TOP 15 best healers in RAID Shadow Legends

TOP 15 best healers in RAID Shadow Legends


 The healer, or healer, is an important and often irreplaceable member of the squad in any RAID mode. Healing teammates with too little health left significantly increases the team's survivability. Without a reviver who can resurrect the fallen, the presence of a healer often becomes the key to completing a dungeon or winning the Arena. In this review, we'll take a look at the best Raid healers to look out for.


15th: Sinesha

15th: Sinesha

A bit atypical healer - not so much heals as evens out the health of the team. Aura increases the health of the squad by 33% in the crypt of the Apostates. " Flame Wave " attack all enemies. Takes an additional hit if one of the targets has less than half its health. " Evaporation " attack a single target, putting to recharge non-basic skills. The ally with the lowest health is healed for a quarter of the maximum HP. " Immortality " equalizes the health of allies to the level of the party member with the highest HP, then restores 10% of the health to a random party member. Sinesha is suitable for farming all locations except the Lava Knight Castle.

14th: Skartorsis

14th: Skartorsis

Aura increases the speed of the unit in dungeons by 33%. " Hand rock " attack all enemies. Can steal a random buff from everyone. " Battle orders " give bonuses to allies critical chance and attack. " Revival " command restores health and stroke fills the scale, then cancels all debuffs. Healing and filling each turn depends on the number of penalties removed. Skartosis is not suitable for Lava Knight Castle and Clan Battle.

13th: Mausoleum

13th: Mausoleum

The hero does a good job at all locations, except for the Castle of the Lava Knight. " Mystical shackles " byut single target, causing a penalty rate. " The strength of the non-existence " gives allies Bonuses protection, critical chance and block fines. " Wind deliverance " cancels all fines allies and restores every 10% of maximum health, plus an additional 10% ally with MDM shot penalty. If 2 or more penalties are removed, fills the turn scale by 15%.

12th: Demytha

12th: Demytha

As a leader, increases the team's defense in all modes by 20%. " Ancient fire " attack the enemy twice, giving ally with the lowest health Shield in the amount of 10% of the maksimlanogo Demytha health. " Light from the Depths " prolongs the effect of group bonuses, reduces the effect of enemy bonuses and heals each party member. Healing increases for each penalty or bonus. When leveling a skill, it heals better. " Kinship " give allies regeneration and block damage. Demytha does a good job in all modes.

11th: Vogoth

11th: Vogoth

The hero is suitable for all modes. Aura raises the team's accuracy by 40 points. " The frightening power of " three times has the same goal, each time extending the effect of a random fine. " Waves spasm " all attacks of the enemy team. Can impose Taunt and Attack Penalty. The champion has two passive skills. " Impulse " restores the team's health by 50% of the damage taken by Vogoth from a normal enemy and 25% from the boss. " Mystic " can impose a Parasite on the attacking enemy.

10th : Adriel

10th : Adriel

Copes well in all locations. The aura increases the speed of party members with the Magic element by 21%. " Humiliation " has one purpose and can cause fine accuracy. " Light curtain " restores each ally 20% of its maximum HP and gives Reflection damage. " Blinding flash " damazhit all opponents, causing the attack penalty.

9th: Rector Drath

9th: Rector Drath

Good on all maps. In the Tower of Doom, her aura increases the unit's resistance by 55 units. The Scepter of Power strikes a single target, inflicting an Attack Penalty. Dead Man 's Mutation heals the entire team for 20% of the heroine's maximum HP. Allies with full health receive a Thick Shroud, the rest 15% Regeneration. " Spiritual Form " resurrects a fallen ally, fills his turn meter and gives him a Thick Veil for 3 turns. The Summon Spirits passive restores 10% of his maximum health during a party member's turn under a Veil or Thick Veil. The bonus is triggered once if there are two or more Drahi in the team.

8th: Thenasil

8th: Thenasil

Suitable for all locations. The aura increases party resistance by 70 units in dungeons. An irreplaceable feature at high levels of the Spider's Nest, where all heroes suffer from severe poisoning. " Lullaby " has one purpose, and may impose a Dream. " Barkskin " detachment gives bonus protection and treats each at 25% of maximum health Thenasil. " Withering " attacks an enemy unit, guaranteed to reduce the duration of all bonuses per turn.

7th: Apothecary

7th: Apothecary

Almost universal healer and one of the best rare heroes. Copes on all maps, except for the Spider's Nest. Aura increases the team's defense in dungeons by 21%. " Shooting " attacks random targets three times, without penalty. " Consolation " heals 35% health. Healing can become critical, restoring more HP. " Last Hit " gives the squad a Speed ​​Bonus and fills all participants on the progress bar.

6th: Sethallia

6th: Sethallia

As a squad leader, increases the characters' resistance to Magic by 50 points at all locations. " Fire " attack a single target, imposing Burning health. " Magnanimity " cancels all ally's penalties, imposes a Penalty Block and restores 75% HP. If the ally is fully healed, the heroine restores 20% of her health to the rest of the team and fills the progress bar by 15%. " Attack " can remove all bonuses from opponents, reduce their progress scales and fill the team's progress scales. The more bonuses are removed, the stronger the effect. The heroine is not suitable for the Citadel of Power and the Castle of the Lava Knight.

5th: Minaya

5th: Minaya

Aura increases team speed by 19% on all maps. The Guide strikes one target, giving the ally with the lowest health Regeneration. " Healing spells " attack one target. The heroine heals herself and the ally with the lowest health by 10 thousand units. Can impose a Healing Penalty on the enemy group.

" Charm " restores the team 40% health. Grants Block Penalties to allies with a Defense Bonus. If a team member is fully healed, he gains Shield at 25% of his maximum health. " In the name of love ", Passive, fills the command dial stroke by 20% at Mina's death. If the team has Horonar, she is revived with 75% health. Effective in all modes except Spider's Nest and Lava Knight Castle.

4th: Mother Cybele

4th: Mother Cybele

Can be used at any location. Not a top on any of them, but a well balanced all-round support. Thanks to the aura, the speed of the unit increases by 24% in any mode. " Mask of Fear " damages all opponents and can impose a Speed ​​Penalty. The damage of the heroine depends on the level of health, so you don't have to compete for gear with tanks or damage dealers, since you need to pump, first of all, this parameter.

" Pastors of souls " gives the team two moves bonus protection and Revival. With the help of " Dangerous transfer " changes health with an ally and both receive bonuses depending on the total. Atypical healing, but can save a character with low base health. When the champion dies, he fully heals the ally with the lowest HP. Resurrecting, heals the entire team by 20% and fills the progress bars. In conjunction with the reviver, a very effective heal is obtained.

3rd: Shirimani

3rd: Shirimani

Almost universal character. Effective everywhere, except for Clan battles. The aura raises the unit's defense in the crypt of the High Elves by 33%. " Ice charge " three attacking random targets and can freeze them for 1 turn. " Healing Wave " restores an ally for half of the maximum health, and the rest of the participants 20% each. Allies with full health gain additional Regeneration. " The Ice Storm " to attack the entire enemy team. For each of them, the heroine fills her turn scale by 10%.

2nd: Heiress

2nd: Heiress

Support and a bit of a damage dealer who needs to pump up the attack. Aura increases the defense of allies on all maps by 33%. " Atonement ," three times to attack one victim, filling the stroke scale three random members of the squad. " Compassion " annuls the fines allies, then treats them. The level of treatment depends on the attack of the heroine. " Grace " resurrects squad member with 75% Health and full scale stroke. Heiress is effective in all locations, and for the War of Factions she is one of the best characters.

1st: Riho

1st: Riho

Suitable for all modes, demonstrating high efficiency. The aura gives an additional 42% attack in the crypt of the faction. An interesting feature, considering that the crypt of the Twilight Warriors itself is not yet in the game at the time of writing the review. " Absorption " has one purpose, imposing on members of the team with the lowest HP Regenratsiyu 15%. Allies with less than a third of their health gain 7.5% Regeneration.

" Pain points " debuff the victim, imposing Penalties of defense, attack and critical chance, Weakness, Stun and Burn health. " The ideal form of " cancels all fines team then gives the unit fines. All members of the group restore a third of their health and another 5% for each canceled debuff. " Response ", a passive skill, instantly transfers all received penalties from Riho to the enemy who imposes them.

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