No.10 "Cocoon", No.4 "Pocket Watch" and No.15 "Randolph's Diary, part 9

 
Ancient. How to fight off the attack of the undead. Where to find the painting "Sacrifice" and secrets No.40 "Lost and Found", No.10 "Cocoon", No.4 "Pocket Watch" and No.15 "Randolph's Diary, part 9

We run away from the undead and help Nick. We quickly press the desired key and save Eric from falling into the abyss. If Eric did not let go of the rope earlier, then during the current conversation, Rachel will choose him. We do not say any rude words and sympathize with Nick.

Ancient. How to fight off the attack of the undead. Where to find the painting "Sacrifice" and secrets No.40 "Lost and Found", No.10 "Cocoon", No.4 "Pocket Watch" and No.15 "Randolph's Diary, part 9

 

We take control of Jason. To the right of the elevator, we examine the book on the table and find secret number 40 "Lost and Found". To the left, a couple of meters from the elevator, we turn into a small nook and examine the plate that will open the vision of the "Victim".

Further to the left, we find a cocoon with a human height and study its upper part to reveal secret No. 10 “Cocoon”. We pass a little forward and to the right of the corpse we find collectible item No.4 "Pocket Watch".

We take a couple of steps further and discover secret # 15 "Randolph's Diary, Part 9".

Ancient. How to fight off the attack of the undead. Where to find the painting "Sacrifice" and secrets No.40 "Lost and Found", No.10 "Cocoon", No.4 "Pocket Watch" and No.15 "Randolph's Diary, part 9

We reach a dead end and get over the obstacle. We tell Salim that they are still in danger and offer to cover each other.


Town. How to reunite with the team. Where to find secrets # 41 "Mysterious Artifact" and # 37 "Broken Skull" 

Town. How to reunite with the team. Where to find secrets # 41 "Mysterious Artifact" and # 37 "Broken Skull"


We follow straight to the open platform and study the secret number 41 "Mysterious artifact".

Town. How to reunite with the team. Where to find secrets # 41 "Mysterious Artifact" and # 37 "Broken Skull"

Jump down a little to the right to the platform below. If you touch the petrified monster, you will have to quickly press the button to dodge the falling objects. We move in a straight line and examine another body of the dead man.

Town. How to reunite with the team. Where to find secrets # 41 "Mysterious Artifact" and # 37 "Broken Skull"

At the end of the path we climb onto the ledge. Near the large hole, cross the bridge to the right and find collectible item # 37 "Broken Skull" near the statue. We go ahead and meet with the whole team.


Someone else's eternity. How to save Rachel. Where to find the picture "Hotel" and secrets No.43 "Mary's Note", No.36 "Randolph's Diary Part 10", No.19 "Life Cycle of Creatures", No.45 "Van Hoeten's Confession" and No.38 "Alien Parasite"

Someone else's eternity. How to save Rachel. Where to find the picture "Hotel" and secrets No.43 "Mary's Note", No.36 "Randolph's Diary Part 10", No.19 "Life Cycle of Creatures", No.45 "Van Hoeten's Confession" and No.38 "Alien Parasite"

 In a large room we examine the notes located on the box next to Nick and open secret No. 43 "Mary's Note". Here we find the sign and open the vision "Hotel".

Someone else's eternity. How to save Rachel. Where to find the picture "Hotel" and secrets No.43 "Mary's Note", No.36 "Randolph's Diary Part 10", No.19 "Life Cycle of Creatures", No.45 "Van Hoeten's Confession" and No.38 "Alien Parasite"

We examine two tables and a drawer and sequentially open collectibles No.36 "Randolph's Diary, part 10", No.19 "Life cycle of creatures" and No.45 "Confession of Van Hoeten". We calmly talk with all members of the squad and examine the column with Salim. We move our finger in a circle until the lights come on and watch the next video. 

Someone else's eternity. How to save Rachel. Where to find the picture "Hotel" and secrets No.43 "Mary's Note", No.36 "Randolph's Diary Part 10", No.19 "Life Cycle of Creatures", No.45 "Van Hoeten's Confession" and No.38 "Alien Parasite"

We ask Jason not to kill Rachel. We agree with Salim's proposal, but Eric will have time to remove the parasite using an ultraviolet lamp. We examine the capsules and press the button in time to destroy the extraterrestrial creature. We study the corpse of the creature and discover secret №38 "Alien parasite".


Hall. Where to lay the explosives 

After a lengthy cutscene, use the binoculars to find the creatures crawling out of the cocoons. We notice them at the farthest left point. We decide whether to place explosives near the large nest. In this case, Jason will have to go to the rescue of Nick.

Hall. Where to lay the explosives

The easiest way is not to set explosives near the distant nest and go back, since this episode will not affect the overall plot in any way.


Semper Fi. How to get out of the caves 

Semper Fi. How to get out of the caves

Salim will separate from the squad, so we decide to help him and return to the city. We successfully complete all QTEs and destroy a couple of creatures with accurate throws and shots. We press the buttons in time, otherwise the heroes may die at the hands of Balatu or Kurum. The appearance of the character depends on the choice made at the end of the chapter "Curse".

Semper Fi. How to get out of the caves

We fight off Clarissa by successfully completing the QTE and climb onto the ropes.

Semper Fi. How to get out of the caves

Having got out to the surface, the heroes will have to engage in battle with evil spirits.

Semper Fi. How to get out of the caves

In this case, it is necessary for a long time to correctly press all the buttons for the survival of all team members.

Semper Fi. How to get out of the caves

After completing the QTE, we enjoy the final video.


How to save all the heroes and open the best ending 

How to save all the heroes and open the best ending

Previously called for air support or radio fixes will not affect the ending of the story in any way, so it is not necessary to rescue the engineer in the caves or request air assistance at the base. Otherwise, one of the main conditions is the successful implementation of the QTE. In addition, in the battle with evil spirits on the surface, you must press all the buttons in time.

How to save all the heroes and open the best ending

The ending of the story differs only in the number of survivors and the conversations of scientists in the credits. Upon successful completion of all QTEs, several key choices will need to be made that will affect the hero's survival. Below is all the useful information about each character:

  1. Jason. This hero will not die until the very end. When meeting with Balatu or Kurum, it is necessary to press the button in time and push the hero aside.
  2. Salim. For the hero to survive, it is enough to successfully complete the QTE. Also, when meeting other heroes, you must trust the Iraqi soldier.
  3. Eric. After meeting with the Iraqi commander, the colonel must not touch the stone, otherwise the enemy will notice him. In this case, the military will have to cut the rope on which Rachel is hanging on his own. Also, in a skirmish in the sacrificial hall, Rachel must help her husband. To do this, you need to grab an ultraviolet lamp and drive away the vampires. On rare occasions, Clarissa can attack Eric, so it is advisable to leave her outside the hall door.
  4. Rachel. In the battle with evil spirits in the hall of sacrifices, the girl must dodge the spear of Balatu or Kurum. After being infected with the parasite, Jason must not kill Rachel.
  5. Nick. For the hero to survive, it is enough to successfully complete the QTE. Near the nest, the soldier is not recommended to leave the explosives deep into the cave, otherwise he will have to return for the hero and save him from Balatu or Kurum. 

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