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Analysis Hextech Mayhem: A League of Legends Story , an endless runner more set in LoL (PC, Switch)

 The creators of Bit.Trip Beat bring the world of LoL into a modest musical rhythm game that entertains without major surprises.

Analysis Hextech Mayhem: A League of Legends Story

A few days ago we told you about the Ruined King: A League of Legends Story , one of the projects within the seal Riot Forge with that Riot Games is looking to expand its license League of Legends into new genres arriving where the MOBA has not done in all these years. For this, the company has partnered with experienced studios in these styles and thus ensure a minimum of quality to the productions. Ruined King is an RPG from the creators of Battle Chasers: Nightwar , Song of Nunu: A League of Legends Story is from the Spanish team Tequila Works ( Rime , Gylt ) and withHextech Mayhem: A League of Legends Story have sought out Choice Provisions.


What have the creators of Bit.Trip Beat done with this commission? Basically what we could expect from the team, a musical rhythm, platformer and endless runner game that will remind us of many of their games, including Bubsy: Paws on Fire! –Which, in that case, used the license of the character created in the 90s-. It is already on sale on Nintendo Switch and PC, and in the future it will be on mobile phones through Netflix Games.


Ziggs, bombs and a lot of rhythm

Anyone who has played a title of these characteristics know what you will find in Hextech Mayhem because the formula here is not much different except for the layer LoL that was added with the characters and themes. Similar to what happened with Ruined King –and in this case even more so- it is not necessary to know anything about League of Legends to enjoy it , the fan will simply recognize the expert in "Hexplosives" Ziggs while the rest of the users will simply see a funny animal addicted to bombs. In this sense, Hextech Mayhem is perfectly enjoyable by anyone.

There are three basic actions to combine along the course: jump, snap drop, and bomb drop. Some icons will tell you what to do at all times.
There are three basic actions to combine along the course: jump, snap drop, and bomb drop. Some icons will tell you what to do at all times.

What we have here is a series of levels of increasing difficulty where Ziggs automatically runs across the stage. Our actions are scarce and even so the game will be in charge of complicating the game with more traps, enemies and button sequences: jump, fall and launch bombs. Some icons on the stage will tell us what to do at each moment just when we pass through them, that is, everything is based on your reflexes and intuition, since the rhythm of actions is accompanied by the musical. The objective is to get the greatest number of collectibles, unlock phases and complete the game with a duration of a few hours; In theory, the interest in breaking records will extend your life as much as you want, but repetition is somewhat artificial - as a necessity to continue advancing - and replayability does not feel so entertaining as to make you want to return to them just for the fun of it.


There are some interesting points such as the existence of "secret" notes in the music, while true League of Legends fans may be disappointed to see that the game does not take the opportunity to delve into the character or his world; not that the musical endless runners stand out for the narrative, but it could do with a little more identity so that the use of the license is not limited to characters and a few sequences.


There is no major flaw in 'Hextech Mayhem', but it is a game that does not go beyond the gameplay that we have seen countless times.
There is no major flaw in 'Hextech Mayhem', but it is a game that does not go beyond the gameplay that we have seen countless times.

These phases of platforms - and bosses - are of a more affordable level than some of the previous Choice Provisions games, a logical decision because Riot Games' interest is not so much to offer a good product that is associated with League of Legends , but also , but that the largest number of users begin to know these characters to, perhaps, make the leap to the MOBA. And the truth is that you cannot put many real drawbacks to Hextech Mayhem, which with the support of the developer achieves a good musical rhythm game that only has a very important limitation: it does not offer anything that we have not played hundreds of times. . At no time can Ruined King's ambition be exacted, but in this case Hextech Mayhem is aimed at a very specific audience and the fun will simply depend on how addicted we are to these games designed for short games, designed to occupy time-outs and not so much to binge for two hours.


All chaos is little!

It comes to us with texts and voices in Spanish , and the music, how could it be otherwise, is catchy. It's not a great soundtrack or memorable, but it does go well with the game's upbeat tone, and Ziggs' constant commentary gives the gameplay the atmosphere you'd expect.

Sometimes the levels lack a lot of 'visual noise', a better contrast between the foreground and the stage would be recommended.
Sometimes the levels lack a lot of 'visual noise', a better contrast between the foreground and the stage would be recommended.

The graphic section is the usual one for this type of game, if perhaps more reloaded than recommended. We do not know if the fear of falling into an aspect that is too simple has been the trigger to add more detail in the scenarios, because sometimes it is appreciated and in other situations it adds more confusion. Depending on the theme, we will see different locations and color palettes , although once we start playing our attention will only be on the icons


Conclusions

Hextech Mayhem: A League of Legends Story is just what it promises, no more, no less. It is not the best Choice Provisions game but it knows how to entertain, at least for short games, anything you like these nice and easy to control games. But there are no efforts to go further, other modes are missing and the use of the license is almost anecdotal. It is obvious that not all Riot Forge games are going to aspire to what Ruined King achieved in games or Arcane in animation - in criticism and visualizations - but it takes a little more than what was seen in Hextech Mayhem if Riot's goal is conquer all those players who have not yet taken their first step in the world ofLeague of Legends .


We have performed this analysis on PC.

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