Dungeon Encounters: The Best Tips for Beginners

 In this guide to Dungeon Encounters we give you a few useful tips for beginners that will make it easier for you to progress in the maze.

Dungeon Encounters: The Best Tips for Beginners

In the tips guide for Dungeon Encounters you will learn:

  • What you need Profiency Points for
  • Why enemy types are so important
  • Correct use of weapons
  • How to best explore the labyrinth

With its minimalist appearance, Dungeon Encounters focuses on the core principles of a good role-playing game. The game deliberately dispenses with expansive world design and focuses on exciting, turn-based battles, all of which take place in the Active-Time-Battle-System (ATB).

Especially for newcomers who are only used to modern role-playing games, Dungeon Encounters can be a little daunting. Since the game hardly any help offers and explains only a few things, we have put together the most important information to ensure you get off to a smooth start.

What are Proficiency Points & Ability Points? 

Proficiency Points , abbreviated to “PP” in the game, indicate how much your character can carry. These equipment points depend on the level of a character and significantly influence his strength and operational capability. To level up, you have to win battles in the labyrinth. You have to make sure that the corresponding team member is also conscious. Eliminated team members do not receive experience points even if the rest of the team wins the fight.

Ability Points , abbreviated “AP” in the game, determine how many skills you can have equipped at once. You can get new Ability Points by uncovering fields in the labyrinth. At the bottom left of your screen you can see how many tiles you have to fill before you get a new skill point.

Under the column "Use" we see how often an ability can be used before you have to recharge the points.
Under the column "Use" we see how often an ability can be used before you have to recharge the points.         

 Skills are divided into “Exploration Abilities” and “Battle Abilities”. Exploration skills are used to make exploring the maze easier. For example, you can display a larger area or teleport on the current level. Combat skills are used to make fighting easier. There are skills that you can use to heal and even revive characters.

In addition to active skills, there are also passive skills that are always active. Each ability costs a different number of Ability Points. You can find new skills in the corresponding event fields in the labyrinth. To equip an ability, you have to go to the “ Ability Station ”, which is always marked with the numbers “03”.

Recognize and exploit enemy types

All monsters that you meet in the labyrinth have different strengths and weaknesses. In addition to the normal life points, which are marked as “HP”, the creatures have magical and physical defense points . Before you can attack a monster's life points, you have to ensure that one of the two defenses falls to zero. 

Notes on Fields unlock new log entries from monsters.
Notes on Fields unlock new log entries from monsters.         

If the physical defense is lower than the magical, the monster is more susceptible to physical attacks - and vice versa. Some enemies like the Imp count as a flying unit . These creatures can only be damaged by ranged weapons and magic. Some enemies like the Wizard are completely immune to a certain type of attack.

If you want to find out more about the opponents, you should collect the various log data that you can find all over the maze. Open your party menu and select the “ item Battle Log ” to find out everything about the strengths and weaknesses of the monsters. Here you can also see which objects the creatures can drop and how high the corresponding probability is.

Read your weapon descriptions carefully!

As we have already explained, there is a physical and a magical defense bar. Consequently, there are also physical and magical weapons in Dungeon Encounters. Physical weapons can be bought on space 14 from “The Chimera's Arms”, magical weapons can be bought from “The Wizard's Incarnation”, which you in space 15 can find .

Magical weapons are effective in both close-range and long-range combat. Physical weapons are divided into melee weapons and ranged weapons . For example, since you can only damage flying enemies with magic and ranged weapons, you should always make sure to equip your party accordingly. 

"Deals random amount of damage" means that every damage is rolled out and is not fixed.
"Deals random amount of damage" means that every damage is rolled out and is not fixed.

Every weapon, physical as well as magical, deals damage either to a single enemy or to all enemies. It's best to equip at least one character with a magical and physical weapon that hits all enemies at once . You also have to pay attention to whether your weapon inflicts a fixed rate of damage or deals out random damage.

Fixed damage is always the same, with random damage you have only a small chance of dealing out the damage that your weapon shows. But you might as well be unlucky here and cause no damage at all.

The advantage of unarmed combat

If you one of the two leave weapon slots free, your character has the opportunity to carry out an unarmed melee attack during combat. Unarmed attacks always deal 1 damage and ignore physical and magical defenses. In the labyrinth there are some creatures like zombies or skeletons that only have a single life point and can therefore be defeated with a single attack. 

Although the zombie has a high level of defense, it can be eliminated with a single unarmed attack.
Although the zombie has a high level of defense, it can be eliminated with a single unarmed attack. 

Tips for exploring the maze

In order to be able to explore the maze freely in its entirety, you should have the exploration skills “Lesser Descension”, “Lesser Ascension” and “Gambler's Shift”. With these skills you can teleport yourself on the current level and move up and down the level. As a result, many enemy fields can be bypassed and new areas can be opened up. 

The deeper you go into the labyrinth, the more dangerous the opponents become.
The deeper you go into the labyrinth, the more dangerous the opponents become.         

Sooner or later you will find that there are separate areas of a level that you have no access to. The trick here is to use Lesser Descension or Ascension to ascend or descend from another level to reach the separated area of ​​the current level. In the case of puzzle and riddle fields, pay attention to the pattern of the tiles indicated. Sometimes you may find the solution to a riddle on another level.

Before you dare you deeper into the maze, you should make sure a replacement team to have in reserve. Especially in the later course of the game you will often experience the scenario of losing a fight.

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