Set 6 TFT, new classes and origins

 

Set 6 TFT, new classes and origins

The 28 new classes of TFT Set 6 have been unveiled! Find all the details and the champions that compose them in our explanatory article.

Set 6 is TFT's coming very soon, called Teamfight Tactics: Gadgets Madness is coming soon with 58 new champions and 28 new traits .

How_to_Create_New_Th
How_to_Create_New_Th

We detail here the new classes and origins of this Set.

The new origins of TFT Set 6

Mercenary

You have a treasure chest that opens when you win a fight against a player. At the start of each preparation phase, roll a dice to add more rewards to your chest! The longer you wait to open your chest, the luckier the dice.

(3) Roll 2 dice
(5) The dice are even luckier
(7) When you win, roll a 2nd die with bonus rewards. 

 

Mercenary

Mercenary

Mercenary

Mercenary

Mercenary

Imperial

(3/5) At the start of the fight, the Imperial that inflicted the most damage in the previous fight becomes the Tyrant. It deals 60/100% bonus damage. When the Tyrant dies, the Imperial who inflicted the most damage during this fight becomes the Tyrant in turn. 


Imperial

Imperial

Imperial

Imperial


Yordle

( ) 3/6 After each fight against a player, a random Yordle is added to your bench for free. At 6 Yordles, your Yordles' spells cost 20% less mana. 

Yordle

Yordle

Yordle

Yordle

Yordle

Academy

(2/4/6/8) Students gain 15/30/50/70 attack damage and power. Each time an ally casts a spell, they gain an additional 4/6/8/12. 

Academy

Academy

Academy

Academy

Academy

Academy

Academy


Chemtech

(3/5/7/9) When falling below 60% HP, Tech Chemists gain 25% damage reduction, 50% attack speed, and regenerate 4% of their max HP per second for 4/8/15 seconds / the whole fight. 

Chemtech

Chemtech

Chemtech

Chemtech

Chemtech

Chemtech

Chemtech

Chemtech

Clockwork

( ) 2/4 Your team gains a 10/30% attack speed bonus, plus a 5/10% bonus per Hextech Increase. 

Clockwork

Clockwork

Clockwork

Clockwork

Colossus

Innate: Colossi are larger, more powerful, and immune to control effects. However, each Colossus recquires two places in the team.

(2) Colossi take 25% less damage. 

Colossus

Colossus

Colossus


Enforcer

The Justiciaries imprison enemies at the start of combat. Trapped enemies free after 4 seconds, or after losing 30% of their Max HP.

(2) The enemy with the most HP
(4) And the one who inflicted the most damage in the previous fight 

Enforcer

Enforcer

Enforcer

Enforcer

Mutant

( ) 3/5 Mutants have different effects depending on the game.

Bio-Leeching  : Your team gains 30/50% omnivampirism.
Metamorphosis : Mutants buff every 2 seconds, gaining a bonus of 20/30 armor and magic resist and 10/20 attack damage and potency, up to 5 times.
Voidborn : (3) Mutants execute targets they attack when they drop below 20% HP (5) and deal pure damage.
Hyper-Adrenal Acorns : Mutant attacks have a 33/66% chance to land 2 additional attacks on their target.
Synaptic Web : Mutant spells cost 20/40 mana less (with a minimum of 10).
Cybernetic Enchancement 300/500 health and 35/60  : Mutants holding at least one item gain attack damage.
Voriacious appetite 25/45 : Mutants gain power and attack damage each time an ally dies. 

Mutant

Mutant

Mutant

Mutant

Mutant

Scrap

(2/4/6) At the start of the fight, 1/2 / all components held by Scrap Metal champions are changed to full items for the remainder of the fight. Your team also gains a shield of 20/30/50 HP per component equipped. 

Scrap

Scrap

Scrap

Scrap

Scrap

Scrap

Scrap

Syndicate

Some allies are hidden in the shadows, gaining 50 armor and magic resist and 25% omnivampirism.

(3) The Underworld champion with the lowest HP percentage
(5) All Underworld Champions
(7) Your whole team, and the effects are doubled 

Syndicate

Syndicate

Syndicate

Syndicate

Syndicate

Syndicate

Sister

(2) Sisters gain upgrades from their spells.

The range of Vi's spell increases by 2 cells.
Jinx gains 50% Attack Speed ​​for 3 seconds after participating in a Kill. This bonus can add up.

Sister

Sister

 

Socialite

Vedettes reveal a space on the battlefield. The unit standing in this square gains bonuses at the start of combat.

(1) 20% bonus damage
(2) and 5 mana per second
(3) and 20% of omnivampirism 

Socialite

Socialite

Socialite


Glutton

(1) You can feed Tahm Kench by giving him an allied champion once per preparation phase. The ally is consumed permanently but gives a bonus to attack damage, power, health, armor or magic resistance to Tahm Kench depending on its type and gold value.
To feed Tahm Kench, slide an allied champion onto him until he opens his mouth, then release. 

Glutton

Cuddly

(1) At the start of combat, Yuumi attaches to the closest ally, or to the ally with the lowest HP after being detached for 2 seconds. When attached to an ally, it grants them a shield up to 75% of Yuumi's max health. It comes off when the shield is broken.
While attached, Yuumi is untargetable and cannot attack, but gains 5 mana per second and 10 whenever her ally attacks. 

Cuddly

Transformer

(1) Jayce adopts a melee form when placed on one of the two front lines, and a ranged form if he is on one of the two back lines. 

Transformer

Yordle-Lord

(1) Veigar benefits from the Yordle trait. It is summoned when you have all 3-star Yordles. This is the only way to get it. 

Yordle-Lord

The new classes of TFT Set 6

Assassin

Inné: The Assassins jump towards the last opposing line at the start of the fight.

(2/4/6) Assassins' skills can crit and they gain 10/30/50% critical chance and 20/40/60% additional critical damage. 

Assassin

Assassin

Assassin

Assassin

Assassin

Assassin

Innovator

Innovator champions build a mechanical companion that joins the battle.

(3) Mechanical beetle
(5) Mechanical Bear

(7) Clockwork Dragon 

Innovator

Innovator

Innovator

Innovator

Innovator

Innovator

Arcanists

Arcanists increase the power of your team.

(2) Your team gains 20 power
(4) Arcanists gain 40 additional power
(6) Your team gains 40 power and the Arcanists 50 additional
(8) Your team gains 120 ability power 

Arcanists

Arcanists

Arcanists

Arcanists

Arcanists

Arcanists

Arcanists

Sniper

( ) 2/4/6 Snipers deal 9/16/30% bonus damage per square separating them from their target. 

Sniper

Sniper

Sniper

Sniper

Sniper

Challenger

(2/4/6/8) Challengers gain 30/75/150/250% attack speed. When participating in an elimination, they throw themselves at a new target and the bonus is doubled for 2.5 seconds. 

Challenger

Challenger

Challenger

Challenger

Challenger

Challenger

Challenger

Enchanting

(2/3/4/5) All allies gain a bonus of 20/35/50/75 magic resistance and Enchanters gain a bonus of 20/25/30/40% on their healing and shields. 

Enchanting

Enchanting

Enchanting

Enchanting

Twinshot

( ) 2/4/6 When a Repeater attacks, it has a 40/70/100% chance to attack twice instead. 


Twinshot

Twinshot

Twinshot

Twinshot

Twinshot

Bodyguard

(2/4/6/8) Bodyguards have a 75/150/225/350 armor bonus. Moments after the start of combat, they taunt enemies around them, forcing them to attack them. 

Bodyguard

Bodyguard

Bodyguard

Bodyguard

Bodyguard


Bruiser

(2/4/6/8) Your team gains 150/300/500/900 bonus VP. Fighters earn double this bonus. 

Bruiser

Bruiser

Bruiser

Bruiser

Bruiser

Bruiser

Bruiser

Protector

( ) 2/3/4/5 Protectors gain a shield of 18/30/45/60% of their max health for 4 seconds when casting a spell. This shield does not add up. 

Protector

Protector

Protector

Protector

Scholar

(2/4/6) Your team gains 5/10/20 mana every 2 seconds. 

Scholar

Scholar

Scholar

Scholar

Scholar

As a reminder, the release date of Set 6 on the live servers is Wednesday, November 3, 2021

Post a Comment

0 Comments