CoD Vanguard: The 3 best loadouts to start with - all-rounder, melee, sniper

 

CoD Vanguard: The 3 best loadouts to start with - all-rounder, melee, sniper

At the start of Call of Duty: Vanguard , We present the 3 best loadouts that you can use in your first hours of play. With these classes you shine as an all-rounder, in close combat or as a sniper.

Who are these loadouts for? This guide is for everyone who needs tips for their class setups in CoD Vanguard. To make it easier for beginners, the selection is limited to the tools that are unlocked up to level 20. However, these loadouts are a strong choice even at the highest level.

What about the gun attachments? The recommendations for the weapon attachments are to be understood as long-term goals in order to improve the weapon with increasing levels. In the meantime, use the listed essays that you already have and choose the ones that appeal to you the most for the rest. 

1. The setup for all-rounders

With this loadout you are prepared for every situation in Vanguard. You don't have a specific niche that you dominate, but you are an important part of the team. With this loadout your task is to capture and defend zones. 

Primary weapon: STG44

Gun attachments:

  • Muzzle: chord muzzle brake
  • : Barrel VDD 760mm 05B
  • Visor: slate reflector
  • Shank: VDD 27 precision
  • : Underflow M1930 Strife angled
  • Magazin: -
  • Ammunition Type: Subsonic
  • Handle: handle knob
  • Skill: Vital
  • Kit: Fully loaded

Why this weapon? The first unlocked assault rifle embodies the versatility that the loadout strives for. The STG44 is controllable and has respectable damage values. It is never the best weapon for extreme situations, but it is always a good choice. Vital is a must with the STG44 when it is activated.

A good alternative: Players with good aim should consider ITRA Burst as an alternative. This burst rifle can kill enemies with just one burst of fire, even at greater distances, as long as the upper body and head are aimed. Even in hip fire, this weapon is better than you might think.

Secondary weapon: Ratt

Why the rat? The Ratt is an amazingly powerful secondary weapon. With its high damage and fast rate of fire, it can easily take out enemies if there isn't enough time to reload the STG44. The biggest disadvantage of the Ratt is its small magazine, but two enemies in a row can still be eliminated with it without any problems.


Extras: 

  • Blue: Enhanced
  • Red: Alerted
  • Yellow: Fast pace

Why these perks? These perks help you to gain a strong position and then to hold it. With a fast pace you can use the tactical sprint longer as well as run faster while crouching. This makes it easier to run at opponents aggressively or to take cover quickly.

Reinforced ensures that grenades do not immediately force you out of your captured position. With Alerted you have a kind of 'sixth sense', as the edge of the screen pulsates yellow and shows you if you are being looked at by an opponent. Since you also know where the enemy is, you are better prepared for flanking enemies.

Equipment:

  • Primary: MK2-Splitter grenade
  • Tactic: smoke grenade

That is why we recommend this equipment: The fragmentation grenade is versatile and has a large throwing range. It can put defending opponents under pressure, temporarily block passages for aggressive flankers or smoke out snipers. The smoke grenade helps you capture and defend points.

Field equipment: supply crate

Why storage box? Since you can keep up with opponents at all distances, you also shoot a lot of ammunition. The supply crate helps to refresh your magazines if the reserves dry up. The supply crate also gives you new smoke grenades, which can be extremely important. But make sure to put the storage box far away from you: it will explode if hit.

Kill series:

  • Location (3 kills)
  • Glide Bomb (5 kills)
  • Bombardment (7 kills)

Why this choice? We recommend beginners to use series of kills that require fewer kills. This way, there is a higher probability that you will receive it and be able to help the team with it. Locating is fantastic when you're flanking or defending your zone on patrol. You use glide bombs and bombardments to kill opponents at a target or to drive them away from there.

A good alternative: players who are more confident can replace bombing with Flammnaut. This is perfect for conquering and defending zones, as you can take much more damage with it and burn your opponents in rows with a powerful flamethrower.

2. The submachine gun loadout for melee fighters

With this loadout, the motto is: aggression and agility - non-stop. Your task is to aggressively flank the enemy, to scurry around and to cause a lot of chaos. The more opponents you stab in the back without being noticed, the better you do your job. 

Weapon: MP 40

Gun attachments:

  • Muzzle: Marauder fire damper
  • : Barrel VDD 189mm short barrel
  • Visor: Nydar model 47
  • Shaft: Krausnick 33M folding frame
  • Underflow: SMLE pistol grip
  • : Shop 7.62-Gorenko 32-Schuss-Shop
  • Ammunition Type: Subsonic
  • Handle: leather handle
  • Skill: Calm or Nerves of Steel
  • Kit: Fully loaded

Why this weapon? The MP 40 is the first submachine gun accessible, and it's a monster. Because it is deadly in close combat and flexible enough to be strong at long range, the MP 40 is a good choice for almost any map.

Good alternatives: The M1928 is a strong alternative for anyone who needs more ammunition and is good at handling larger recoil. The famous Tommy Gun comes standard with its iconic drum magazine and holds 50 rounds. Due to its high recoil, however, it is less flexible in use than the MP 40.

Owners of the Ultimate Edition can also use the Type 100 early, thanks to the blueprint for the Thunder Skull. This weapon excels at greater distances than the MP 40 or M1928 thanks to its high precision and weak recoil.

Secondary weapon: Ratt

Why the rat? The Ratt is also a strong choice with the MP 40. Since the magazine of the MP 40 is smaller than that of other submachine guns, a good secondary weapon is all the more important.

Extras: 

  • Blue: Reinforced or Ninja
  • Red: track reader
  • Yellow: Fast pace

Why these perks? The blue perk can be either Enhanced or Ninja. Reinforced is especially useful because it allows you to regenerate life faster after taking explosive damage. Ninja makes you quieter and thus better as an infiltrator, but you also get the effect through dead silence. Choose here according to your own needs.

Tracker gives you a lot of information about the position of your opponents. It's also great for staying one step ahead of campers.

Equipment:

  • Primary: MK2-Splitter grenade
  • Tactic: Stun grenade No. 69

That is why we recommend this equipment: The stun grenade is a potent weapon in combination with your aggressiveness and the information from trackers. So it is a no brainer to smoke out campers and snipers.

Feldausrüstung: Totenstille

What makes dead silence good? As long as dead silence is active, you have the effect of the two strong blue perks Ninja and Spirit active. This allows you to use a different blue perk if you want. You activate dead silence, for example, when you flank a sniper or the enemy activates a spy plane.

Kill series:

  • Location (3 kills)
  • Glide Bomb (5 kills)
  • Bombardment (7 kills)

Why this choice? The same reasons apply here as with the STG44 loadout: These series of kills help the loner and the whole team, are realistic and versatile.

3. The best sniper class for beginners

“One Shot, One Kill”: Players who love to be precise and incite opponents to incandescence take on the role of sniper. It's always loved and feared in Call of Duty, and Vanguard is no exception. With this loadout you will be a danger in every match as long as you hit. 

Primary weapon: Type 99

Gun attachments:

  • Finish: F8 Stabilizer
  • : Barrel Sakura 776MM
  • Visor: -
  • Shank: Warubachi type 40
  • Lower course: bayonet
  • Magazin: -
  • Ammunition Type: Extended
  • Handle: leather handle
  • Skill: focus
  • Kit: striking distance

What makes this weapon strong? Unfortunately, only one sniper rifle is available up to level 20. Fortunately, that's not a problem at all, because the Type 99 is a strong choice.

As long as you are using normal ammunition, you have to hit it in the head or chest to kill. So you run the risk that one shot is not enough, but in return it is characterized by a comparatively high degree of mobility and a high rate of fire. The bayonet helps when you are forced into close combat.

An alternative before level 20: If the second option is not activated, a creative solution is required, and that is the M1 Garand. It is a DMR and not a sniper rifle, but especially in the first few hours of the game it is a good alternative for players who want to take on a sniper role but want to better defend themselves in close combat.

Secondary weapon: Ratt or Kipplauf

Why these weapons? The Ratt is also an excellent choice in the third loadout and can easily help out in close combat. But if you want to rely on deadly precision with the secondary weapon, you can live out cowboy fantasies with the revolver.

Extras: 

  • Blue: will to survive
  • Red: Alerted
  • Yellow: demolition squad

Why these perks? Your opponents will try to make life difficult for you with stun and gas grenades. The will to survive helps out. Alerted warns you of sneaking enemies, and with Explosive Squad you not only have two throwing knives at your disposal, thanks to the displayed trajectory you can also hit them more easily.

Equipment:

  • Primary: throwing knife
  • Tactic: smoke grenade

That is why we recommend this equipment: The throwing knife can be used with explosives for kills that are ready for a clip, but is primarily used for a quick defense against flankers who are suddenly behind you. The smoke grenade helps you to take positions or to escape safely when the going gets tough.

Field equipment: supply crate

This is how the helps: supply box The supply box refreshes your ammunition reserves so that you can continue working on your final series.

Kill series:

  • Location (3 kills)
  • Glide Bomb (5 kills)
  • Attack dogs (10 kills)

Why this choice? Since you should play more passively as a sniper, we can also take a higher kill series here. The attack dogs hunt opponents for you, while you can continue to fire at opponents from your sniper nest.

How exactly the weapon meta will develop in Vanguard cannot be foreseen at this early stage. But thanks to the versatility of the featured loadouts, they should continue to be strong options even in later seasons. However, our suggestions can already be adapted to your own needs.

What are your beginner loadouts like? Have you changed your classes a lot with the larger selection? And which style of play do you prefer? We are looking forward to your feedback. 

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