In Shin Megami Tensei V, you have many skills available that allow you in combat to boost some of your statistics or, on the contrary, to lower those of your opponents: this is called Buffs and Debuffs. These skills are simply essential to be able to hope to win against any opponent who is not an unspecified encounter, so it is essential to master them as quickly as possible since they will serve you throughout the game.
BUFF / DEBUFF: WHAT IS IT?
In the Shin Megami Tensei, one calls "Buffs" the spells of type -kaja (Tarukaja, Rakukaja and Sukukaja). These are spells that aim to improve a certain stat of the team, whether it is attack, defense or agility. Conversely, we find the "Debuffs" which are the -unda type spells (Tarunda, Rakunda, Sukunda) which aim to lower a certain statistic of the team. If Atlus games are obviously not the only ones to offer this kind of thing, they are on the other hand probably the only ones where it is absolutely essential to use them to be able to get by, and this is even more true in SMT.
If you're new to this SMT V after playing Shin Megami Tensei III: Nocturne HD Remaster (or any other game in the non-Persona series), it's important to know that these spells work in a very different way. Here are some essential rules to know to be able to use them correctly:
- '' 'Buffs / Debuffs now disappear after three turns, like in Persona. Reapplying the same buff / debuff resets the counter to zero. The icon will flash to let you know that this is the last all for which the buff / debuff is active.
- You can always accumulate the same type of Buff / Debuff up to +2 / -2 . The higher the rank, the greater the effect. So do not hesitate to use the same type of buff / debuff several times depending on the situation. For example, if you're having trouble hitting an enemy, using Sukukaja / Sukunda multiple times will quickly resolve your issue. However, there is no point in using the same spell once you reach rank 2, other than extending the duration.
- The Rakukaja / Rakunda, Tarukaja / Tarunda & Sukukaja / Sukunda spells no longer apply to a single ally / enemy , and no longer to the whole team as was the case in previous games. However, you will later unlock skills that affect the whole team (Marakukaja / Marakunda, Matarukaja / Matarunda, Masukukaja / Masukunda). This therefore makes these skills incredibly powerful since in a single action, you improve / lower a statistic of all your allies / opponents.
- Many new attacks allow you to apply debuffs while doing damage (or conversely, apply buffs while healing). If you can afford the MP shot of these skills, feel free to use them.
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