If you 're already playing Battlefield 2042 in Early Access, you'll be ahead of most players. By the time the game is open to everyone on November 19th, you will have had a week of experience. These 5 settings will help you to be better than other early access players sooner.
Which settings are you talking about? The options menu in Battlefield 2042 is very extensive. Many of these settings, while often making a small difference to your gameplay, make a big impact when combined.
This guide tells you how to optimize your Battlefield 2042 performance. We also explain how you can improve your overall gameplay with small adjustments in the options. This includes your aim, how well you can see and hear other players and how smoothly your character controls.
We have put together 5 settings with tips on how you can adjust the settings in order to be one step ahead of the competition, especially for Early Access. If we don't mention a setting, we recommend the default settings.
1. Graphics settings
1.1 Graphics presets (PC)
What do these settings do? Battlefield 2042 is technically a disaster for many players when it is released . Regardless of whether your PC meets the system requirements . To counteract this as well as possible, we recommend reducing all graphics settings to the minimum. It may not look so great, but it runs more smoothly. This is extremely important for multiplayer, as the FPS can decide whether you or your opponent will die.
The only exception: grid quality. You should set this as high as possible, as it will help you to better recognize opponents from a distance. This is especially important with the gigantic maps in the game.
Recommendations:
- Graphics quality: Personalized
- Texture Quality: Low
- Texture Filtering: Low
- Light quality: low
- Effect quality: Low
- Post processing quality: Low
- Grid quality: Ultra
- Terrain Quality: Low
- Scrub quality: Low
- Anti-Aliasing-Postprocessing: TAA Niedrig
- Ambient view: Off
1.2. Advanced graphics settings (PC)
- Dynamic resolution scale : On (if no DLSS)
- Dynamic resolution scale Target frame rate: 100%
- DLSS: " Ultra-Performance" or "Performance" (if available)
- Ray tracing environmental occlusion: Off
- NVIDIA Reflex Low Latency: Enabled + Boost (if available)
- Future Frame Rendering: Aus
- Number of high-fidelity objects: Low
2. Cinematic effects
- Motion blur: 0
- Chromatic aberration: Off
- Film Grain: Off
- Vignette: Off
- Lens refraction: Off
- Camera shake: 50% (in the “General” or “HUD General” menu)
3. Field of view
- With smaller fields of view, the movements of your own character appear slower.
- The smaller the field of view, the larger enemies appear on the screen. This can help with aiming.
- With smaller fields of view, your opponent is more likely to miss.
- With larger fields of view, the game also appears noticeably faster. In particular, the perceived pace of the game of one's own figure is significantly higher.
- The larger the field of view, the smaller enemies are on the screen, which can make aiming difficult
- Larger fields of view give you a better overview of what is happening in the game, which can be especially important in close combat.
3.1. Field of view on foot and in the vehicle
- Field of view: 58, 70, 78 or 89
- Vehicle third-person field of view: 50, 58, 70 or 78
- 58 in Battlefield ≈ 90 in Call of Duty
- 70 in Battlefield ≈ 103 in Call of Duty
- 78 in Battlefield ≈ 110 in Call of Duty
- 89 in Battlefield ≈ 120 in Call of Duty
3.2. ADS field of view
- ADS field of view: Off (console), On (PC)
3.3. Minikarte
- Mini-map visibility - On foot: 80-200
4. Sound settings
- Music volume : 0% or 25%
- Audio mix: 3D headphones
5. Control (PC and console)
- Uniform aiming (Soldier: In): One
- Coefficient: 0, 133 or 178
- 0: This means that the perceived difference in sensitivities is lowest for small aim movements. This is particularly helpful with tracking aim, i.e. with fully automatic continuous fire. However, this setting has disadvantages against enemies who suddenly appear at the edge of the screen.
- 133: This setting is a good all-round value and is suitable for both tracking and quick reaction shots with semi-automatic weapons and snipers.
- 178: This setting is very popular with snipers and others who want to shoot distant heads quickly in response. For machine gun fans, however, this could be too difficult to control.
- Raw input (mouse): On (under Mouse & Keyboard - Global)
- Nose up: Spacebar (Under Key Assignment - Pilot: In)
0 Comments