Scripts for CS: GO

Scripts for CS: GO


 Installation:


Method one:

  • Copy the script code (Select and press ctrl + c)
  • Go to the configs folder (Directory: \ SteamApps \ common \ Counter-Strike Global Offensive \ csgo \ cfg)
  • Open the file called autoexec.cfg (If it is absent, then create)
  • Paste the script code (Press ctrl + v)
  • Save the file (Press crtl + s)
  • Open the Steam Games Library Look
  • for a game called Counter-Strike Global Offensive
  • Press RMB then Properties
  • Press "Set launch parameters"
  • Enter -exec autoexec
  • Save

Second method:

  • Copy the script code (Select and press ctrl + c)
  • Go to the configs folder (Directory: \ SteamApps \ common \ Counter-Strike Global Offensive \ csgo \ cfg)
  • Create a file with <your name> .cfg
  • Open the file with < Your name> .cfg
  • Paste the script code (Press ctrl + v)
  • Save the file (Press crtl + s)
  • Open the Steam Games Library Look
  • for a game called Counter-Strike Global Offensive
  • Press RMB then Properties
  • Press "Set launch parameters"
  • Enter -exec <Your file name> .cfg
  • Save

Damage Display


This script adds the ability to find out how much you took from the enemy (enemies) HP.
It does not light up immediately, but after you die or the round ends.

This script can be turned on / off just by pressing one button.
(When the script is On / Off, you will be notified with a sound signal)

The script itself:

alias displaydamage “displaydamage_on”
alias displaydamage_on “con_filter_text Damage Given;
con_filter_text_out Player :; con_filter_enable 2; developer 1;
playvol buttons \ blip1 2; alias displaydamage "displaydamage_off" "
alias displaydamage_off" con_filter_enable 0; developer 0; playvol
buttons \ blip2 2; alias displaydamage "displaydamage_on" »
bind" f5 "displaydamage

It is better not to change the code itself, it can lead to an inoperative state.
You can change only
bind "f5" displaydamage
(you need to change f5) to any button you like.

Net_graph only TAB

Many people don't like having extra detail on their screen. For this, this script was invented.

This script hides net_graph (I think you are familiar with what it is) in the TAB menu.
Now, when you press TAB, you will see the net_graph panel in the lower right corner.

The script itself:

net_graph "1"
net_graphheight "9999"
alias "+ scorenet" "+ showscores; net_graphheight 0 "
alias" -scorenet "" -showscores; net_graphheight 9999 "
bind" TAB "" + scorenet "

DO NOT TOUCH ANYTHING in this script. This will break the Script.
If suddenly the script stopped working, you should open the console "~" and enter bind "TAB" "+ scorenet"

Jump Throw

This script adds the ability to throw a grenade or smoke while jumping.

For example:
You stood up to spread the smok (to close the enemy position), do not forget to add makefrag.ru to your favorites, but in order to get smok, you need to jump and throw.
You take the smok in your hands, aim, hold down the LMB, and press the button on which the script is bounded (it will jump up and throw the smok). Voila.

The Script itself:

alias "+ jumpthrow" "+ jump; -attack"
alias "-jumpthrow" "-jump"
bind "mouse5" "+ jumpthrow"

This script is zoned to the side mouse button.
It is better not to change the code itself, it can lead to an inoperative state.
You can only change
bind "mouse5" + jumpthrow
(you need to change mouse5) to any button you like.

Switch CrossHairs

This script adds the ability to change sights when changing weapons.

For example:
With your scope, you cannot hit an enemy with a Pistol.
You save this Script.
Adjust your scope (which is convenient for you in the Pistol round)
Now, when you switch weapons, your scope changes.
Also, this script is handy for spreading smoks.

The Script itself:

alias "c1" "cl_fixedcrosshairgap" 3 ""
alias "c2" "cl_crosshairusealpha" 1 ""
alias "c3" "cl_crosshairstyle" 1 ""
alias "c4" "cl_crosshairsize" 2 ""
alias "c5" "cl_crosshairgap" -1 ″ »
Alias" c6 "" cl_crosshairsize "4" "
alias" c7 "" cl_crosshairscale "1000" "
alias" c8 "" cl_crosshairgap_useweaponvalue "0" "
alias" c9 "" cl_crosshairgap "-2 ″"
alias "c10" cl 0_crosshair »»
alias «c11» «cl_crosshair_drawoutline« 0 »»
alias «c12» «cl_crosshair_dynamic_maxdist_splitratio« 0.35 »»
alias «c13» «cl_crosshair_dynamic_splitalpha_innermod« 1 »»
alias «c14» «cl_crosshair_dynamic_splitalpha_outermod« 0.5 »»
alias «c15» «cl_crosshair_dynamic_splitdist« 7 ""
alias "c16" "cl_crosshair_outlinethickness" 1 ""
alias "c17" "cl_crosshair_sniper_width" 1 ""
alias "c18" "cl_crosshairalpha" 255 "
alias" c19 "" cl_crosshaircolor "2" "
alias" c20 "" clb_crosshaircolor "
alias "c21" "cl_crosshaircolor_g" 0 ""
alias "c22" "cl_crosshaircolor_r" 255 ""
alias "cm"
"c1; c2; c3; c4; c5; c6; c7; c8; c9; c10; c11; c12; c13 ; c14; c15; c16; c17; c18; c19; c20; c21; c22 "

alias "d1" "cl_crosshair_drawoutline" 0 ""
alias "d2" "cl_crosshair_dynamic_maxdist_splitratio" 0.35 ""
alias "d3" "cl_crosshair_dynamic_splitalpha_innermod" 1 ""
alias "d4
"
alias "d6" "cl_crosshair_outlinethickness" 0.500000 ""
alias "d7" "cl_crosshair_sniper_width" 1 ""
alias "d8" "cl_crosshairalpha" 255 ""
alias "d9" "cl_crosshaircolor" 5 ""
alias "d10" "cl_crosshair 255"
alias "d11" "cl_crosshaircolor_g" 255 ""
alias "d12" "cl_crosshaircolor_r" 0 ""
alias "d13" "cl_crosshairdot" 0 ""
alias "d14" "cl_crosshairgap" -4.000000 ""
alias "d15" "cl_crosshairgap_useweaponvalue" 0 ""
alias "d16" "cl_crosshairscale" 0 ""
alias "d17" "cl_crosshairsize" 0.500000 ""
alias "d18" "cl_crosshairstyle" 4 ""
alias "d19" "cl_cross000000ness"
alias "d20" "cl_crosshairusealpha" 1 ""
alias "d21" "cl_fixedcrosshairgap" 0 ""
alias "dm"
"d1; d2; d3; d4; d5; d6; d7; d8; d9; d10; d11; d12; d13 ; d14; d15; d16; d17; d18; d19; d20; d21 "

alias "g1" "cl_crosshairsize" 1337 ""
alias "g2" "cl_crosshairdot" 1 ""
alias "g3" "cl_crosshairgap" 10 ""
alias "granate" "g1; g2; g3"

bind "1" "slot1; cm"
bind "2" "slot2; dm"
bind "4" "slot4; granate"

This script is not linked to the mouse wheel, but to the buttons.
You can replace everything that is written in blue with your own.

Voice Disable

Poles screaming in one voice caught in your team ??
This script will save your brain from their screams about Russians.

This script can be turned on / off just by pressing one button.

The Script itself:

alias voice voice-;
alias voice- "alias voice voice +; voice_enable 0; playvol buttons \ blip1 0.5; say_team All voices disabled !; ";
alias voice + "alias voice voice-; voice_enable 1; playvol buttons \ blip2 0.5; say_team All voices enabled !; ";
bind "-" "voice"

It is better not to change the code itself, it can lead to an inoperative state.
You can only change
bind "-" "voice"
(you need to change -) to any button you like.

Clutch Mod

Are you left alone and have to drag the round ?? But schoolchildren screaming in micro bother you?
This script is for YOU

Its capabilities:
Blood is erased from the entire map (in order to notice the camper in a pool of blood)
All the voices of schoolchildren (teammates) are switched off at once.
The game assistant is turned on (to find a bomb in a smoky)
All music in cs is turned off (only music will remain until the end of the round or the explosion of the bomb)
This script can be turned on / off just by pressing one button. (When the script is turned on / off, you will be notified by a sound signal)

The Script itself:

alias clutchmod clutch-
alias clutch- “csound +; alias clutchmod clutch +; voice_enable 0; gameinstructor_enable 1; r_cleardecals; cl_clearhinthistory; playvol buttons \ weapon_confirm 0.5; "
alias clutch + "csound-; alias clutchmod clutch-; voice_enable 1; gameinstructor_enable 0; playvol buttons \ button2 0.5; "
alias csound + "alias clutchmod csound-; volume 1; snd_musicvolume 0.0; snd_menumusic_volume 0.0; snd_deathcamera_volume 0; snd_mapobjective_volume 0; snd_roundend_volume 0; snd_roundstart_volume 0; snd_tensecondwarning_volume 1; "
alias csound- "alias clutchmod csound +; volume 0.6; snd_musicvolume 0.2; snd_menumusic_volume 0.2; snd_deathcamera_volume 0.2; snd_mapobjective_volume 0.2; snd_roundend_volume 0.2; snd_roundstart_volume 0.2; snd_tensecondwarning_volume 0.2; "

bind "=" clutchmod

It is better not to change the code itself, it can lead to an inoperative state.
You can only change
bind "=" clutchmod
(you need to change =) to any button you like.

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