Stray game guide - FAQs (Frequently Asked Questions)

 

Stray game guide - FAQs (Frequently Asked Questions)

How not to crack on Stray when you are a cat lover? Blue Twelve Studio's game intends to seduce all feline lovers by embarking on an adventure like no other, where we take control of a cat lost in the heart of a city with a cyberpunk aesthetic, with seedy alleys and robots lost in this ocean of concrete. The title has many secrets to find, and in order to help you collect them all, we have prepared several guides for you to complete the game at 100%, as well as a complete FAQ to answer all your questions.


Guide Stray

In this part, you will find all of our guides and tips on Stray. This section will be regularly updated after the release with the listing of our various articles that can help you during your progress in the adventure.


FAQs (Frequently Asked Questions)


Here you will find all the answers to the most frequently asked questions about Stray.


What is Stray?

Stray is an adventure game in which you play as a cat, who will be separated from his family and who will find himself trapped in a city depopulated by humans and living creatures.


There he will meet robots, such as a drone that will help him progress through the city while fulfilling the requests of certain mechanical inhabitants.


When and where is Stray coming out?

Stray will be released on July 19 on PC, PlayStation 4, and PlayStation 5, but only in a dematerialized version.


When will the physical edition of Stray be available?

Stray will also be entitled to a physical edition, which will be published by iam8bit, but it will be released later than the dematerialized version. You will have to wait until September 20 to get it in stores or on merchant sites.


Is Stray included in the PlayStation Plus subscription?

Stray will be available at no additional cost to all PlayStation Premium and PlayStation Plus Extra subscribers starting July 19, the day of its release. It will not be included in the PlayStation Plus Essential catalog.


Are there items to collect in Stray?

Yes, you can pick up different items during your Stray adventure, and you can store them in a bag to show them to various NPCs. This helps in particular to solve quests, but also to better understand what is happening in the city.


Can you die in Stray?

Although it is not possible to fall from a height since the jumps are automated, it is possible to face a game over during certain phases with threats for our feline hero.

Can we change the appearance of the cat in Stray?

No, it is not possible to change the appearance of the cat in Stray, it is predefined as such and it is not possible to change the color of its hair.

Does Stray have an open world?

No, no open world in Stray, it's a relatively linear adventure made up of several levels, with some environments a little more open than others.

Is it possible to replay certain levels in Stray?

Since the game is not open-world, but there are collectibles to pick up, one might have feared having to restart the game to get all the achievements. But it is possible to restart each level from the game menu, once you have completed it.

What are the PC requirements for Stray?

Here are the different PC requirements for Stray :

MINIMUM REQUIREMENTS
  • Operating System: Windows 10
  • Processor: Intel Core i5-2300 | AMD FX-6350
  • RAM: 8 GB of memory
  • Graphics: NVIDIA GeForce GTX 650 Ti, 2 GB | AMD Radeon R7 360, 2 GB
  • DirectX: Version 12
  • Disk space: 10 GB of available disk space
RECOMMENDED SETUP
  • Operating System: Windows 10
  • Processor: Intel Core i5-8400 | AMD Ryzen 5 2600
  • RAM: 8 GB of memory
  • Graphics: NVIDIA GeForce GTX 780, 3 GB | AMD Radeon R9 290X, 4 GB
  • DirectX: Version 12
  • Disk space: 10 GB of available disk space

Note . All code combinations in the game remain the same for each playthrough or player. There is no randomness here, so you don't have to look for these codes yourself. You can use our answers.

What is the door code

And another code for the door, which you will find at the very beginning of the game, should be looked for in the room on the right side. Jump on the shelf near the white board, turn on the B12 flashlight and drop down the objects that interfere with the view. Thanks to this, you can see the lower right corner and the code combination - 3748.

Note . All code combinations in the game remain the same for each playthrough or player. There is no randomness here, so you don't have to look for these codes yourself. You can use our answers.

How to scratch

You can't scratch everything. As in the case of jumping, you need to find a point of interaction. Usually you can scratch something wooden, almost always - carpets, curtains, doors.

How to steal a worker's vest/jacket

The Worker's Jacket is one of the items Blazer needs in Midtown. In order to steal this item, you need to get an audio cassette. Go to the living quarters where you met Clementine. There are three robots here who love to dance. One of them sits near the audio cassettes. Try to take an audio cassette. The robot will agree to give one if you help him with three security cameras installed in the residential complex. All of them are located on the second floor. Read more about cameras below, in the question about the cassette.

After receiving the audio cassette, return to the clothing store near the city center. A robot girl is looking at the window. There is a cassette recorder in the back room. Insert an audio cassette into it to distract the store owner, return to the window and steal the worker's jacket / vest.

What are the endings

Stray has only one ending.

How to find all memories

There are 27 or 28 memories in total in the game. We tell you more about how to get each of them in a separate guide.

How to find Clementine

Once in Midtown, move along the main street of the city to the hologram in the center. Turn right and you will see a residential complex with three robots ahead. Climb to the top floor (third) and find the boarded-up windows in the far corner. They will have a gap through which you can get inside. enter the large room with the evidence board and Clementine will appear.

How to find Momo

After getting into the Slums and talking with the Guardian, he will say that you need to meet with Momo. Climb up the walls of houses to any roof and pay attention to the balcony with a huge luminous sign. Momo lives there. You can get inside through the window. The second time, when you have collected all the notebooks, return to Momo's apartment. He left a note. Go to the Dufer bar, Momo is sitting on a chair.

How to put on a poncho

The poncho is made from an electrical cable that you can exchange for detergent. Made by a designer grandmother. However, you cannot equip this item. In fact, you need it for the plot of the game. Give the poncho to programmer Elliot, and he will agree to help fix the tracker to track Doc.

How to find a helmet / How to pick up a helmet

The helmet is in the store in the city center, next to the hologram, opposite the diner. This store is closed. The robot standing outside will report that goods are being unloaded. The worker will be on the right. Talk to him. He will say that his partner is missing. Go towards the Clementine residential complex and turn into the red bar on the left side. Inside the bar, in the back room, a robot worker sleeps. Climb to the top shelf and drop the crate of bottles on it. He will return to the store. Follow along. While both workers are talking, jump into the box and wait. One of the robots will take the box inside the store. Jump out of it and steal the worker's helmet.

How to find all notes

There are 8 notes in total in the Slums. Here is a summary of their location:

  1. Inside the safe, a little further than the musician. Code - 1283.
  2. In the library, at the piano. You will get there on the plot, looking for notebooks.
  3. In Clementine's apartment, to the right of the bed. You will get there on the plot, looking for notebooks.
  4. In the closet in Doc's apartment, on the left, behind bars. Dark room with boxes.
  5. On the second floor of the bar, on one of the tables.
  6. There is a balcony next to Clementine's apartment, on the right side. There is a round table and a couple of chairs. The notes are on the table.
  7. In Elliot's programmer's house, they hang on a large painting on the first floor, opposite the front door.
  8. The latter can be exchanged for 1 energy drink in the market, at the exchanger Azusa.

Read more about all musical notes in a separate guide. And remember that you must collect and give them to guitarist Morusk before you follow Momo into the sewers! For this you will receive an achievement and a badge.

How to find all entries, notebooks

There are four notebooks in total in the game. You need to find them according to the plot of the game. You will receive the first one from Momo when you chat with him. It is noteworthy that before meeting with Momo, you can collect all the other notebooks. Stay on the roof and look around. Note that there are white and blue symbols depicting “faces” on three different sides. These are signs of outsiders. On them you can get to the library, the apartment of Clementine and Zbaltazar.

  1. In the library, in the far right corner, look for a passage for books. There you will find the keys to the safe and a note saying that the safe itself is hidden behind the books. Walk around the library. There are several stacks of books in the middle row. Jump on them to topple them to the floor and find the safe. Use the keys you found earlier on it to get Doc's notebook.
  2. In Zbaltazar's apartment, where you get through the ventilation on the roof (you need to pull out the battery to stop the screw), there are boxes by the door. Jump on them so that Zbalthazar's notebook will fly out of one of the boxes. There is a curtain on the wall above the bed. Interact with it to rip it off and find a window leading outside.
  3. Finally, in Clementine's apartment, go to the back room through the holes in the doors. On the right side of the bed there are sheet music, and on the left side there is a table with Clementine's notebook. All books must be returned to Momo.

How to find all energy drinks

There are four energy drinks in total in the game. All of them are needed in order to exchange musical notes and a relic (memory for B12) with the merchant Azusa in the Slums. Each energy drink is hidden inside the vending machine. There are more vending machines in the Slums, but only those with drinks are highlighted and have different items on the shelves (bottles and so on).

Here is a short summary of all machines:

  1. Look for the first opposite the musician Morusk, located on the left side of the Guardian.
  2. Look for the second machine at the beginning of the Slums. Just go in the opposite direction from the Guardian, where you came from. In a long dead-end alley (you got here by jumping from the hole above), turn right to find a white vending machine and graffiti on the wall (B12 memories).
  3. The next vending machine is on the rooftops, not far from the sleeping robot. It's hard not to notice.
  4. Look for the latter not far from the grandmother designer. Next to it, at an angle on the wall, boxes from air conditioners hang. Jump up them to the fenced balcony and go along it to find an open balcony with a vending machine.

Read more about all energy drinks in a separate guide. And remember that you must collect and exchange them before you follow Momo into the sewers!

How to find flowers

Read more about red, yellow and purple colors in a separate guide.

How to find a cassette

To get the cassette in Midtown, go to the apartment complex located at the end of the main street, turning right from the center with the hologram. There are three robots on the first floor. Talk to the one who is sitting. He's willing to give you the tape if you help turn off all the security cameras.

All cameras are on this floor. Perhaps one is worth looking for on the third. A female robot is looking at one camera, another is hanging from a white bar, and a third is on one of the doors on the floor. After turning off all the cameras, return to Simon to get an audio cassette from him.


How to find Sheamus

You can find Seamus after you help Momo find four notebooks and install the transceiver. Right after that, meet him at the bar. He will contact Zbaltazar and then escort you to Seamus' apartment. The door will be closed, but Momo will point to a small opening to the left of the door. Make your way through it and find Seamus sitting on the couch.

How to find a programmer

Programmer Elliot's apartment is located in the Slums. Stand with your back to the Guardian and go approximately to the far right corner. Look for a red door with different inscriptions that you can interact with. Also, two female robots should be sitting to the left of the door.


How to find the safe in the library

To find the safe inside the library, walk along the middle row, where there are 3-4 stacks of books. Jump on the piles to scatter the books and find the safe hidden behind them.

How to find detergent

From the locked door to the laundry room, look to the right to find some wall-mounted objects that you can use to climb up to the roof. There you will find a guy named Vapora who throws cans of paint to his friend, who is standing on a nearby rooftop. Before he throws the jar, press ALT (to meow). You will distract the robot, and he will drop a can of paint. After a short cutscene, the owner of the laundry will go outside and clean the floor outside of her store, leaving the door open in the process. Go downstairs and go into the laundry room. Look for the Super Spirit detergent on the table to the left of the entrance.


How to find a bar

If you are looking for a bar in the Slums, then stand with your back to the Keeper and go into the alley opposite him. Immediately at the beginning of the alley, enter the building on the left, behind the vending machine. This is the DUFER bar. If you need a bar in Midtown where the worker left, head towards the Clementine apartment complex and turn into the building on the left in front of the complex. It will be illuminated with red light.

How to pick up a nuclear battery

At the very end of the factory, you will find a large structure in the center and three pressure plates on the floor. There is also a robot nearby that can be turned on/off. When turned on, it will follow you. Turn it on and fit it to the railing on the left. Disable, jump over to the other side and pull the lever to open the door and activate the second drawer. Now bring each of the two boxes to the pressure plates on the left and right. Leave the other one empty. When the center platform lowers, roll the barrel onto the far pressure plate to collect the battery.

How to start (start) a train

When you get the battery, find Clementine and escape from prison, the robot will take you back to the subway station. Climb down and go through the train in the direction of the sewers. On the right hand, look for a panel with an empty slot in which you need to install an atomic battery.


What is the name of the cat

The cat in Stray doesn't have a nickname.

How to return to the Slums

If you left the Slums and entered the sewers, you won't be able to go back. On the other hand, if you haven't gone too far and gotten on Momo's boat, you can load the last checkpoint.

How to get out of Doc's house

Doc's house is a library. You can leave it the same way you got here. As for Zbaltazar's apartment, you must jump onto the bed and scratch the curtain covering the open window. If you mean Doc's house in Dead End, where you go to get weapons against the Zurks, then after meeting Doc, you need to inspect the defluxor lying on the table. Then Doc will go up to the second floor and open a window for you.


How to return to Roboveinik

By analogy with the Slums, it will not work to return to Roboven from Midtown. Instead, you can try loading the last checkpoint, provided you don't go too far.

How to enter the club

The gangster at the entrance refuses to let anyone into the club, so move past him and turn into the alley on the left to bypass the club. The guy with the broom will communicate with the robot that looks out through the top window of the club. Climb up to it with the help of various objects and chat. The robot will gladly let you inside. inside the club, to the right of the stage, there is a robot that claims to have stolen the lever. Find a drink for him at the bar. Pass to get the lever. Install the lever on the column on the stage and lower it. Jump onto the lowered column. The DJ will raise the lever. Together with him, the column will also rise, and you can jump up. At the top, press the buttons to create a route from the lamps suspended from the ceiling.


How to get to the control center

Examine the panel on the right. Find a square robot nearby. Activate and lure to the panel on the left. Examine the panel on the right again for a B12 to hack it. Scratch the wires of the panel on the left, which should open. You can jump to it using the mobile bot installed earlier.

How to get to the laundry

From the locked door to the laundry room, look to the right to find some wall-mounted objects that you can use to climb up to the roof. There you will find a guy named Vapora who throws cans of paint to his friend, who is standing on a nearby rooftop. Before he throws the jar, press ALT (to meow). You will distract the robot, and he will drop a can of paint. After a short cutscene, the owner of the laundry will go outside and clean the floor outside of her store, leaving the door open in the process. Go downstairs and go into the laundry room. Look for the Super Spirit detergent on the table to the left of the entrance.


How to get to the factory

You need to steal the worker's jacket and helmet. First, enter the clothing store. Go to the back where the fitting rooms are and insert the audio cassette you received from Simon into the cassette player. This will attract the store owner, who will go to the back, and you can remove the work jacket (from the mannequin) from the display window. How to get a cassette, it was written above.

To find the helmet, go to the hologram in the center. Here you will see a truck. The door opposite the restaurant is now open (it turns out to be a hat shop!), but guarded by a pair of robots. Login won't work. We need to find the missing worker. Enter the bar (the one that glows red) next to the apartment complex and go to the back room to find a robot sleeping on a table. Use the ladder on the far right to get to the top shelf. Push the box on the shelf towards the sleeping robot to wake it up.

Follow the robot from the bar to the hat shop. He will talk to another robot waiting by the truck. While they are chatting with each other, climb into the box on the ground between them. Once the conversation is over, the robot will pick up the box and take it to the store. As soon as the robot puts the box on the floor, exit and run to the window to pick up the worker's helmet.

How to pass in 2 hours

Pretty simple trick. Complete the game for the first time, remember what and where to do, and write down on a piece of paper all the passwords needed in the story. Don't get distracted by anything when you replay.

How to decrypt binary code

You need to go to the programmer Elliot, whom you will visit according to the plot of the game. Or you can just enter the code from the safe - 1283.


How to open inventory

This cannot be done.

How to save B12

Impossible, the robot dies as part of the storyline.


How to meow

ALT key. Allows you to lure Zurkov.

How to use a deluxor

Key "1" or "2". You need to keep it clamped, but watch the scale. If it fills up, the defluxer will overheat and you will have to wait for it to cool completely. It is best to control the energy consumption.

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