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Tarot cards in Phasmophobia - how to find them and why you need them

 

Tarot cards in Phasmophobia - how to find them and why you need them

Phasmophobia is a cooperative horror game where players hunt ghosts. Among the spirits, there are both harmless and aggressive creatures. In addition to standard equipment, you can find various occult items in the habitats of demons. In this guide, we will explain why and how to use tarot cards.


Why you need and how to find Tarot cards in Phasmophobia

A deck of Tarot cards can appear at a location in a certain place with a probability of 16.67%. Before interacting with her, it is advisable to take a picture of the deck in order to save the evidence and get an additional reward.


There are 10 cards in a deck. As soon as the player draws one of them, it will disappear. When the deck runs out, all subsequent ghost hunts will last 20 seconds longer, regardless of which cards you get.


It is worth noting that it is pointless to use the deck during the hunt. At this point, all cards will be empty. You will always drop The Fool.


Why you need and how to find Tarot cards in Phasmophobia

Cards allow you to receive both positive and negative effects. It all depends on what exactly you get. We will tell you more about this below.


It is impossible to predict in advance which card you will get. Their use can lead to defeat, and to the fulfillment of all tasks. Tarot cards are worth using for those who want to add an element of chance to the game.


Tarot cards in Phasmophobia

Tarot cards in Phasmophobia

Meaning of all tarot cards in Phasmophobia

  • "The Tower" (The Tower). Drop Chance: 20%. Forces the ghost to interact with the environment (turn on or off electronics, throw objects, or make phone calls).
  • "Wheel of Fortune" (The Wheel of Fortune). Drop Chance: 20%. If the card is green, then the player's sanity will increase by 25%, if it is red, it will decrease by 25%.
  • "Fool" (The Fool). Drop Chance: 15% when not hunting, 100% when hunting. It looks like a tarot card, but in fact, it is a dummy. There will be no effect.
  • "Death" (Death). Drop Chance: 10%. Starts the "Cursed Hunt", that is, puts the ghosts into an aggressive phase.
  • "The Hermit" (The Hermit). Drop Chance: 10%. Teleports the ghost to its habitat, where it will remain for exactly one minute. During this time, hunting cannot be activated.
  • "The Devil" (The Devil). Drop Chance: 10%. Causes a ghost to perform a paranormal activity. If you see him, then complete the task "Become a witness to the paranormal."
  • "Moon" (The Moon). Drop Chance: 10%. Reduces the sanity of all players to 0%.
  • "The Sun" (The Sun). Drop chance: 5%. Restores the sanity of all players to 100%.
  • "The High Priestess" (The Highest Priest). Drop Chance: 2%. Resurrects a random dead player at the location where they died. If still alive, the one who dies first will be resurrected.
  • "The Hanged Man". Drop Chance: 1%. Kills the player who drew this card.

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